mirror of
https://github.com/Ryujinx/Opentk.git
synced 2024-12-23 11:35:39 +00:00
commit
d1713ff47a
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@ -322,9 +322,9 @@ namespace OpenTK
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#region GetDisplay
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/// <summary>
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/// Gets the <see cref="DisplayDevice"/> for the specified <see cref="DeviceIndex"/>.
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/// Gets the <see cref="DisplayDevice"/> for the specified <see cref="DisplayIndex"/>.
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/// </summary>
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/// <param name="index">The <see cref="DeviceIndex"/> that defines the desired display.</param>
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/// <param name="index">The <see cref="DisplayIndex"/> that defines the desired display.</param>
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/// <returns>A <see cref="DisplayDevice"/> or null, if no device corresponds to the specified index.</returns>
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public static DisplayDevice GetDisplay(DisplayIndex index)
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{
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@ -192,7 +192,10 @@ namespace OpenTK
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#region Instance
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#region public void Invert()
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/// <summary>
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/// Converts this instance into its inverse.
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/// </summary>
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public void Invert()
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{
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this = Matrix3.Invert(this);
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@ -201,7 +204,10 @@ namespace OpenTK
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#endregion
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#region public void Transpose()
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/// <summary>
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/// Converts this instance into its transpose.
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/// </summary>
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public void Transpose()
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{
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this = Matrix3.Transpose(this);
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@ -214,7 +220,13 @@ namespace OpenTK
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#region Static
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#region CreateFromAxisAngle
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/// <summary>
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/// Build a rotation matrix from the specified axis/angle rotation.
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/// </summary>
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/// <param name="axis">The axis to rotate about.</param>
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/// <param name="angle">Angle in radians to rotate counter-clockwise (looking in the direction of the given axis).</param>
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/// <param name="result">A matrix instance.</param>
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public static void CreateFromAxisAngle(Vector3 axis, float angle, out Matrix3 result)
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{
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//normalize and create a local copy of the vector.
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@ -248,7 +260,13 @@ namespace OpenTK
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result.Row2.Y = tYZ + sinX;
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result.Row2.Z = tZZ + cos;
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}
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/// <summary>
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/// Build a rotation matrix from the specified axis/angle rotation.
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/// </summary>
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/// <param name="axis">The axis to rotate about.</param>
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/// <param name="angle">Angle in radians to rotate counter-clockwise (looking in the direction of the given axis).</param>
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/// <returns>A matrix instance.</returns>
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public static Matrix3 CreateFromAxisAngle(Vector3 axis, float angle)
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{
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Matrix3 result;
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@ -259,7 +277,12 @@ namespace OpenTK
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#endregion
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#region CreateFromQuaternion
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/// <summary>
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/// Build a rotation matrix from the specified quaternion.
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/// </summary>
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/// <param name="q">Quaternion to translate.</param>
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/// <param name="result">Matrix result.</param>
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public static void CreateFromQuaternion(ref Quaternion q, out Matrix3 result)
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{
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Vector3 axis;
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@ -267,7 +290,12 @@ namespace OpenTK
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q.ToAxisAngle(out axis, out angle);
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CreateFromAxisAngle(axis, angle, out result);
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}
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/// <summary>
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/// Build a rotation matrix from the specified quaternion.
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/// </summary>
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/// <param name="q">Quaternion to translate.</param>
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/// <returns>A matrix instance.</returns>
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public static Matrix3 CreateFromQuaternion(Quaternion q)
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{
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Matrix3 result;
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@ -278,7 +306,12 @@ namespace OpenTK
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#endregion
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#region CreateRotation[XYZ]
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/// <summary>
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/// Builds a rotation matrix for a rotation around the x-axis.
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/// </summary>
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/// <param name="angle">The counter-clockwise angle in radians.</param>
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/// <param name="result">The resulting Matrix3 instance.</param>
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public static void CreateRotationX(float angle, out Matrix3 result)
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{
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float cos = (float)System.Math.Cos(angle);
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@ -290,14 +323,24 @@ namespace OpenTK
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result.Row2.Y = -sin;
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result.Row2.Z = cos;
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}
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/// <summary>
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/// Builds a rotation matrix for a rotation around the x-axis.
