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https://github.com/Ryujinx/Opentk.git
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Renamed GraphicsFormat to GraphicsMode.
This commit is contained in:
parent
09081803e4
commit
c89abaee72
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@ -186,7 +186,7 @@ namespace OpenTK
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/// <summary>
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/// Gets a System.Boolean indicating whether this DisplayMode is stereoscopic.
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/// </summary>
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[Obsolete("Use GraphicsFormat.Stereo instead.")]
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[Obsolete("Use GraphicsMode.Stereo instead.")]
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public bool Stereo
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{
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get { return this.stereo; }
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@ -201,7 +201,7 @@ namespace OpenTK
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/// Gets a System.Int32 containing the number of buffers associated with this
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/// DisplayMode.
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/// </summary>
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[Obsolete("Use GraphicsFormat.Buffers instead.")]
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[Obsolete("Use GraphicsMode.Buffers instead.")]
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public int Buffers
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{
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get { return this.buffers; }
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@ -233,7 +233,7 @@ namespace OpenTK
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#region public ColorDepth Color
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[Obsolete("Use GraphicsFormat.Color instead.")]
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[Obsolete("Use GraphicsMode.Color instead.")]
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public ColorMode Color
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{
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get { return this.color_format; }
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@ -282,21 +282,21 @@ namespace OpenTK
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#endregion
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[Obsolete("Use GraphicsFormat.Depth instead.")]
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[Obsolete("Use GraphicsMode.Depth instead.")]
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public int DepthBits
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{
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get { return this.depthBits; }
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internal set { this.depthBits = value; }
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}
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[Obsolete("Use GraphicsFormat.Stencil instead.")]
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[Obsolete("Use GraphicsMode.Stencil instead.")]
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public int StencilBits
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{
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get { return this.stencilBits; }
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internal set { this.stencilBits = value; }
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}
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[Obsolete("Use GraphicsFormat.AuxilliaryColorFormat instead.")]
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[Obsolete("Use GraphicsMode.AuxilliaryColorFormat instead.")]
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public int AuxBits
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{
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get { return this.auxilliary_color_format.BitsPerPixel; }
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@ -307,7 +307,7 @@ namespace OpenTK
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#endregion
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internal GraphicsMode ToGraphicsFormat()
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internal GraphicsMode ToGraphicsMode()
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{
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return new GraphicsMode(this.Color.BitsPerPixel, this.DepthBits, this.StencilBits, 0, this.AuxBits, this.Buffers, this.Stereo);
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}
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@ -40,7 +40,7 @@ namespace OpenTK
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/// </summary>
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/// <param name="mode"></param>
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public GLControl(DisplayMode mode)
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: this(mode.ToGraphicsFormat())
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: this(mode.ToGraphicsMode())
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{ }
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public GLControl(GraphicsMode format)
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@ -213,17 +213,17 @@ namespace OpenTK
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#endregion
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#region public GraphicsFormat GraphicsFormat
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#region public GraphicsMode GraphicsMode
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/// <summary>
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/// Gets the GraphicsFormat of the GraphicsContext attached to this GLControl.
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/// Gets the GraphicsMode of the GraphicsContext attached to this GLControl.
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/// </summary>
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/// <remarks>
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/// To change the GraphicsFormat, you must destroy and recreate the GLControl.
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/// To change the GraphicsMode, you must destroy and recreate the GLControl.
