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	Merge pull request #176 from Robmaister/develop
Added Matrix3[d].Add and Matrix4[d].CreateFromRotationMatrix
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			@ -668,6 +668,24 @@ namespace OpenTK
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        #endregion
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        #region Add Functions
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        public static Matrix3 Add(Matrix3 left, Matrix3 right)
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        {
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            Matrix3 result;
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            Add(ref left, ref right, out result);
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            return result;
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        }
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        public static void Add(ref Matrix3 left, ref Matrix3 right, out Matrix3 result)
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        {
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            Vector3.Add(ref left.Row0, ref right.Row0, out result.Row0);
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            Vector3.Add(ref left.Row1, ref right.Row1, out result.Row1);
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            Vector3.Add(ref left.Row2, ref right.Row2, out result.Row2);
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        }
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        #endregion
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        #region Multiply Functions
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        /// <summary>
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			@ -665,6 +665,24 @@ namespace OpenTK
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        #endregion
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        #region Add Functions
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        public static Matrix3d Add(Matrix3d left, Matrix3d right)
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        {
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            Matrix3d result;
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            Add(ref left, ref right, out result);
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            return result;
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        }
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        public static void Add(ref Matrix3d left, ref Matrix3d right, out Matrix3d result)
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        {
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            Vector3d.Add(ref left.Row0, ref right.Row0, out result.Row0);
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            Vector3d.Add(ref left.Row1, ref right.Row1, out result.Row1);
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            Vector3d.Add(ref left.Row2, ref right.Row2, out result.Row2);
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        }
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        #endregion
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        #region Multiply Functions
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        /// <summary>
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			@ -117,6 +117,30 @@ namespace OpenTK
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            Row3 = new Vector4(m30, m31, m32, m33);
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        }
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        /// <summary>
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        /// Constructs a new instance.
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        /// </summary>
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        /// <param name="topLeft">The top left 3x3 of the matrix.</param>
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        public Matrix4(Matrix3 topLeft)
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        {
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            Row0.X = topLeft.Row0.X;
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            Row0.Y = topLeft.Row0.Y;
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            Row0.Z = topLeft.Row0.Z;
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            Row0.W = 0;
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            Row1.X = topLeft.Row1.X;
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            Row1.Y = topLeft.Row1.Y;
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            Row1.Z = topLeft.Row1.Z;
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            Row1.W = 0;
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            Row2.X = topLeft.Row2.X;
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            Row2.Y = topLeft.Row2.Y;
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            Row2.Z = topLeft.Row2.Z;
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            Row2.W = 0;
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            Row3.X = 0;
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            Row3.Y = 0;
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            Row3.Z = 0;
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            Row3.W = 1;
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        }
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        #endregion
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        #region Public Members
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			@ -109,6 +109,30 @@ namespace OpenTK
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            Row3 = new Vector4d(m30, m31, m32, m33);
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        }
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        /// <summary>
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        /// Constructs a new instance.
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        /// </summary>
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        /// <param name="topLeft">The top left 3x3 of the matrix.</param>
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        public Matrix4d(Matrix3d topLeft)
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        {
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            Row0.X = topLeft.Row0.X;
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            Row0.Y = topLeft.Row0.Y;
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            Row0.Z = topLeft.Row0.Z;
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            Row0.W = 0;
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            Row1.X = topLeft.Row1.X;
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            Row1.Y = topLeft.Row1.Y;
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            Row1.Z = topLeft.Row1.Z;
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            Row1.W = 0;
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            Row2.X = topLeft.Row2.X;
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            Row2.Y = topLeft.Row2.Y;
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            Row2.Z = topLeft.Row2.Z;
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            Row2.W = 0;
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            Row3.X = 0;
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            Row3.Y = 0;
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            Row3.Z = 0;
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            Row3.W = 1;
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        }
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        #endregion
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        #region Public Members
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