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[Input] Simplified configuration parser and added GetEnumerator()
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@ -34,101 +34,43 @@ using System.Text;
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namespace OpenTK.Input
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{
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class GamePadConfiguration
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sealed class GamePadConfiguration
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{
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static readonly GamePadConfiguration default_map;
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static readonly char[] ConfigurationSeparator = new char[] { ',' };
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Guid guid;
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string name;
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GamePadConfigurationItem a, b, x, y;
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GamePadConfigurationItem lshoulder, rshoulder;
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GamePadConfigurationItem lstick, rstick;
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GamePadConfigurationItem start, back;
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GamePadConfigurationItem home;
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GamePadConfigurationItem axis_lx, axis_ly;
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GamePadConfigurationItem axis_rx, axis_ry;
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GamePadConfigurationItem ltrigger, rtrigger;
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GamePadConfigurationItem dpad_u, dpad_d;
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GamePadConfigurationItem dpad_l, dpad_r;
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readonly List<GamePadConfigurationItem> configuration_items =
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new List<GamePadConfigurationItem>();
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Guid Guid { get { return guid; } set { guid = value; } }
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public string Name { get { return name; } set { name = value; } }
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public GamePadConfigurationItem A { get { return a; } set { a = value; } }
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public GamePadConfigurationItem B { get { return b; } set { b = value; } }
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public GamePadConfigurationItem X { get { return x; } set { x = value; } }
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public GamePadConfigurationItem Y { get { return y; } set { y = value; } }
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public GamePadConfigurationItem LeftShoulder { get { return lshoulder; } set { lshoulder = value; } }
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public GamePadConfigurationItem RightShoulder { get { return rshoulder; } set { rshoulder = value; } }
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public GamePadConfigurationItem LeftStick { get { return lstick; } set { lstick = value; } }
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public GamePadConfigurationItem RightStick { get { return rstick; } set { rstick = value; } }
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public GamePadConfigurationItem Start { get { return start; } set { start = value; } }
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public GamePadConfigurationItem Back { get { return back; } set { back = value; } }
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public GamePadConfigurationItem BigButton { get { return home; } set { home = value; } }
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public GamePadConfigurationItem LeftAxisX { get { return axis_lx; } set { axis_lx = value; } }
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public GamePadConfigurationItem LeftAxisY { get { return axis_ly; } set { axis_ly = value; } }
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public GamePadConfigurationItem RightAxisX { get { return axis_rx; } set { axis_rx = value; } }
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public GamePadConfigurationItem RightAxisY { get { return axis_ry; } set { axis_ry = value; } }
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public GamePadConfigurationItem LeftTrigger { get { return ltrigger; } set { ltrigger = value; } }
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public GamePadConfigurationItem RightTrigger { get { return rtrigger; } set { rtrigger = value; } }
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public GamePadConfigurationItem DPadUp { get { return dpad_u; } set { dpad_u = value; } }
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public GamePadConfigurationItem DPadDown { get { return dpad_d; } set { dpad_d = value; } }
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public GamePadConfigurationItem DPadLeft { get { return dpad_l; } set { dpad_l = value; } }
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public GamePadConfigurationItem DPadRight { get { return dpad_r; } set { dpad_r = value; } }
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public GamePadConfiguration()
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public Guid Guid
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{
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get { return guid; }
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private set { guid = value; }
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}
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public string Name
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{
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get { return name; }
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private set { name = value; }
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}
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public GamePadConfiguration(string configuration)
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{
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ParseConfiguration(configuration);
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}
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static GamePadConfiguration()
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public List<GamePadConfigurationItem>.Enumerator GetEnumerator()
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{
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GamePadConfiguration map = new GamePadConfiguration();
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map.A = new GamePadConfigurationItem(JoystickButton.Button0);
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map.B = new GamePadConfigurationItem(JoystickButton.Button1);
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map.X = new GamePadConfigurationItem(JoystickButton.Button2);
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map.Y = new GamePadConfigurationItem(JoystickButton.Button3);
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map.LeftShoulder = new GamePadConfigurationItem(JoystickButton.Button4);
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map.RightShoulder = new GamePadConfigurationItem(JoystickButton.Button5);
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map.LeftStick = new GamePadConfigurationItem(JoystickButton.Button6);
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map.RightStick = new GamePadConfigurationItem(JoystickButton.Button7);
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map.Start = new GamePadConfigurationItem(JoystickButton.Button8);
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map.Back = new GamePadConfigurationItem(JoystickButton.Button9);
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map.BigButton = new GamePadConfigurationItem(JoystickButton.Button10);
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map.DPadUp = new GamePadConfigurationItem(JoystickButton.Button11);
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map.DPadDown = new GamePadConfigurationItem(JoystickButton.Button12);
