EglContext: directly use Handle when creating exception message

This commit is contained in:
Virgile Bello 2016-06-22 17:46:41 +09:00
parent 2fefc6632d
commit d0006ce4fa

View file

@ -117,7 +117,7 @@ namespace OpenTK.Platform.Egl
{ {
if (!Egl.SwapBuffers(WindowInfo.Display, WindowInfo.Surface)) if (!Egl.SwapBuffers(WindowInfo.Display, WindowInfo.Surface))
{ {
throw new GraphicsContextException(string.Format("Failed to swap buffers for context {0} current. Error: {1}", this, Egl.GetError())); throw new GraphicsContextException(string.Format("Failed to swap buffers for context {0} current. Error: {1}", Handle, Egl.GetError()));
} }
} }
@ -133,7 +133,7 @@ namespace OpenTK.Platform.Egl
WindowInfo = (EglWindowInfo) window; WindowInfo = (EglWindowInfo) window;
if (!Egl.MakeCurrent(WindowInfo.Display, WindowInfo.Surface, WindowInfo.Surface, HandleAsEGLContext)) if (!Egl.MakeCurrent(WindowInfo.Display, WindowInfo.Surface, WindowInfo.Surface, HandleAsEGLContext))
{ {
throw new GraphicsContextException(string.Format("Failed to make context {0} current. Error: {1}", this, Egl.GetError())); throw new GraphicsContextException(string.Format("Failed to make context {0} current. Error: {1}", Handle, Egl.GetError()));
} }
} }
else else