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/// </summary>
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/// <param name="angle">The counter-clockwise angle in radians.</param>
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/// <returns>The resulting Matrix3 instance.</returns>
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public static Matrix3 CreateRotationX(float angle)
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{
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Matrix3 result;
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CreateRotationX(angle, out result);
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return result;
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}
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/// <summary>
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/// Builds a rotation matrix for a rotation around the y-axis.
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/// </summary>
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/// <param name="angle">The counter-clockwise angle in radians.</param>
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/// <param name="result">The resulting Matrix3 instance.</param>
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public static void CreateRotationY(float angle, out Matrix3 result)
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{
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float cos = (float)System.Math.Cos(angle);
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@ -309,14 +352,24 @@ namespace OpenTK
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result.Row2.X = sin;
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result.Row2.Z = cos;
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}
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/// <summary>
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/// Builds a rotation matrix for a rotation around the y-axis.
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/// </summary>
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/// <param name="angle">The counter-clockwise angle in radians.</param>
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/// <returns>The resulting Matrix3 instance.</returns>
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public static Matrix3 CreateRotationY(float angle)
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{
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Matrix3 result;
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CreateRotationY(angle, out result);
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return result;
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}
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/// <summary>
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/// Builds a rotation matrix for a rotation around the z-axis.
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/// </summary>
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/// <param name="angle">The counter-clockwise angle in radians.</param>
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/// <param name="result">The resulting Matrix3 instance.</param>
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public static void CreateRotationZ(float angle, out Matrix3 result)
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{
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float cos = (float)System.Math.Cos(angle);
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@ -328,7 +381,12 @@ namespace OpenTK
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result.Row1.X = -sin;
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result.Row1.Y = cos;
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}
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/// <summary>
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/// Builds a rotation matrix for a rotation around the z-axis.
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/// </summary>
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/// <param name="angle">The counter-clockwise angle in radians.</param>
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/// <returns>The resulting Matrix3 instance.</returns>
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public static Matrix3 CreateRotationZ(float angle)
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{
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Matrix3 result;
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@ -410,7 +468,7 @@ namespace OpenTK
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/// <param name="x">Scale factor for the x axis.</param>
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/// <param name="y">Scale factor for the y axis.</param>
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/// <param name="z">Scale factor for the z axis.</param>
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/// <param name="result">A scale matrix.</returns>
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/// <param name="result">A scale matrix.</param>
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public static void CreateScale(float x, float y, float z, out Matrix3 result)
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{
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result = Identity;
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@ -422,14 +480,26 @@ namespace OpenTK
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#endregion
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#region Multiply Functions
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/// <summary>
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/// Multiplies two instances.
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/// </summary>
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/// <param name="left">The left operand of the multiplication.</param>
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/// <param name="right">The right operand of the multiplication.</param>
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/// <returns>A new instance that is the result of the multiplication</returns>
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public static Matrix3 Mult(Matrix3 left, Matrix3 right)
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{
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Matrix3 result;
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Mult(ref left, ref right, out result);
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return result;
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}
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/// <summary>
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/// Multiplies two instances.
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/// </summary>
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/// <param name="left">The left operand of the multiplication.</param>
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/// <param name="right">The right operand of the multiplication.</param>
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/// <param name="result">A new instance that is the result of the multiplication</param>
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public static void Mult(ref Matrix3 left, ref Matrix3 right, out Matrix3 result)
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{
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float lM11 = left.Row0.X, lM12 = left.Row0.Y, lM13 = left.Row0.Z,
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@ -578,12 +648,22 @@ namespace OpenTK
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#endregion
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#region Transpose
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/// <summary>
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/// Calculate the transpose of the given matrix
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/// </summary>
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/// <param name="mat">The matrix to transpose</param>
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/// <returns>The transpose of the given matrix</returns>
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public static Matrix3 Transpose(Matrix3 mat)
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{
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return new Matrix3(mat.Column0, mat.Column1, mat.Column2);
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}
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/// <summary>
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/// Calculate the transpose of the given matrix
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/// </summary>
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/// <param name="mat">The matrix to transpose</param>
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/// <param name="result">The result of the calculation</param>
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public static void Transpose(ref Matrix3 mat, out Matrix3 result)
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{
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result.Row0 = mat.Column0;
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@ -596,17 +676,35 @@ namespace OpenTK
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#endregion
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#region Operators
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/// <summary>
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/// Matrix multiplication
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/// </summary>
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/// <param name="left">left-hand operand</param>
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/// <param name="right">right-hand operand</param>
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/// <returns>A new Matrix3d which holds the result of the multiplication</returns>
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public static Matrix3 operator *(Matrix3 left, Matrix3 right)
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{
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return Matrix3.Mult(left, right);
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}
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/// <summary>
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/// Compares two instances for equality.
