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Added some debugging information to context creation.
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@ -357,6 +357,9 @@ namespace OpenTK.Platform.X11
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glContext = new GLContext(mode, window);
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glContext = new GLContext(mode, window);
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(glContext as IGLContextCreationHack).SelectDisplayMode(mode, window);
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(glContext as IGLContextCreationHack).SelectDisplayMode(mode, window);
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if (glContext == null)
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throw new ApplicationException("Could not create GLContext");
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Debug.Print("Created GLContext");
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window.VisualInfo = ((glContext as IGLContextInternal).Info as X11.WindowInfo).VisualInfo;
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window.VisualInfo = ((glContext as IGLContextInternal).Info as X11.WindowInfo).VisualInfo;
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//window.VisualInfo = Marshal.PtrToStructure(Glx.ChooseVisual(window.Display, window.Screen,
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//window.VisualInfo = Marshal.PtrToStructure(Glx.ChooseVisual(window.Display, window.Screen,
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