[Examples] Cleaned up input device printing in GameWindowStates

This commit is contained in:
thefiddler 2014-01-07 00:48:09 +01:00
parent 83f54f70aa
commit d49dacb5b3

View file

@ -25,8 +25,6 @@ namespace Examples.Tests
int texture;
bool mouse_in_window = false;
bool viewport_changed = true;
MouseState mouse;
KeyboardState keyboard;
public GameWindowStates()
: base(800, 600, GraphicsMode.Default)
@ -102,80 +100,103 @@ namespace Examples.Tests
return val > max ? max : val < min ? min : val;
}
static void DrawString(Graphics gfx, string str, int line)
static float DrawString(Graphics gfx, string str, int line)
{
gfx.DrawString(str, TextFont, Brushes.White, new PointF(0, line * TextFont.Height));
return DrawString(gfx, str, line, 0);
}
static void DrawString(Graphics gfx, string str, int line, float offset)
static float DrawString(Graphics gfx, string str, int line, float offset)
{
gfx.DrawString(str, TextFont, Brushes.White, new PointF(offset, line * TextFont.Height));
return offset + gfx.MeasureString(str, TextFont).Width;
}
static void DrawKeyboard(Graphics gfx, KeyboardState keyboard, int line)
static int DrawKeyboards(Graphics gfx, int line)
{
const string str = "Keys pressed:";
float space = gfx.MeasureString(" ", TextFont).Width;
float offset = gfx.MeasureString(str, TextFont).Width + space;
DrawString(gfx, str, line);
for (int i = 0; i < (int)Key.LastKey; i++)
line++;
DrawString(gfx, "Keyboard:", line++);
for (int i = 0; i < 4; i++)
{
Key k = (Key)i;
if (keyboard[k])
var state = OpenTK.Input.Keyboard.GetState(i);
if (state.IsConnected)
{
string key = k.ToString();
DrawString(gfx, key, line, offset);
offset += gfx.MeasureString(key, TextFont).Width + space;
StringBuilder sb = new StringBuilder();
sb.Append(i);
sb.Append(": ");
for (int key_index = 0; key_index < (int)Key.LastKey; key_index++)
{
Key k = (Key)key_index;
if (state[k])
{
sb.Append(k);
sb.Append(" ");
}
}
DrawString(gfx, sb.ToString(), line++);
}
}
return line;
}
static void DrawMouse(Graphics gfx, MouseState mouse, int line)
static int DrawMice(Graphics gfx, int line)
{
const string str = "Buttons pressed:";
float space = gfx.MeasureString(" ", TextFont).Width;
float offset = gfx.MeasureString(str, TextFont).Width + space;
DrawString(gfx, str, line);
for (int i = 0; i < (int)MouseButton.LastButton; i++)
line++;
DrawString(gfx, "Mouse:", line++);
for (int i = 0; i < 4; i++)
{
MouseButton b = (MouseButton)i;
if (mouse[b])
var state = OpenTK.Input.Mouse.GetState(i);
if (state.IsConnected)
{
string button = b.ToString();
DrawString(gfx, button, line, offset);
offset += gfx.MeasureString(button, TextFont).Width + space;
StringBuilder sb = new StringBuilder();
Vector3 pos = new Vector3(state.X, state.Y, state.WheelPrecise);
sb.Append(i);
sb.Append(": ");
sb.Append(pos);
for (int button_index = 0; button_index < (int)MouseButton.LastButton; button_index++)
{
MouseButton b = (MouseButton)button_index;
if (state[b])
{
sb.Append(b);
sb.Append(" ");
}
}
DrawString(gfx, sb.ToString(), line++);
}
}
return line;
}
static int DrawJoysticks(Graphics gfx, IList<JoystickDevice> joysticks, int line)
static int DrawLegacyJoysticks(Graphics gfx, IList<JoystickDevice> joysticks, int line)
{
float space = gfx.MeasureString(" ", TextFont).Width;
line++;
DrawString(gfx, "Legacy Joystick:", line++);
int joy_index = -1;
foreach (var joy in joysticks)
{
string str = String.Format("Joystick '{0}': ", joy.Description);
DrawString(gfx, str, line);
float offset = 0;
line++;
for (int i = 0; i < joy.Axis.Count; i++)
joy_index++;
if (!String.IsNullOrEmpty(joy.Description))
{
string axis = joy.Axis[i].ToString();
DrawString(gfx, axis, line, offset);
offset += gfx.MeasureString(axis, TextFont).Width + space;
}