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/// </summary>
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/// <param name="left">The first instance.</param>
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/// <param name="right">The second instance.</param>
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/// <returns>True, if left equals right; false otherwise.</returns>
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public static bool operator ==(Matrix3 left, Matrix3 right)
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{
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return left.Equals(right);
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}
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/// <summary>
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/// Compares two instances for inequality.
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/// </summary>
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/// <param name="left">The first instance.</param>
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/// <param name="right">The second instance.</param>
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/// <returns>True, if left does not equal right; false otherwise.</returns>
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public static bool operator !=(Matrix3 left, Matrix3 right)
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{
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return !left.Equals(right);
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@ -664,7 +762,10 @@ namespace OpenTK
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#endregion
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#region IEquatable<Matrix3> Members
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/// <summary>Indicates whether the current matrix is equal to another matrix.</summary>
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/// <param name="other">A matrix to compare with this matrix.</param>
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/// <returns>true if the current matrix is equal to the matrix parameter; otherwise, false.</returns>
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public bool Equals(Matrix3 other)
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{
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return
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@ -192,7 +192,10 @@ namespace OpenTK
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#region Instance
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#region public void Invert()
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/// <summary>
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/// Converts this instance into its inverse.
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/// </summary>
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public void Invert()
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{
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this = Matrix3d.Invert(this);
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@ -201,7 +204,10 @@ namespace OpenTK
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#endregion
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#region public void Transpose()
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/// <summary>
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/// Converts this instance into its transpose.
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/// </summary>
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public void Transpose()
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{
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this = Matrix3d.Transpose(this);
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|
@ -214,7 +220,13 @@ namespace OpenTK
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#region Static
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#region CreateFromAxisAngle
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/// <summary>
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/// Build a rotation matrix from the specified axis/angle rotation.
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/// </summary>
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/// <param name="axis">The axis to rotate about.</param>
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/// <param name="angle">Angle in radians to rotate counter-clockwise (looking in the direction of the given axis).</param>
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/// <param name="result">A matrix instance.</param>
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public static void CreateFromAxisAngle(Vector3d axis, double angle, out Matrix3d result)
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{
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//normalize and create a local copy of the vector.
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|
@ -248,7 +260,13 @@ namespace OpenTK
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result.Row2.Y = tYZ + sinX;
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result.Row2.Z = tZZ + cos;
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}
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/// <summary>
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/// Build a rotation matrix from the specified axis/angle rotation.
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/// </summary>
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/// <param name="axis">The axis to rotate about.</param>
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/// <param name="angle">Angle in radians to rotate counter-clockwise (looking in the direction of the given axis).</param>
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/// <returns>A matrix instance.</returns>
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public static Matrix3d CreateFromAxisAngle(Vector3d axis, double angle)
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{
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Matrix3d result;
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|
@ -259,7 +277,12 @@ namespace OpenTK
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#endregion
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#region CreateFromQuaternion
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/// <summary>
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/// Build a rotation matrix from the specified quaternion.
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/// </summary>
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/// <param name="q">Quaternion to translate.</param>
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/// <param name="result">Matrix result.</param>
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public static void CreateFromQuaternion(ref Quaterniond q, out Matrix3d result)
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{
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Vector3d axis;
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|
@ -267,7 +290,12 @@ namespace OpenTK
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q.ToAxisAngle(out axis, out angle);
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CreateFromAxisAngle(axis, angle, out result);
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}
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/// <summary>
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/// Build a rotation matrix from the specified quaternion.
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/// </summary>
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/// <param name="q">Quaternion to translate.</param>
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/// <returns>A matrix instance.</returns>
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public static Matrix3d CreateFromQuaternion(Quaterniond q)
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{
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Matrix3d result;
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|
@ -278,7 +306,12 @@ namespace OpenTK
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#endregion
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#region CreateRotation[XYZ]
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/// <summary>
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/// Builds a rotation matrix for a rotation around the x-axis.
