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	[Input] Corrected GamePadState range to byte [0,255]
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			@ -37,11 +37,11 @@ namespace OpenTK.Input
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    /// </summary>
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    public struct GamePadTriggers : IEquatable<GamePadTriggers>
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    {
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        const float ConversionFactor = 1.0f / short.MaxValue;
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        short left;
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        short right;
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        const float ConversionFactor = 1.0f / byte.MaxValue;
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        byte left;
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        byte right;
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        internal GamePadTriggers(short left, short right)
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        internal GamePadTriggers(byte left, byte right)
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        {
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            this.left = left;
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            this.right = right;
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