* Tests/GameWindowStates.cs: Add bidirectional mode changes.

This commit is contained in:
the_fiddler 2008-05-03 16:33:17 +00:00
parent a5455cc4e7
commit cecc9c4867

View file

@ -8,10 +8,12 @@ using System;
using System.Collections.Generic;
using System.Text;
using System.Diagnostics;
using System.Drawing;
using System.Threading;
using OpenTK;
using OpenTK.Graphics;
using System.Drawing;
using OpenTK.Input;
namespace Examples.Tests
{
@ -21,6 +23,49 @@ namespace Examples.Tests
TextureFont font = new TextureFont(new Font(FontFamily.GenericSansSerif, 16.0f));
TextPrinter printer = new TextPrinter();
WindowState[] window_state_sequence = new WindowState[]
{
WindowState.Normal,
WindowState.Maximized,
WindowState.Fullscreen,
WindowState.Minimized
};
WindowBorder[] window_border_sequence = new WindowBorder[]
{
WindowBorder.Resizable,
WindowBorder.Fixed,
WindowBorder.Hidden,
};
int window_state_counter = 0;
int WindowStateCounter
{
get { return window_state_counter; }
set
{
if (value < 0)
window_state_counter = window_state_sequence.Length - 1;
else
window_state_counter = ++window_state_counter % window_state_sequence.Length;
}
}
int window_border_counter = 0;
int WindowBorderCounter
{
get { return window_border_counter; }
set
{
if (value < 0)
window_border_counter = window_border_sequence.Length - 1;
else
window_border_counter = ++window_border_counter % window_border_sequence.Length;
}
}
public GameWindowStates()
: base(800, 600)
{
@ -31,7 +76,7 @@ namespace Examples.Tests
GL.ClearColor(System.Drawing.Color.SteelBlue);
}
void Keyboard_KeyUp(OpenTK.Input.KeyboardDevice sender, OpenTK.Input.Key key)
void Keyboard_KeyUp(KeyboardDevice sender, Key key)
{
switch (key)
{
@ -40,28 +85,39 @@ namespace Examples.Tests
break;
case OpenTK.Input.Key.Number1:
switch (this.WindowState)
{
case WindowState.Normal: this.WindowState = WindowState.Maximized; break;
case WindowState.Maximized: this.WindowState = WindowState.Fullscreen; break;
case WindowState.Fullscreen:
this.WindowState = WindowState.Normal;
this.WindowState = WindowState.Minimized;
break;
case WindowState.Minimized: this.WindowState = WindowState.Normal;
break;
if (sender[Key.ShiftLeft] || sender[Key.ShiftRight])
WindowStateCounter--;
else
WindowStateCounter++;
WindowState = window_state_sequence[WindowStateCounter];
}
// switch (this.WindowState)
// {
// case WindowState.Normal: this.WindowState = WindowState.Maximized; break;1
// case WindowState.Maximized: this.WindowState = WindowState.Fullscreen; break;
// case WindowState.Fullscreen:
// this.WindowState = WindowState.Normal;
// this.WindowState = WindowState.Minimized;
// break;
// case WindowState.Minimized: this.WindowState = WindowState.Normal;
// break;
//
// }
break;
case OpenTK.Input.Key.Number2:
this.WindowState = WindowState.Normal;
switch (this.WindowBorder)
{
case WindowBorder.Fixed: this.WindowBorder = WindowBorder.Hidden; break;
case WindowBorder.Hidden: this.WindowBorder = WindowBorder.Resizable; break;
case WindowBorder.Resizable: this.WindowBorder = WindowBorder.Fixed; break;
}
if (sender[Key.ShiftLeft] || sender[Key.ShiftRight])
WindowBorderCounter--;
else
WindowBorderCounter++;
WindowBorder = window_border_sequence[WindowBorderCounter];
// this.WindowState = WindowState.Normal;
// switch (this.WindowBorder)
// {
// case WindowBorder.Fixed: this.WindowBorder = WindowBorder.Hidden; break;
// case WindowBorder.Hidden: this.WindowBorder = WindowBorder.Resizable; break;
// case WindowBorder.Resizable: this.WindowBorder = WindowBorder.Fixed; break;
// }
break;
@ -98,6 +154,7 @@ namespace Examples.Tests
printer.End();
SwapBuffers();
Thread.Sleep(5);
}
public static void Main()