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Change: Remove unncessary int assignment from GamePadConfiguration.cs
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@ -167,10 +167,10 @@ namespace OpenTK.Input
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switch (item[0])
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{
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case 'a':
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return new GamePadConfigurationSource(isAxis:true, index:ParseAxis(item));
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return new GamePadConfigurationSource(isAxis:true, index:ParseIndex(item));
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case 'b':
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return new GamePadConfigurationSource(isAxis:false, index:ParseButton(item));
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return new GamePadConfigurationSource(isAxis:false, index:ParseIndex(item));
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case 'h':
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{
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@ -189,25 +189,11 @@ namespace OpenTK.Input
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/// - # is a zero-based integer number
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/// </summary>
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/// <param name="item">The string to parse</param>
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/// <returns>The index of the axis</returns>
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static int ParseAxis(string item)
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/// <returns>The index of the axis or button</returns>
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static int ParseIndex(string item)
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{
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// item is in the format "a#" where # a zero-based integer number
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int axis = 0;
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int id = Int32.Parse(item.Substring(1));
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return axis + id;
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}
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/// <summary>
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/// Parses a string in the format "b#" where:
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/// - # is a zero-based integer number
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/// </summary>
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/// <param name="item">The string to parse</param>
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/// <returns>The index of the button</returns>
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static int ParseButton(string item)
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{
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// item is in the format "b#" where # a zero-based integer number
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return Int32.Parse(item.Substring(1));
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return Int32.Parse(item.Substring(1)); ;
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}
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/// <summary>
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