Removed the old TextPrinter implementation.

This commit is contained in:
the_fiddler 2008-11-25 18:00:17 +00:00
parent e1beaf3744
commit d3b57e6c5a

View file

@ -28,277 +28,42 @@ namespace OpenTK.Graphics
/// </summary>
public sealed class TextPrinter : ITextPrinter
{
//static Regex break_point = new Regex("[ .,/*-+?\\!=]", RegexOptions.Compiled | RegexOptions.IgnoreCase);
//static char[] split_chars = new char[]
//{
// ' ', '\n', '\t', ',', '.', '/', '?', '!', ';', '\\', '-', '+', '*', '='
//};
static ITextPrinterImplementation printer;
#region Fields
GlyphCache glyph_cache;
IGlyphRasterizer glyph_rasterizer;
ITextOutputProvider text_output;
float[] viewport = new float[4];
// Interleaved, vertex, texcoord, vertex, etc... Starts with 8 chars, will expand as needed.
Vector2[] vertices = new Vector2[8 * 8];
ushort[] indices = new ushort[6 * 8];
List<RectangleF> ranges = new List<RectangleF>();
#region --- Constructors ---
public TextPrinter(ITextPrinterImplementation implementation)
{
if (implementation == null)
throw new ArgumentNullException("implementation");
printer = implementation;
}
#endregion
#region --- Private Members ---
#region static ITextPrinterImplementation Printer
#region Constructors
/// <summary>
/// Checks the machine's capabilities and selects the fastest method to print text.
/// Constructs a new TextPrinter object.
/// </summary>
static ITextPrinterImplementation Printer
public TextPrinter()
: this(null, null)
{
get
{
if (printer == null)
{
}
printer = (ITextPrinterImplementation)new DisplayListTextPrinter();
//GL.SupportsExtension("VERSION_1_5") ?
//(ITextPrinterImplementation)new VboTextPrinter() :
//GL.SupportsExtension("ARB_vertex_buffer_object") ? null :
//GL.SupportsExtension("VERSION_1_1") ? null : null;
if (printer == null)
throw new NotSupportedException("TextPrinter requires at least OpenGL 1.1 support.");
TextPrinter(IGlyphRasterizer rasterizer, ITextOutputProvider output/*, IGlyphCacheProvider, ITextOutputProvider */)
{
if (rasterizer == null)
rasterizer = new GdiPlusGlyphRasterizer();
Debug.Print("Using {0} for font printing.", printer);
}
return printer;
}
if (output == null)
output = new GL1TextOutputProvider();
glyph_rasterizer = rasterizer;
glyph_cache = new GlyphCache(rasterizer);
text_output = output;
}
#endregion
#endregion
#region --- ITextPrinter Members ---
#region public void Prepare(string text, TextureFont font, out TextHandle handle)
/// <summary>
/// Prepares text for drawing.
/// </summary>
/// <param name="text">The string to draw.</param>
/// <param name="font">The font to use for drawing.</param>
/// <param name="handle">The handle to the cached text. Use this to draw the text with the Draw() function.</param>
/// <see cref="TextPrinter.Draw()"/>
public void Prepare(string text, TextureFont font, out TextHandle handle)
{
this.Prepare(text, font, out handle, 0, false, StringAlignment.Near, false);
}
#endregion
#region public void Prepare(string text, TextureFont font, out TextHandle handle, float width, bool wordWarp)
/// <summary>
/// Prepares text for drawing.
/// </summary>
/// <param name="text">The string to draw.</param>
/// <param name="font">The font to use for drawing.</param>
/// <param name="handle">The handle to the cached text. Use this to draw the text with the Draw() function.</param>
/// <param name="width">Not implemented.</param>
/// <param name="wordWarp">Not implemented.</param>
/// <see cref="TextPrinter.Draw()"/>
public void Prepare(string text, TextureFont font, out TextHandle handle, float width, bool wordWarp)
{
this.Prepare(text, font, out handle, width, wordWarp, StringAlignment.Near, false);
}
#endregion
#region public void Prepare(string text, TextureFont font, out TextHandle handle, float width, bool wordWarp, StringAlignment alignment)
/// <summary>
/// Prepares text for drawing.
