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* Tests/GameWindowStates.cs: Added current status to, and reduced font
size for instructions.
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@ -18,7 +18,7 @@ namespace Examples.Tests
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[Example("GameWindow states.", ExampleCategory.Test)]
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public class GameWindowStates : GameWindow
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{
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TextureFont font = new TextureFont(new Font(FontFamily.GenericSansSerif, 20.0f));
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TextureFont font = new TextureFont(new Font(FontFamily.GenericSansSerif, 16.0f));
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TextPrinter printer = new TextPrinter();
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public GameWindowStates()
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@ -77,8 +77,13 @@ namespace Examples.Tests
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printer.Begin();
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printer.Draw("Instructions:", font); GL.Translate(0, font.Height, 0);
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printer.Draw("1 - cycle through window styles.", font); GL.Translate(0, font.Height, 0);
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printer.Draw("2 - cycle through window borders.", font);
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printer.Draw(String.Format("1 - cycle through window styles (current: {0}).", this.WindowState), font);
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GL.Translate(0, font.Height, 0);
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printer.Draw(String.Format("2 - cycle through window borders (current: {0}).", this.WindowBorder), font);
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GL.Translate(0, font.Height, 0);
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printer.Draw(String.Format("3 - toggle fullscreen (current: {0}).",
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this.WindowState == WindowState.Fullscreen ? "enabled" : "disabled"), font);
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printer.End();
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