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/// </remarks>
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public GraphicsMode GraphicsFormat
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public GraphicsMode GraphicsMode
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{
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get { return (Context as IGLContextInternal).GraphicsFormat; }
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get { return (Context as IGLContextInternal).GraphicsMode; }
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}
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#endregion
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@ -156,7 +156,7 @@ namespace OpenTK
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public GameWindow(DisplayMode mode)
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: this("OpenTK Game Window", mode.Width, mode.Height,
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mode.Fullscreen ? DisplayDevice.PrimaryDisplay.SelectResolution(
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mode.Width, mode.Height, mode.Color.BitsPerPixel, 0) : null, mode.ToGraphicsFormat()) { }
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mode.Width, mode.Height, mode.Color.BitsPerPixel, 0) : null, mode.ToGraphicsMode()) { }
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/// <summary>
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/// Constructs a new GameWindow with the specified title, and opens a render window with the
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@ -166,7 +166,7 @@ namespace OpenTK
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/// <param name="title">The Title of the GameWindow.</param>
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[Obsolete]
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public GameWindow(DisplayMode mode, string title)
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: this(title, mode.Width, mode.Height, mode.ToGraphicsFormat())
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: this(title, mode.Width, mode.Height, mode.ToGraphicsMode())
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{
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}
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@ -12,7 +12,7 @@ using System.Text;
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namespace OpenTK.Graphics
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{
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/// <summary>Defines the ColorDepth component of a GraphicsFormat.</summary>
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/// <summary>Defines the ColorDepth component of a GraphicsMode.</summary>
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/// <remarks>
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/// <para>A ColorDepth contains Red, Green, Blue and Alpha components that descibe
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/// the allocated bits per pixel for the corresponding color.</para>
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@ -36,7 +36,7 @@ namespace OpenTK.Graphics
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/// <param name="mode"></param>
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/// <param name="window"></param>
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public GraphicsContext(DisplayMode mode, IWindowInfo window)
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: this(mode.ToGraphicsFormat(), window)
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: this(mode.ToGraphicsMode(), window)
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{ }
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public GraphicsContext(GraphicsMode format, IWindowInfo window)
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@ -247,9 +247,9 @@ namespace OpenTK.Graphics
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/// <summary>
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/// Gets the DisplayMode of the context.
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/// </summary>
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GraphicsMode IGLContextInternal.GraphicsFormat
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GraphicsMode IGLContextInternal.GraphicsMode
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{
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get { return (implementation as IGLContextInternal).GraphicsFormat; }
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get { return (implementation as IGLContextInternal).GraphicsMode; }
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}
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///// <summary>
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@ -1,263 +0,0 @@
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#region --- License ---
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/* Licensed under the MIT/X11 license.
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* Copyright (c) 2006-2008 the OpenTK Team.
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* This notice may not be removed from any source distribution.
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* See license.txt for licensing detailed licensing details.
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*/
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#endregion
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using System;
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using System.Collections.Generic;
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using System.Text;
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namespace OpenTK.Graphics
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{
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/// <summary>Defines the format for graphics operations.</summary>
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public class GraphicsMode
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{
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ColorDepth color_format, accumulator_format;
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int depth, stencil, buffers, samples;
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bool stereo;
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#region --- Constructors ---
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#region internal GraphicsFormat(GraphicsFormat mode)
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/// <internal />
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/// <summary>Constructs a new GraphicsFormat from the given GraphicsFormat.</summary>
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/// <param name="mode"></param>
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internal GraphicsMode(GraphicsMode mode)
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: this(mode.ColorFormat, mode.Depth, mode.Stencil, mode.Samples, mode.AccumulatorFormat, mode.Buffers, mode.Stereo) { }
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#endregion
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#region public GraphicsFormat()
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/// <summary>Constructs a new GraphicsFormat with sensible default parameters.</summary>
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public GraphicsMode()
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: this(Default)
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{ }
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#endregion
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#region public GraphicsFormat(ColorFormat color)
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/// <summary>Constructs a new GraphicsFormat with the specified parameters.</summary>
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/// <param name="color">The ColorFormat of the color buffer.</param>
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public GraphicsMode(ColorDepth color)
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: this(color, Default.Depth, Default.Stencil, Default.Samples, Default.AccumulatorFormat, Default.Buffers, Default.Stereo)
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{ }
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#endregion
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#region public GraphicsFormat(ColorFormat color, int depth)
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/// <summary>Constructs a new GraphicsFormat with the specified parameters.</summary>
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/// <param name="color">The ColorFormat of the color buffer.</param>
