* Tests/GameWindowStates.cs: Add bidirectional mode changes.

This commit is contained in:
the_fiddler 2008-05-03 16:33:17 +00:00
parent a5455cc4e7
commit cecc9c4867

View file

@ -8,10 +8,12 @@ using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Text; using System.Text;
using System.Diagnostics; using System.Diagnostics;
using System.Drawing;
using System.Threading;
using OpenTK; using OpenTK;
using OpenTK.Graphics; using OpenTK.Graphics;
using System.Drawing; using OpenTK.Input;
namespace Examples.Tests namespace Examples.Tests
{ {
@ -19,7 +21,50 @@ namespace Examples.Tests
public class GameWindowStates : GameWindow public class GameWindowStates : GameWindow
{ {
TextureFont font = new TextureFont(new Font(FontFamily.GenericSansSerif, 16.0f)); TextureFont font = new TextureFont(new Font(FontFamily.GenericSansSerif, 16.0f));
TextPrinter printer = new TextPrinter(); TextPrinter printer = new TextPrinter();
WindowState[] window_state_sequence = new WindowState[]
{
WindowState.Normal,
WindowState.Maximized,
WindowState.Fullscreen,
WindowState.Minimized
};
WindowBorder[] window_border_sequence = new WindowBorder[]
{
WindowBorder.Resizable,
WindowBorder.Fixed,
WindowBorder.Hidden,
};
int window_state_counter = 0;
int WindowStateCounter
{
get { return window_state_counter; }
set
{
if (value < 0)
window_state_counter = window_state_sequence.Length - 1;
else
window_state_counter = ++window_state_counter % window_state_sequence.Length;
}
}
int window_border_counter = 0;
int WindowBorderCounter
{
get { return window_border_counter; }
set
{
if (value < 0)
window_border_counter = window_border_sequence.Length - 1;
else
window_border_counter = ++window_border_counter % window_border_sequence.Length;
}
}
public GameWindowStates() public GameWindowStates()
: base(800, 600) : base(800, 600)
@ -31,7 +76,7 @@ namespace Examples.Tests
GL.ClearColor(System.Drawing.Color.SteelBlue); GL.ClearColor(System.Drawing.Color.SteelBlue);
} }
void Keyboard_KeyUp(OpenTK.Input.KeyboardDevice sender, OpenTK.Input.Key key) void Keyboard_KeyUp(KeyboardDevice sender, Key key)
{ {
switch (key) switch (key)
{ {
@ -39,29 +84,40 @@ namespace Examples.Tests
this.Exit(); this.Exit();
break; break;
case OpenTK.Input.Key.Number1: case OpenTK.Input.Key.Number1:
switch (this.WindowState) if (sender[Key.ShiftLeft] || sender[Key.ShiftRight])
{ WindowStateCounter--;
case WindowState.Normal: this.WindowState = WindowState.Maximized; break; else
case WindowState.Maximized: this.WindowState = WindowState.Fullscreen; break; WindowStateCounter++;
case WindowState.Fullscreen: WindowState = window_state_sequence[WindowStateCounter];
this.WindowState = WindowState.Normal;
this.WindowState = WindowState.Minimized; // switch (this.WindowState)
break; // {
case WindowState.Minimized: this.WindowState = WindowState.Normal; // case WindowState.Normal: this.WindowState = WindowState.Maximized; break;1
break; // case WindowState.Maximized: this.WindowState = WindowState.Fullscreen; break;
// case WindowState.Fullscreen:
} // this.WindowState = WindowState.Normal;
// this.WindowState = WindowState.Minimized;
// break;
// case WindowState.Minimized: this.WindowState = WindowState.Normal;
// break;
//
// }
break; break;
case OpenTK.Input.Key.Number2: case OpenTK.Input.Key.Number2:
this.WindowState = WindowState.Normal; if (sender[Key.ShiftLeft] || sender[Key.ShiftRight])
switch (this.WindowBorder) WindowBorderCounter--;
{ else
case WindowBorder.Fixed: this.WindowBorder = WindowBorder.Hidden; break; WindowBorderCounter++;
case WindowBorder.Hidden: this.WindowBorder = WindowBorder.Resizable; break; WindowBorder = window_border_sequence[WindowBorderCounter];
case WindowBorder.Resizable: this.WindowBorder = WindowBorder.Fixed; break; // this.WindowState = WindowState.Normal;
} // switch (this.WindowBorder)
// {
// case WindowBorder.Fixed: this.WindowBorder = WindowBorder.Hidden; break;
// case WindowBorder.Hidden: this.WindowBorder = WindowBorder.Resizable; break;
// case WindowBorder.Resizable: this.WindowBorder = WindowBorder.Fixed; break;
// }
break; break;
@ -97,14 +153,15 @@ namespace Examples.Tests
printer.End(); printer.End();
SwapBuffers(); SwapBuffers();
Thread.Sleep(5);
} }
public static void Main() public static void Main()
{ {
using (GameWindowStates ex = new GameWindowStates()) using (GameWindowStates ex = new GameWindowStates())
{ {
Utilities.SetWindowTitle(ex); Utilities.SetWindowTitle(ex);
ex.Run(20.0); ex.Run(20.0);
} }
} }