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map.DPadLeft = new GamePadConfigurationItem(JoystickButton.Button13);
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map.DPadRight = new GamePadConfigurationItem(JoystickButton.Button14);
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map.LeftAxisX = new GamePadConfigurationItem(JoystickAxis.Axis0);
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map.LeftAxisY = new GamePadConfigurationItem(JoystickAxis.Axis1);
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map.RightAxisX = new GamePadConfigurationItem(JoystickAxis.Axis2);
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map.RightAxisY = new GamePadConfigurationItem(JoystickAxis.Axis3);
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map.LeftTrigger = new GamePadConfigurationItem(JoystickAxis.Axis4);
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map.RightTrigger = new GamePadConfigurationItem(JoystickAxis.Axis5);
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default_map = map;
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return configuration_items.GetEnumerator();
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}
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public static GamePadConfiguration Default
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{
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get { return default_map; }
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}
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public static GamePadConfiguration GetConfiguration(Guid guid)
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{
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GamePadConfiguration map = GamePadConfiguration.Default;
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if (GamePadConfigurationDatabase.Configurations.ContainsKey(guid))
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{
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map = ParseConfiguration(GamePadConfigurationDatabase.Configurations[guid]);
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}
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return map;
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}
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#region Private Members
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// Parses a GamePad configuration string. The string
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// follows the rules for SDL2 GameController, outlined here:
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// http://wiki.libsdl.org/SDL_GameControllerAddMapping
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static GamePadConfiguration ParseConfiguration(string configuration)
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void ParseConfiguration(string configuration)
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{
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if (String.IsNullOrEmpty(configuration))
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{
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@ -140,128 +82,97 @@ namespace OpenTK.Input
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// - name is a human-readable name for the controller
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// - config is a comma-separated list of configurations as follows:
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// - [gamepad axis or button name]:[joystick axis, button or hat number]
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string[] items = configuration.Split(',');
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string[] items = configuration.Split(ConfigurationSeparator, StringSplitOptions.RemoveEmptyEntries);
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if (items.Length < 3)
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{
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throw new ArgumentException();
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}
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GamePadConfiguration map = new GamePadConfiguration();
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GamePadConfiguration map = this;
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map.Guid = new Guid(items[0]);
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map.Name = items[1];
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for (int i = 2; i < items.Length; i++)
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{
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string[] config = items[i].Split(':');
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GamePadConfigurationItem map_item = ParseItem(config[1]);
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switch (config[0])
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{
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case "a":
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map.A = map_item;
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break;
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case "b":
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map.B = map_item;
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break;
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case "x":
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map.X = map_item;
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break;
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case "y":
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map.Y = map_item;
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break;
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case "start":
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map.Start = map_item;
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break;
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case "back":
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map.Back = map_item;
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break;
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case "guide":
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map.BigButton = map_item;
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break;
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case "dpup":
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map.DPadUp = map_item;
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break;
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case "dpdown":
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map.DPadDown = map_item;
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break;
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case "dpleft":
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map.DPadLeft = map_item;
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break;
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case "dpright":
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map.DPadRight = map_item;
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break;
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case "leftshoulder":
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map.LeftShoulder = map_item;
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break;
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case "rightshoulder":
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map.RightShoulder = map_item;
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break;
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case "leftstick":
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map.LeftStick = map_item;
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break;
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case "rightstick":
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map.RightStick = map_item;
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break;
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case "leftx":
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map.LeftAxisX = map_item;
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break;
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case "lefty":
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map.LeftAxisY = map_item;