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/// <param name="depth">The number of bits in the depth buffer.</param>
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public GraphicsMode(ColorDepth color, int depth)
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: this(color, depth, Default.Stencil, Default.Samples, Default.AccumulatorFormat, Default.Buffers, Default.Stereo)
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{ }
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#endregion
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#region public GraphicsFormat(ColorFormat color, int depth, int stencil)
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/// <summary>Constructs a new GraphicsFormat with the specified parameters.</summary>
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/// <param name="color">The ColorFormat of the color buffer.</param>
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/// <param name="depth">The number of bits in the depth buffer.</param>
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/// <param name="stencil">The number of bits in the stencil buffer.</param>
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public GraphicsMode(ColorDepth color, int depth, int stencil)
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: this(color, depth, stencil, Default.Samples, Default.AccumulatorFormat, Default.Buffers, Default.Stereo)
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{ }
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#endregion
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#region public GraphicsFormat(ColorFormat color, int depth, int stencil, int samples)
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/// <summary>Constructs a new GraphicsFormat with the specified parameters.</summary>
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/// <param name="color">The ColorFormat of the color buffer.</param>
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/// <param name="depth">The number of bits in the depth buffer.</param>
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/// <param name="stencil">The number of bits in the stencil buffer.</param>
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/// <param name="samples">The number of samples for FSAA.</param>
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public GraphicsMode(ColorDepth color, int depth, int stencil, int samples)
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: this(color, depth, stencil, samples, Default.AccumulatorFormat, Default.Buffers, Default.Stereo)
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{ }
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#endregion
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#region public GraphicsFormat(ColorFormat color, int depth, int stencil, int samples, ColorFormat accum)
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/// <summary>Constructs a new GraphicsFormat with the specified parameters.</summary>
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/// <param name="color">The ColorFormat of the color buffer.</param>
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/// <param name="depth">The number of bits in the depth buffer.</param>
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/// <param name="stencil">The number of bits in the stencil buffer.</param>
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/// <param name="samples">The number of samples for FSAA.</param>
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/// <param name="accum">The ColorFormat of the accumilliary buffer.</param>
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public GraphicsMode(ColorDepth color, int depth, int stencil, int samples, ColorDepth accum)
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: this(color, depth, stencil, samples, accum, Default.Buffers, Default.Stereo)
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{ }
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#endregion
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#region public GraphicsFormat(ColorFormat color, int depth, int stencil, int samples, ColorFormat accum, int buffers)
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/// <summary>Constructs a new GraphicsFormat with the specified parameters.</summary>
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/// <param name="color">The ColorFormat of the color buffer.</param>
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/// <param name="depth">The number of bits in the depth buffer.</param>
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/// <param name="stencil">The number of bits in the stencil buffer.</param>
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/// <param name="samples">The number of samples for FSAA.</param>
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/// <param name="accum">The ColorFormat of the accumilliary buffer.</param>
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/// <param name="buffers">The number of render buffers. Typical values include one (single-), two (double-) or three (triple-buffering).</param>
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public GraphicsMode(ColorDepth color, int depth, int stencil, int samples, ColorDepth accum, int buffers)
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: this(color, depth, stencil, samples, accum, buffers, Default.Stereo)
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{ }
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#endregion
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#region public GraphicsFormat(ColorFormat color, int depth, int stencil, int samples, ColorFormat accum, int buffers, bool stereo)
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/// <summary>Constructs a new GraphicsFormat with the specified parameters.</summary>
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/// <param name="color">The ColorFormat of the color buffer.</param>
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/// <param name="depth">The number of bits in the depth buffer.</param>
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/// <param name="stencil">The number of bits in the stencil buffer.</param>
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/// <param name="samples">The number of samples for FSAA.</param>
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/// <param name="accum">The ColorFormat of the accumilliary buffer.</param>
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/// <param name="stereo">Set to true for a GraphicsFormat with stereographic capabilities.</param>
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/// <param name="buffers">The number of render buffers. Typical values include one (single-), two (double-) or three (triple-buffering).</param>
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public GraphicsMode(ColorDepth color, int depth, int stencil, int samples, ColorDepth accum, int buffers, bool stereo)
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{
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if (depth < 0) throw new ArgumentOutOfRangeException("depth", "Must be greater than, or equal to zero.");
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if (stencil < 0) throw new ArgumentOutOfRangeException("stencil", "Must be greater than, or equal to zero.");
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if (buffers <= 0) throw new ArgumentOutOfRangeException("buffers", "Must be greater than zero.");
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if (samples < 0) throw new ArgumentOutOfRangeException("samples", "Must be greater than, or equal to zero.");
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this.ColorFormat = color;
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this.Depth = depth;
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this.Stencil = stencil;
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this.AccumulatorFormat = accum;
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this.Buffers = buffers;
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this.Stereo = stereo;
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}
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#endregion
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#endregion
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#region --- Public Methods ---
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#region public int ColorFormat
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/// <summary>
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/// Gets an OpenTK.Graphics.ColorFormat that describes the color format for this GraphicsFormat.