/// </summary>
/// <param name="text">The string to draw.</param>
/// <param name="font">The font to use for drawing.</param>
/// <param name="handle">The handle to the cached text. Use this to draw the text with the Draw() function.</param>
/// <param name="width">Not implemented.</param>
/// <param name="wordWarp">Not implemented.</param>
/// <param name="alignment">Not implemented.</param>
/// <see cref="TextPrinter.Draw()"/>
public void Prepare(string text, TextureFont font, out TextHandle handle, float width, bool wordWarp, StringAlignment alignment)
{
this.Prepare(text, font, out handle, width, wordWarp, alignment, false);
}
#endregion
#region public void Prepare(string text, TextureFont font, out TextHandle handle, float width, bool wordWarp, StringAlignment alignment, bool rightToLeft)
/// <summary>
/// Prepares text for drawing.
/// </summary>
/// <param name="text">The string to draw.</param>
/// <param name="font">The font to use for drawing.</param>
/// <param name="handle">The handle to the cached text. Use this to draw the text with the Draw() function.</param>
/// <param name="width">Not implemented.</param>
/// <param name="wordWarp">Not implemented.</param>
/// <param name="alignment">Not implemented.</param>
/// <param name="rightToLeft">Not implemented.</param>
/// <see cref="TextPrinter.Draw()"/>
/// <exception cref="NotSupportedException">Occurs when OpenGL 1.1 is not supported.</exception>
public void Prepare(string text, TextureFont font, out TextHandle handle, float width, bool wordWarp, StringAlignment alignment, bool rightToLeft)
{
int num_indices;
PerformLayout(text, font, width, wordWarp, alignment, rightToLeft, ref vertices, ref indices, out num_indices);
handle = Printer.Load(vertices, indices, num_indices);
handle.Font = font;
}
#endregion
#region void PerformLayout(string text, TextureFont font, float width, bool wordWarp, StringAlignment alignment, bool rightToLeft, ref Vector2[] vertices, ref ushort[] indices, out int num_indices)
// Performs layout on the given string.
void PerformLayout(string text, TextureFont font, float width, bool wordWarp, StringAlignment alignment,
bool rightToLeft, ref Vector2[] vertices, ref ushort[] indices, out int num_indices)
{
if (text == null)
throw new ArgumentNullException("Parameter cannot be null.", "text");
if (text.Length > 8192)
throw new ArgumentOutOfRangeException("text", text.Length, "Text length must be between 1 and 8192 characters");
if (wordWarp || rightToLeft || alignment != StringAlignment.Near)
throw new NotImplementedException();
if (8 * text.Length > vertices.Length)
vertices = new Vector2[Math.Functions.NextPowerOfTwo(8 * text.Length)];
if (6 * text.Length > indices.Length)
indices = new ushort[Math.Functions.NextPowerOfTwo(6 * text.Length)];
num_indices = 6 * text.Length;
//Vector2[] vertices = new Vector2[8 * text.Length]; // Interleaved, vertex, texcoord, vertex, etc...
//ushort[] indices = new ushort[6 * text.Length];
float x_pos = 0, y_pos = 0;
ushort i = 0, index_count = 0, vertex_count = 0;
RectangleF rect = new RectangleF();
float char_width, char_height;
int texture;
font.LoadGlyphs(text);
// Every character comprises of 4 vertices, forming two triangles. We generate an index array which
// indexes vertices in a triangle-list fashion.