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break;
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case "rightx":
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map.RightAxisX = map_item;
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break;
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case "righty":
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map.RightAxisY = map_item;
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break;
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case "lefttrigger":
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map.LeftTrigger = map_item;
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break;
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case "righttrigger":
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map.RightTrigger = map_item;
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break;
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default:
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Debug.Print("[Input] Invalid GamePad configuration name: {0}", items[i]);
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break;
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}
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GamePadConfigurationTarget target = ParseTarget(config[0]);
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GamePadConfigurationSource source = ParseSource(config[1]);
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configuration_items.Add(new GamePadConfigurationItem(source, target));
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}
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return map;
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}
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static GamePadConfigurationItem ParseItem(string item)
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static GamePadConfigurationTarget ParseTarget(string target)
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{
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switch (target)
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{
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// Buttons
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case "a":
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return new GamePadConfigurationTarget(Buttons.A);
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case "b":
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return new GamePadConfigurationTarget(Buttons.B);
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case "x":
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return new GamePadConfigurationTarget(Buttons.X);
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case "y":
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return new GamePadConfigurationTarget(Buttons.Y);
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case "start":
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return new GamePadConfigurationTarget(Buttons.Start);
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case "back":
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return new GamePadConfigurationTarget(Buttons.Back);
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case "guide":
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return new GamePadConfigurationTarget(Buttons.BigButton);
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case "leftshoulder":
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return new GamePadConfigurationTarget(Buttons.LeftShoulder);
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case "rightshoulder":
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return new GamePadConfigurationTarget(Buttons.RightShoulder);
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case "leftstick":
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return new GamePadConfigurationTarget(Buttons.LeftStick);
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case "rightstick":
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return new GamePadConfigurationTarget(Buttons.RightStick);
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case "dpup":
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return new GamePadConfigurationTarget(Buttons.DPadUp);
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case "dpdown":
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return new GamePadConfigurationTarget(Buttons.DPadDown);
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case "dpleft":
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return new GamePadConfigurationTarget(Buttons.DPadLeft);
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case "dpright":
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return new GamePadConfigurationTarget(Buttons.DPadRight);
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// Axes
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case "leftx":
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return new GamePadConfigurationTarget(GamePadAxes.LeftX);
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case "lefty":
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return new GamePadConfigurationTarget(GamePadAxes.LeftY);
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case "rightx":
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return new GamePadConfigurationTarget(GamePadAxes.RightX);
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case "righty":
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return new GamePadConfigurationTarget(GamePadAxes.RightY);
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// Triggers
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case "lefttrigger":
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return new GamePadConfigurationTarget(GamePadAxes.LeftTrigger);
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case "righttrigger":
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return new GamePadConfigurationTarget(GamePadAxes.RightTrigger);
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// Unmapped
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default:
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return new GamePadConfigurationTarget();
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}
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}
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static GamePadConfigurationSource ParseSource(string item)
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{
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if (String.IsNullOrEmpty(item))
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{
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return new GamePadConfigurationItem();
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return new GamePadConfigurationSource();
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}
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switch (item[0])
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{
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case 'a':
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return new GamePadConfigurationItem(ParseAxis(item));
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return new GamePadConfigurationSource(ParseAxis(item));
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case 'b':
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return new GamePadConfigurationItem(ParseButton(item));
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return new GamePadConfigurationSource(ParseButton(item));
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case 'h':
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throw new NotImplementedException();
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@ -287,5 +198,7 @@ namespace OpenTK.Input
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int id = Int32.Parse(item.Substring(1));
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return button + id;
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}
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#endregion
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}
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}
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