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/// </summary>
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public ColorDepth ColorFormat
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{
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get { return color_format; }
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private set { color_format = value; }
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}
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#endregion
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#region public int AccumulatorFormat
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/// <summary>
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/// Gets an OpenTK.Graphics.ColorFormat that describes the accumulator format for this GraphicsFormat.
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/// </summary>
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public ColorDepth AccumulatorFormat
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{
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get { return accumulator_format; }
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private set { accumulator_format = value; }
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}
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#endregion
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#region public int Depth
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/// <summary>
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/// Gets a System.Int32 that contains the bits per pixel for the depth buffer
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/// for this GraphicsFormat.
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/// </summary>
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public int Depth
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{
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get { return depth; }
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private set { depth = value; }
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}
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#endregion
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#region public int Stencil
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/// <summary>
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/// Gets a System.Int32 that contains the bits per pixel for the stencil buffer
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/// of this GraphicsFormat.
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/// </summary>
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public int Stencil
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{
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get { return stencil; }
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private set { stencil = value; }
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}
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#endregion
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/// <summary>
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/// Gets a System.Int32 that contains the number of FSAA samples per pixel for this GraphicsFormat.
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/// </summary>
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public int Samples
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{
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get { return samples; }
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private set { samples = value; }
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}
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#region public bool Stereo
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/// <summary>
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/// Gets a System.Boolean indicating whether this DisplayMode is stereoscopic.
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/// </summary>
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public bool Stereo
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{
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get { return this.stereo; }
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private set { this.stereo = value; }
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}
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#endregion
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#region public int Buffers
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/// <summary>
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/// Gets a System.Int32 containing the number of buffers associated with this
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/// DisplayMode.
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/// </summary>
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public int Buffers
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{
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get { return this.buffers; }
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private set { this.buffers = value; }
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}
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#endregion
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#region public static GraphicsFormat Default
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/// <summary>Returns an OpenTK.GraphicsFormat compatible with the underlying platform.</summary>
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public static GraphicsMode Default
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{
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get { return new GraphicsMode(DisplayDevice.PrimaryDisplay.BitsPerPixel, 16, 0, 0, 0, 2, false); }
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}
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#endregion
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#endregion
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#region --- Overrides ---
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/// <summary>Returns a System.String describing the current GraphicsFormat.</summary>
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/// <returns>! System.String describing the current GraphicsFormat.</returns>
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public override string ToString()
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{
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return String.Format("Color: {0}, Depth: {1}, Stencil: {2}, Samples: {3}, Accum: {4}, Buffers: {5}, Stereo: {6}",
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ColorFormat, Depth, Stereo, Samples, AccumulatorFormat, Buffers, Stereo);
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}
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#endregion
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}
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}
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/// </summary>
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IWindowInfo Info { get; }
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/// <summary>Gets the GraphicsFormat of the context.</summary>
