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Exercise TextAlignment and TextDirection options.
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@ -24,11 +24,10 @@ namespace Examples.Tutorial
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public class Text : GameWindow
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{
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Font serif = new Font(FontFamily.GenericSerif, 16.0f);
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Font sans = new Font(FontFamily.GenericSansSerif, 48.0f, FontStyle.Italic);
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Font sans = new Font(FontFamily.GenericSansSerif, 18.0f);
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TextPrinter text = new TextPrinter();
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//string poem = new StreamReader("Data/Poem.txt").ReadToEnd();
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string poem = "The quick brown fox jumped over the lazy dogs!\n\nKerning: Wo\nLigatures: ffi, fft";
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string poem = new StreamReader("Data/Poem.txt").ReadToEnd();
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int lines; // How many lines the poem contains.
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float scroll_speed;
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@ -44,7 +43,7 @@ namespace Examples.Tutorial
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public override void OnLoad(EventArgs e)
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{
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GL.ClearColor(Color.SteelBlue);
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GL.ClearColor(Color.MidnightBlue);
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current_position = initial_position;
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scroll_speed = -1.0f;
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@ -57,8 +56,7 @@ namespace Examples.Tutorial
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if (c == '\n')
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lines++;
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warparound_position =
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-(lines + 1) * serif.Height;
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warparound_position = -(lines + 1) * serif.Height;
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}
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#endregion
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@ -82,9 +80,7 @@ namespace Examples.Tutorial
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GL.Viewport(0, 0, Width, Height);
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initial_position = Height + serif.Height; // Start one line below the screen.
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warparound_position =
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-(lines + 1) * serif.Height;
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warparound_position = -(lines + 1) * serif.Height;
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}
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#endregion
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@ -94,11 +90,11 @@ namespace Examples.Tutorial
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public override void OnUpdateFrame(UpdateFrameEventArgs e)
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{
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if (Keyboard[Key.Space])
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scroll_speed = 0.0f;
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scroll_speed = 0;
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if (Keyboard[Key.Down])
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scroll_speed += 1;
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scroll_speed += 10;
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if (Keyboard[Key.Up])
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scroll_speed -= 1;
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scroll_speed -= 10;
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if (Keyboard[Key.Escape])
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this.Exit();
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}
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@ -111,10 +107,17 @@ namespace Examples.Tutorial
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{
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GL.Clear(ClearBufferMask.ColorBufferBit);
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GL.MatrixMode(MatrixMode.Projection);
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GL.LoadIdentity();
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GL.Ortho(-1, 1, -1, 1, -1, 1);
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GL.MatrixMode(MatrixMode.Modelview);
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GL.LoadIdentity();
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// We'll start printing from the lower left corner of the screen. The text
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// will slowly move updwards - the user can control the movement speed with
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// the keyboard arrows and the space bar.
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current_position += scroll_speed * (float)e.ScaleFactor;
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current_position += scroll_speed * (float)e.Time;
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if (scroll_speed > 0.0f && current_position > initial_position)
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current_position = warparound_position;
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else if (scroll_speed < 0.0f && current_position < warparound_position)
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@ -129,11 +132,13 @@ namespace Examples.Tutorial
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// Print FPS counter. Since the counter changes per frame,
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// it shouldn't be cached (TextPrinterOptions.NoCache).
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text.Print((1.0 / e.Time).ToString("F2"), sans, Color.LightYellow, RectangleF.Empty, TextPrinterOptions.NoCache);
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text.Print((1.0 / e.Time).ToString("F2"), sans, Color.SpringGreen, new RectangleF(0, 0, Width, 0), TextPrinterOptions.NoCache, TextAlignment.Far);
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// Print the actual text.
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text.Print(poem, serif, Color.White, new RectangleF(0, current_position, 0, 0), TextPrinterOptions.Default);
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GL.Translate(0, current_position, 0);
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text.Print(poem, serif, Color.White, new RectangleF(Width / 2, 0, Width / 2, 0), TextPrinterOptions.Default, TextAlignment.Far);
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text.Print(poem, serif, Color.White, new RectangleF(0, 0, Width / 2, 0));
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text.End();
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SwapBuffers();
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