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Use GameWindowExitException to exit GameWindow now. No need for the GameWindow.Exit(); return; idiom any more.
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@ -154,9 +154,7 @@ namespace OpenTK
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public virtual void Exit()
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{
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isExiting = true;
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//throw new GameWindowExitException();
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//glWindow.Exit();
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//this.Dispose();
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throw new GameWindowExitException();
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}
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#endregion
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@ -543,8 +541,8 @@ namespace OpenTK
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update_time_counter = 0.0;
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}
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if (isExiting)
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break;
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//if (isExiting)
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// break;
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// Raise RenderFrame event
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time = render_watch.Elapsed.TotalSeconds;
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@ -584,10 +582,10 @@ namespace OpenTK
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//}
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}
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}
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//catch (GameWindowExitException e)
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//{
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//}
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catch (GameWindowExitException)
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{
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Trace.WriteLine("GameWindow.Exit() request");
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}
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finally
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{
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Thread.CurrentThread.Priority = ThreadPriority.Normal;
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