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GraphicsMode GraphicsFormat { get; }
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/// <summary>Gets the GraphicsMode of the context.</summary>
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GraphicsMode GraphicsMode { get; }
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///// <summary>
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///// Gets a System.IntPtr containing the handle to the OpenGL context which is current in the
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@ -29,7 +29,7 @@ namespace OpenTK.Platform
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#region --- IGraphicsContext Members ---
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public IntPtr Context { get { return IntPtr.Zero; } }
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public GraphicsMode GraphicsFormat { get { return format; } }
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public GraphicsMode GraphicsMode { get { return format; } }
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public void CreateContext() { }
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public void CreateContext(bool direct) { }
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@ -21,7 +21,7 @@ namespace OpenTK.Platform
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internal interface INativeGLWindow : IResizable, IDisposable
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{
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//void CreateWindow(int width, int height, DisplayMode mode, out IGraphicsContext context);
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void CreateWindow(int width, int height);//, GraphicsFormat mode, out IGraphicsContext context);
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void CreateWindow(int width, int height);//, GraphicsMode mode, out IGraphicsContext context);
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void DestroyWindow();
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void ProcessEvents();
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void PointToClient(ref System.Drawing.Point p);
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@ -78,7 +78,7 @@ namespace OpenTK.Platform.Windows
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throw new ArgumentException("window", "Must be a valid window.");
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Debug.Print("Setting pixel format...");
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this.format = this.SetGraphicsFormatPFD(format);
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this.format = this.SetGraphicsModePFD(format);
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Debug.Write("Creating render context... ");
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// Do not rely on OpenTK.Platform.Windows.Wgl - the context is not ready yet,
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@ -220,9 +220,9 @@ namespace OpenTK.Platform.Windows
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#endregion
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#region GraphicsFormat IGLContextInternal.GraphicsFormat
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#region GraphicsMode IGLContextInternal.GraphicsMode
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GraphicsMode IGLContextInternal.GraphicsFormat
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GraphicsMode IGLContextInternal.GraphicsMode
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{
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get { return format; }
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}
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@ -269,9 +269,9 @@ namespace OpenTK.Platform.Windows
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#region --- Private Methods ---
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#region GraphicsFormat SetGraphicsFormatPFD(GraphicsFormat format)
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#region GraphicsMode SetGraphicsModePFD(GraphicsMode format)
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GraphicsMode SetGraphicsFormatPFD(GraphicsMode format)
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GraphicsMode SetGraphicsModePFD(GraphicsMode format)
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{
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deviceContext = Functions.GetDC(this.windowInfo.Handle);
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Debug.WriteLine(String.Format("Device context: {0}", deviceContext));
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@ -327,7 +327,7 @@ namespace OpenTK.Platform.Windows
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(pfd.Flags & PixelFormatDescriptorFlags.STEREO) != 0);
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|
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if (!Functions.SetPixelFormat(deviceContext, pixel, ref pixelFormat))
|
||||
throw new GraphicsContextException(String.Format("Requested GraphicsFormat not available. SetPixelFormat error: {0}",
|
||||
throw new GraphicsContextException(String.Format("Requested GraphicsMode not available. SetPixelFormat error: {0}",
|
||||
Marshal.GetLastWin32Error()));
|
||||
Debug.Print("done! (format: {0})", pixel);
|
||||
|
||||
|
@ -336,9 +336,9 @@ namespace OpenTK.Platform.Windows
|
|||
|
||||
#endregion
|
||||
|
||||
#region GraphicsFormat SetGraphicsFormatARB(GraphicsFormat format)
|
||||
#region GraphicsMode SetGraphicsModeARB(GraphicsMode format)
|
||||
|
||||
GraphicsMode SetGraphicsFormatARB(GraphicsMode format)
|
||||
GraphicsMode SetGraphicsModeARB(GraphicsMode format)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
|
|
@ -322,11 +322,11 @@ namespace OpenTK.Platform.Windows
|
|||
|
||||
#region public void CreateWindow(int width, int height)
|
||||
|
||||
public void CreateWindow(int width, int height)//, GraphicsFormat format, out IGraphicsContext context)
|
||||
public void CreateWindow(int width, int height)//, GraphicsMode format, out IGraphicsContext context)
|
||||
{
|
||||
Debug.Print("Creating native window.");
|
||||
Debug.Indent();
|
||||
//Debug.Print("GraphicsFormat: {0}", format.ToString());
|
||||
//Debug.Print("GraphicsMode: {0}", format.ToString());
|
||||
|
||||
CreateParams cp = new CreateParams();
|
||||
cp.ClassStyle =
|
||||
|
|
|
@ -306,7 +306,7 @@ namespace OpenTK.Platform.X11
|
|||
|
||||
#region public DisplayMode Mode
|
||||
|
||||
GraphicsMode IGLContextInternal.GraphicsFormat
|
||||
GraphicsMode IGLContextInternal.GraphicsMode
|
||||
{
|
||||
get { return format; }
|
||||
}
|
||||
|
|
|
@ -495,7 +495,7 @@ namespace OpenTK.Platform.X11
|
|||
/// </remarks>
|
||||
public void CreateWindow(int width, int height, DisplayMode mode, out IGraphicsContext glContext)
|
||||
{
|
||||
this.CreateWindow(width, height);//, mode.ToGraphicsFormat(), out glContext);
|
||||
this.CreateWindow(width, height);//, mode.ToGraphicsMode(), out glContext);
|
||||
glContext = null;
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in a new issue