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/// </summary>
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/// <param name="angle">The counter-clockwise angle in radians.</param>
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/// <param name="result">The resulting Matrix3d instance.</param>
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public static void CreateRotationX(double angle, out Matrix3d result)
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{
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double cos = System.Math.Cos(angle);
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|
@ -290,14 +323,24 @@ namespace OpenTK
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result.Row2.Y = -sin;
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result.Row2.Z = cos;
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}
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/// <summary>
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/// Builds a rotation matrix for a rotation around the x-axis.
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/// </summary>
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/// <param name="angle">The counter-clockwise angle in radians.</param>
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/// <returns>The resulting Matrix3d instance.</returns>
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public static Matrix3d CreateRotationX(double angle)
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{
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Matrix3d result;
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CreateRotationX(angle, out result);
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return result;
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}
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/// <summary>
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/// Builds a rotation matrix for a rotation around the y-axis.
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/// </summary>
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/// <param name="angle">The counter-clockwise angle in radians.</param>
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/// <param name="result">The resulting Matrix3d instance.</param>
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public static void CreateRotationY(double angle, out Matrix3d result)
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{
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double cos = System.Math.Cos(angle);
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|
@ -309,14 +352,24 @@ namespace OpenTK
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result.Row2.X = sin;
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result.Row2.Z = cos;
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}
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/// <summary>
|
||||
/// Builds a rotation matrix for a rotation around the y-axis.
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||||
/// </summary>
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/// <param name="angle">The counter-clockwise angle in radians.</param>
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/// <returns>The resulting Matrix3d instance.</returns>
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public static Matrix3d CreateRotationY(double angle)
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{
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Matrix3d result;
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CreateRotationY(angle, out result);
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return result;
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}
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||||
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||||
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/// <summary>
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/// Builds a rotation matrix for a rotation around the z-axis.
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||||
/// </summary>
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||||
/// <param name="angle">The counter-clockwise angle in radians.</param>
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/// <param name="result">The resulting Matrix3d instance.</param>
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public static void CreateRotationZ(double angle, out Matrix3d result)
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{
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double cos = System.Math.Cos(angle);
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|
@ -328,7 +381,12 @@ namespace OpenTK
|
|||
result.Row1.X = -sin;
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result.Row1.Y = cos;
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||||
}
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||||
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||||
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||||
/// <summary>
|
||||
/// Builds a rotation matrix for a rotation around the z-axis.
|
||||
/// </summary>
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||||
/// <param name="angle">The counter-clockwise angle in radians.</param>
|
||||
/// <returns>The resulting Matrix3d instance.</returns>
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||||
public static Matrix3d CreateRotationZ(double angle)
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{
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Matrix3d result;
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|
@ -410,7 +468,7 @@ namespace OpenTK
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|||
/// <param name="x">Scale factor for the x axis.</param>
|
||||
/// <param name="y">Scale factor for the y axis.</param>
|
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/// <param name="z">Scale factor for the z axis.</param>
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/// <param name="result">A scale matrix.</returns>
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||||
/// <param name="result">A scale matrix.</param>
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||||
public static void CreateScale(double x, double y, double z, out Matrix3d result)
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||||
{
|
||||
result = Identity;
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||||
|
@ -422,14 +480,26 @@ namespace OpenTK
|
|||
#endregion
|
||||
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#region Multiply Functions
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Multiplies two instances.
|
||||
/// </summary>
|
||||
/// <param name="left">The left operand of the multiplication.</param>
|
||||
/// <param name="right">The right operand of the multiplication.</param>
|
||||
/// <returns>A new instance that is the result of the multiplication</returns>
|
||||
public static Matrix3d Mult(Matrix3d left, Matrix3d right)
|
||||
{
|
||||
Matrix3d result;
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||||
Mult(ref left, ref right, out result);
|
||||
return result;
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||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Multiplies two instances.
