Fixed input from the auxilliary enum file (GL2\\enum.spec)

This commit is contained in:
the_fiddler 2007-10-26 12:57:47 +00:00
parent 401686381c
commit c7f56ca172

View file

@ -14,6 +14,8 @@ namespace Bind.Glu
{ {
class Generator : Bind.GL2.Generator class Generator : Bind.GL2.Generator
{ {
string enumSpecAux = "GL2\\enum.spec";
#region --- Constructors --- #region --- Constructors ---
public Generator() public Generator()
@ -51,7 +53,7 @@ namespace Bind.Glu
public override void Process() public override void Process()
{ {
Bind.Structures.Type.Initialize(glTypemap, csTypemap); Bind.Structures.Type.Initialize(glTypemap, csTypemap);
Bind.Structures.Enum.Initialize(enumSpec, enumSpecExt); Bind.Structures.Enum.Initialize(enumSpec, enumSpecExt, enumSpecAux);
Bind.Structures.Function.Initialize(); Bind.Structures.Function.Initialize();
Bind.Structures.Delegate.Initialize(glSpec, glSpecExt); Bind.Structures.Delegate.Initialize(glSpec, glSpecExt);