Merge pull request #176 from Robmaister/develop

Added Matrix3[d].Add and Matrix4[d].CreateFromRotationMatrix
This commit is contained in:
thefiddler 2014-09-16 14:17:58 +02:00
commit c29509838d
4 changed files with 86 additions and 2 deletions

View file

@ -667,7 +667,25 @@ namespace OpenTK
} }
#endregion #endregion
#region Add Functions
public static Matrix3 Add(Matrix3 left, Matrix3 right)
{
Matrix3 result;
Add(ref left, ref right, out result);
return result;
}
public static void Add(ref Matrix3 left, ref Matrix3 right, out Matrix3 result)
{
Vector3.Add(ref left.Row0, ref right.Row0, out result.Row0);
Vector3.Add(ref left.Row1, ref right.Row1, out result.Row1);
Vector3.Add(ref left.Row2, ref right.Row2, out result.Row2);
}
#endregion
#region Multiply Functions #region Multiply Functions
/// <summary> /// <summary>

View file

@ -664,7 +664,25 @@ namespace OpenTK
} }
#endregion #endregion
#region Add Functions
public static Matrix3d Add(Matrix3d left, Matrix3d right)
{
Matrix3d result;
Add(ref left, ref right, out result);
return result;
}
public static void Add(ref Matrix3d left, ref Matrix3d right, out Matrix3d result)
{
Vector3d.Add(ref left.Row0, ref right.Row0, out result.Row0);
Vector3d.Add(ref left.Row1, ref right.Row1, out result.Row1);
Vector3d.Add(ref left.Row2, ref right.Row2, out result.Row2);
}
#endregion
#region Multiply Functions #region Multiply Functions
/// <summary> /// <summary>

View file

@ -117,6 +117,30 @@ namespace OpenTK
Row3 = new Vector4(m30, m31, m32, m33); Row3 = new Vector4(m30, m31, m32, m33);
} }
/// <summary>
/// Constructs a new instance.
/// </summary>
/// <param name="topLeft">The top left 3x3 of the matrix.</param>
public Matrix4(Matrix3 topLeft)
{
Row0.X = topLeft.Row0.X;
Row0.Y = topLeft.Row0.Y;
Row0.Z = topLeft.Row0.Z;
Row0.W = 0;
Row1.X = topLeft.Row1.X;
Row1.Y = topLeft.Row1.Y;
Row1.Z = topLeft.Row1.Z;
Row1.W = 0;
Row2.X = topLeft.Row2.X;
Row2.Y = topLeft.Row2.Y;
Row2.Z = topLeft.Row2.Z;
Row2.W = 0;
Row3.X = 0;
Row3.Y = 0;
Row3.Z = 0;
Row3.W = 1;
}
#endregion #endregion
#region Public Members #region Public Members

View file

@ -109,6 +109,30 @@ namespace OpenTK
Row3 = new Vector4d(m30, m31, m32, m33); Row3 = new Vector4d(m30, m31, m32, m33);
} }
/// <summary>
/// Constructs a new instance.
/// </summary>
/// <param name="topLeft">The top left 3x3 of the matrix.</param>
public Matrix4d(Matrix3d topLeft)
{
Row0.X = topLeft.Row0.X;
Row0.Y = topLeft.Row0.Y;
Row0.Z = topLeft.Row0.Z;
Row0.W = 0;
Row1.X = topLeft.Row1.X;
Row1.Y = topLeft.Row1.Y;
Row1.Z = topLeft.Row1.Z;
Row1.W = 0;
Row2.X = topLeft.Row2.X;
Row2.Y = topLeft.Row2.Y;
Row2.Z = topLeft.Row2.Z;
Row2.W = 0;
Row3.X = 0;
Row3.Y = 0;
Row3.Z = 0;
Row3.W = 1;
}
#endregion #endregion
#region Public Members #region Public Members