|
||||
/// </summary>
|
||||
/// <param name="left">The left operand of the multiplication.</param>
|
||||
/// <param name="right">The right operand of the multiplication.</param>
|
||||
/// <param name="result">A new instance that is the result of the multiplication</param>
|
||||
public static void Mult(ref Matrix3d left, ref Matrix3d right, out Matrix3d result)
|
||||
{
|
||||
double lM11 = left.Row0.X, lM12 = left.Row0.Y, lM13 = left.Row0.Z,
|
||||
|
@ -578,12 +648,22 @@ namespace OpenTK
|
|||
#endregion
|
||||
|
||||
#region Transpose
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Calculate the transpose of the given matrix
|
||||
/// </summary>
|
||||
/// <param name="mat">The matrix to transpose</param>
|
||||
/// <returns>The transpose of the given matrix</returns>
|
||||
public static Matrix3d Transpose(Matrix3d mat)
|
||||
{
|
||||
return new Matrix3d(mat.Column0, mat.Column1, mat.Column2);
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Calculate the transpose of the given matrix
|
||||
/// </summary>
|
||||
/// <param name="mat">The matrix to transpose</param>
|
||||
/// <param name="result">The result of the calculation</param>
|
||||
public static void Transpose(ref Matrix3d mat, out Matrix3d result)
|
||||
{
|
||||
result.Row0 = mat.Column0;
|
||||
|
@ -596,17 +676,35 @@ namespace OpenTK
|
|||
#endregion
|
||||
|
||||
#region Operators
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Matrix multiplication
|
||||
/// </summary>
|
||||
/// <param name="left">left-hand operand</param>
|
||||
/// <param name="right">right-hand operand</param>
|
||||
/// <returns>A new Matrix3d which holds the result of the multiplication</returns>
|
||||
public static Matrix3d operator *(Matrix3d left, Matrix3d right)
|
||||
{
|
||||
return Matrix3d.Mult(left, right);
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Compares two instances for equality.
|
||||
/// </summary>
|
||||
/// <param name="left">The first instance.</param>
|
||||
/// <param name="right">The second instance.</param>
|
||||
/// <returns>True, if left equals right; false otherwise.</returns>
|
||||
public static bool operator ==(Matrix3d left, Matrix3d right)
|
||||
{
|
||||
return left.Equals(right);
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Compares two instances for inequality.
|
||||
/// </summary>
|
||||
/// <param name="left">The first instance.</param>
|
||||
/// <param name="right">The second instance.</param>
|
||||
/// <returns>True, if left does not equal right; false otherwise.</returns>
|
||||
public static bool operator !=(Matrix3d left, Matrix3d right)
|
||||
{
|
||||
return !left.Equals(right);
|
||||
|
@ -664,7 +762,10 @@ namespace OpenTK
|
|||
#endregion
|
||||
|
||||
#region IEquatable<Matrix3d> Members
|
||||
|
||||
|
||||
/// <summary>Indicates whether the current matrix is equal to another matrix.</summary>
|
||||
/// <param name="other">A matrix to compare with this matrix.</param>
|
||||
/// <returns>true if the current matrix is equal to the matrix parameter; otherwise, false.</returns>
|
||||
public bool Equals(Matrix3d other)
|
||||
{
|
||||
return
|
||||
|
|
|
@ -613,7 +613,7 @@ namespace OpenTK
|
|||
/// <param name="x">Scale factor for the x axis.</param>
|
||||
/// <param name="y">Scale factor for the y axis.</param>
|
||||
/// <param name="z">Scale factor for the z axis.</param>
|
||||
/// <param name="result">A scale matrix.</returns>
|
||||
/// <param name="result">A scale matrix.</param>
|
||||
public static void CreateScale(float x, float y, float z, out Matrix4 result)
|
||||
{
|
||||
result = Identity;
|
||||
|
|
|
@ -336,7 +336,7 @@ namespace OpenTK
|
|||
/// Builds a rotation matrix for a rotation around the x-axis.
|
||||
/// </summary>
|
||||
/// <param name="angle">The counter-clockwise angle in radians.</param>
|
||||
/// <param name="result">The resulting Matrix4 instance.</param>
|
||||
/// <param name="result">The resulting Matrix4d instance.</param>
|
||||
public static void CreateRotationX(double angle, out Matrix4d result)
|
||||
{
|
||||
double cos = System.Math.Cos(angle);
|
||||
|
@ -352,7 +352,7 @@ namespace OpenTK
|
|||
/// Builds a rotation matrix for a rotation around the x-axis.
