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Read OpenTK.Input.Keyboard state. Should gradually replace existing keyboard/mouse events with the new input API.
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@ -24,6 +24,7 @@ namespace Examples.Tests
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bool viewport_changed = true;
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bool refresh_text = true;
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MouseState mouse, mouse_old;
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KeyboardState keyboard, keyboard_old;
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public GameWindowStates()
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: base(800, 600)
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@ -39,6 +40,7 @@ namespace Examples.Tests
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Resize += delegate { refresh_text = true; };
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WindowBorderChanged += delegate { refresh_text = true; };
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WindowStateChanged += delegate { refresh_text = true; };
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FocusedChanged += delegate { refresh_text = true; };
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Mouse.Move += MouseMoveHandler;
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Mouse.ButtonDown += MouseButtonHandler;
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Mouse.ButtonUp += MouseButtonHandler;
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@ -108,6 +110,10 @@ namespace Examples.Tests
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if (mouse != mouse_old)
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refresh_text = true;
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mouse_old = mouse;
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keyboard = OpenTK.Input.Keyboard.GetState();
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if (keyboard != keyboard_old)
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refresh_text = true;
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keyboard = keyboard_old;
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if (refresh_text)
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{
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