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Fixed a bug in GL.Load() where the GetProcAddress function was never called.
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@ -314,14 +314,13 @@ namespace OpenTK.OpenGL
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return false;
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return false;
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Delegate old = f.GetValue(null) as Delegate;
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Delegate old = f.GetValue(null) as Delegate;
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Delegate @new = f.GetValue(null) as Delegate;
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Delegate @new = GetDelegate(f.Name, f.FieldType);
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if (old.Target != @new.Target)
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if (old.Target != @new.Target)
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{
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{
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f.SetValue(null, @new);
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f.SetValue(null, @new);
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rebuildExtensionList = true;
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rebuildExtensionList = true;
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return true;
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}
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}
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return false;
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return @new != null;
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}
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}
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#endregion
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#endregion
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