|
||||
/// </summary>
|
||||
/// <param name="angle">The counter-clockwise angle in radians.</param>
|
||||
/// <returns>The resulting Matrix4 instance.</returns>
|
||||
/// <returns>The resulting Matrix4d instance.</returns>
|
||||
public static Matrix4d CreateRotationX(double angle)
|
||||
{
|
||||
Matrix4d result;
|
||||
|
@ -364,7 +364,7 @@ namespace OpenTK
|
|||
/// Builds a rotation matrix for a rotation around the y-axis.
|
||||
/// </summary>
|
||||
/// <param name="angle">The counter-clockwise angle in radians.</param>
|
||||
/// <param name="result">The resulting Matrix4 instance.</param>
|
||||
/// <param name="result">The resulting Matrix4d instance.</param>
|
||||
public static void CreateRotationY(double angle, out Matrix4d result)
|
||||
{
|
||||
double cos = System.Math.Cos(angle);
|
||||
|
@ -380,7 +380,7 @@ namespace OpenTK
|
|||
/// Builds a rotation matrix for a rotation around the y-axis.
|
||||
/// </summary>
|
||||
/// <param name="angle">The counter-clockwise angle in radians.</param>
|
||||
/// <returns>The resulting Matrix4 instance.</returns>
|
||||
/// <returns>The resulting Matrix4d instance.</returns>
|
||||
public static Matrix4d CreateRotationY(double angle)
|
||||
{
|
||||
Matrix4d result;
|
||||
|
@ -392,7 +392,7 @@ namespace OpenTK
|
|||
/// Builds a rotation matrix for a rotation around the z-axis.
|
||||
/// </summary>
|
||||
/// <param name="angle">The counter-clockwise angle in radians.</param>
|
||||
/// <param name="result">The resulting Matrix4 instance.</param>
|
||||
/// <param name="result">The resulting Matrix4d instance.</param>
|
||||
public static void CreateRotationZ(double angle, out Matrix4d result)
|
||||
{
|
||||
double cos = System.Math.Cos(angle);
|
||||
|
@ -408,7 +408,7 @@ namespace OpenTK
|
|||
/// Builds a rotation matrix for a rotation around the z-axis.
|
||||
/// </summary>
|
||||
/// <param name="angle">The counter-clockwise angle in radians.</param>
|
||||
/// <returns>The resulting Matrix4 instance.</returns>
|
||||
/// <returns>The resulting Matrix4d instance.</returns>
|
||||
public static Matrix4d CreateRotationZ(double angle)
|
||||
{
|
||||
Matrix4d result;
|
||||
|
@ -1220,7 +1220,7 @@ namespace OpenTK
|
|||
/// </summary>
|
||||
/// <param name="left">left-hand operand</param>
|
||||
/// <param name="right">right-hand operand</param>
|
||||
/// <returns>A new Matrix44 which holds the result of the multiplication</returns>
|
||||
/// <returns>A new Matrix4d which holds the result of the multiplication</returns>
|
||||
public static Matrix4d operator *(Matrix4d left, Matrix4d right)
|
||||
{
|
||||
return Matrix4d.Mult(left, right);
|
||||
|
@ -1302,7 +1302,7 @@ namespace OpenTK
|
|||
#region IEquatable<Matrix4d> Members
|
||||
|
||||
/// <summary>Indicates whether the current matrix is equal to another matrix.</summary>
|
||||
/// <param name="other">An matrix to compare with this matrix.</param>
|
||||
/// <param name="other">A matrix to compare with this matrix.</param>
|
||||
/// <returns>true if the current matrix is equal to the matrix parameter; otherwise, false.</returns>
|
||||
public bool Equals(Matrix4d other)
|
||||
{
|
||||
|
|
|
@ -821,7 +821,7 @@ namespace OpenTK
|
|||
/// <summary>
|
||||
/// Called when a keybord key is released.
|
||||
/// </summary>
|
||||
/// <param name="e">The <see cref="OpenTK.KeyboardKeyEventArgs"/> for this event.</param>
|
||||
/// <param name="e">The <see cref="OpenTK.Input.KeyboardKeyEventArgs"/> for this event.</param>
|
||||
protected virtual void OnKeyUp(KeyboardKeyEventArgs e)
|
||||
{
|
||||
KeyUp(this, e);
|
||||
|
|
Loading…
Reference in a new issue