// This algorithm works for left-to-right scripts.
if (alignment == StringAlignment.Near && !rightToLeft || alignment == StringAlignment.Far && rightToLeft)
{
font.MeasureText(text, SizeF.Empty, null, ranges);
int current = 0;
foreach (char c in text)
{
if (c == '\n' || c == '\r')
continue;
else if (Char.IsWhiteSpace(c))
{
current++;
continue;
}
RectangleF range = ranges[current++];
x_pos = range.X;
y_pos = range.Y;
font.GlyphData(c, out char_width, out char_height, out rect, out texture);
vertices[vertex_count].X = x_pos; // Vertex
vertices[vertex_count++].Y = y_pos;
vertices[vertex_count].X = rect.Left; // Texcoord
vertices[vertex_count++].Y = rect.Top;
vertices[vertex_count].X = x_pos; // Vertex
vertices[vertex_count++].Y = y_pos + char_height;
vertices[vertex_count].X = rect.Left; // Texcoord
vertices[vertex_count++].Y = rect.Bottom;
vertices[vertex_count].X = x_pos + char_width; // Vertex
vertices[vertex_count++].Y = y_pos + char_height;
vertices[vertex_count].X = rect.Right; // Texcoord
vertices[vertex_count++].Y = rect.Bottom;
vertices[vertex_count].X = x_pos + char_width; // Vertex
vertices[vertex_count++].Y = y_pos;
vertices[vertex_count].X = rect.Right; // Texcoord
vertices[vertex_count++].Y = rect.Top;
indices[index_count++] = (ushort)(vertex_count - 8);
indices[index_count++] = (ushort)(vertex_count - 6);
indices[index_count++] = (ushort)(vertex_count - 4);
indices[index_count++] = (ushort)(vertex_count - 4);
indices[index_count++] = (ushort)(vertex_count - 2);
indices[index_count++] = (ushort)(vertex_count - 8);
++i;
}
}
else if (alignment != StringAlignment.Center)
{
throw new NotImplementedException("This feature is not yet implemented. Sorry for the inconvenience.");
}
else
{
throw new NotImplementedException("This feature is not yet implemented. Sorry for the inconvenience.");
}
}
#endregion
#region public void Draw(TextHandle handle)
/// <summary>
/// Draws the cached text referred to by the TextHandle.
/// </summary>
/// <param name="handle">The TextHandle to the cached text.</param>
public void Draw(TextHandle handle)
{
GL.BindTexture(TextureTarget.Texture2D, handle.Font.Texture);
Printer.Draw(handle);
}
#endregion
#region public void Draw(string text, TextureFont font)
/// <summary>
/// Draws dynamic text without caching. Not implemented yet!
/// </summary>
/// <param name="text">The System.String to draw.</param>
/// <param name="font">The OpenTK.Graphics.TextureFont to draw the text in.</param>
public void Draw(string text, TextureFont font)
{
int num_indices;
PerformLayout(text, font, 0, false, StringAlignment.Near, false, ref vertices, ref indices, out num_indices);
GL.BindTexture(TextureTarget.Texture2D, font.Texture);
Printer.Draw(vertices, indices, num_indices);
}
#endregion
#region ITextPrinter Members
#region public void Begin()
@ -354,49 +119,6 @@ namespace OpenTK.Graphics
#endregion
#endregion
#region New Implementation
#region Fields
Dictionary<Font, TextureFont> font_cache = new Dictionary<Font, TextureFont>();
GlyphCache glyph_cache;
IGlyphRasterizer glyph_rasterizer;
ITextOutputProvider text_output;
//TextExtents text_extents = new TextExtents();
#endregion
#region Constructors
/// <summary>
/// Constructs a new TextPrinter object.
/// </summary>
public TextPrinter()
: this(null, null)
{
}
TextPrinter(IGlyphRasterizer rasterizer, ITextOutputProvider output/*, IGlyphCacheProvider, ITextOutputProvider */)
{
if (rasterizer == null)
rasterizer = new GdiPlusGlyphRasterizer();
if (output == null)
output = new GL1TextOutputProvider();
glyph_rasterizer = rasterizer;
glyph_cache = new GlyphCache(rasterizer);
text_output = output;
}
#endregion
#region Public Members
#region Print
public void Print(string text, Font font)
@ -521,7 +243,5 @@ namespace OpenTK.Graphics
#endregion
#endregion
#endregion
}
}