StringBuilder sb = new StringBuilder();
sb.Append(joy_index);
sb.Append(": '");
sb.Append(joy.Description);
sb.Append("' ");
offset = 0;
line++;
for (int i = 0; i < joy.Button.Count; i++)
{
string button = joy.Button[i].ToString();
DrawString(gfx, button, line, offset);
offset += gfx.MeasureString(button, TextFont).Width + space;
}
for (int i = 0; i < joy.Axis.Count; i++)
{
sb.Append(joy.Axis[i]);
sb.Append(" ");
}
line++;
for (int i = 0; i < joy.Button.Count; i++)
{
sb.Append(joy.Button[i]);
sb.Append(" ");
}
DrawString(gfx, sb.ToString(), line++);
}
}
return line;
@ -183,11 +204,6 @@ namespace Examples.Tests
protected override void OnUpdateFrame(FrameEventArgs e)
{
InputDriver.Poll();
mouse = OpenTK.Input.Mouse.GetState();
keyboard = OpenTK.Input.Keyboard.GetState();
using (Graphics gfx = Graphics.FromImage(TextBitmap))
{
int line = 0;
@ -195,41 +211,34 @@ namespace Examples.Tests
gfx.Clear(Color.Black);
gfx.TextRenderingHint = System.Drawing.Text.TextRenderingHint.ClearTypeGridFit;
DrawString(gfx, GL.GetString(StringName.Vendor), line++);
DrawString(gfx, GL.GetString(StringName.Version), line++);
DrawString(gfx, GL.GetString(StringName.Renderer), line++);
DrawString(gfx, GL.GetString(StringName.Version), line++);
DrawString(gfx, Context.GraphicsMode.ToString(), line++);
line++;
DrawString(gfx, "GameWindow:", line++);
DrawString(gfx, String.Format("[1 - 4]: change WindowState (current: {0}).", this.WindowState), line++);
DrawString(gfx, String.Format("[5 - 7]: change WindowBorder (current: {0}).", this.WindowBorder), line++);
DrawString(gfx, String.Format("Focused: {0}.", this.Focused), line++);
DrawString(gfx, String.Format("Mouse {0} window.", mouse_in_window ? "inside" : "outside of"), line++);
DrawString(gfx, String.Format("Mouse visible: {0}", CursorVisible), line++);
DrawString(gfx, String.Format("Mouse position (absolute): {0}", new Vector3(Mouse.X, Mouse.Y, Mouse.Wheel)), line++);
DrawString(gfx, String.Format("Mouse position (relative): {0}", new Vector3(mouse.X, mouse.Y, mouse.WheelPrecise)), line++);
DrawString(gfx, String.Format("Window.Bounds: {0}", Bounds), line++);
DrawString(gfx, String.Format("Window.Location: {0}, Size: {1}", Location, Size), line++);
DrawString(gfx, String.Format("Window: {{X={0},Y={1},Width={2},Height={3}}}", X, Y, Width, Height), line++);
DrawString(gfx, String.Format("Window.ClientRectangle: {0}", ClientRectangle), line++);
DrawString(gfx, String.Format("Mouse {0} and {1}. {2}.",
mouse_in_window ? "inside" : "outside",
CursorVisible ? "visible" : "hidden",
Focused ? "Focused" : "Not focused"), line++);
DrawString(gfx, String.Format("Mouse (absolute): {0}", new Vector3(Mouse.X, Mouse.Y, Mouse.WheelPrecise)), line++);
DrawString(gfx, String.Format("Bounds: {0}", Bounds), line++);
DrawString(gfx, String.Format("ClientRectangle: {0}", ClientRectangle), line++);
DrawString(gfx, TypedText.ToString(), line++);
DrawKeyboard(gfx, keyboard, line++);
DrawMouse(gfx, mouse, line++);
line = DrawJoysticks(gfx, Joysticks, line++);
line = DrawGamePads(gfx, line++);
}
System.Drawing.Imaging.BitmapData data = TextBitmap.LockBits(
new System.Drawing.Rectangle(0, 0, TextBitmap.Width, TextBitmap.Height),
System.Drawing.Imaging.ImageLockMode.ReadOnly, System.Drawing.Imaging.PixelFormat.Format32bppArgb);
GL.TexSubImage2D(TextureTarget.Texture2D, 0, 0, 0, TextBitmap.Width, TextBitmap.Height, PixelFormat.Bgra,
PixelType.UnsignedByte, data.Scan0);
TextBitmap.UnlockBits(data);
line = DrawKeyboards(gfx, line);
line = DrawMice(gfx, line);
line = DrawJoysticks(gfx, line);
line = DrawLegacyJoysticks(gfx, Joysticks, line);
}
}
int DrawGamePads(Graphics gfx, int line)
int DrawJoysticks(Graphics gfx, int line)
{
line++;
DrawString(gfx, "GamePads:", line++);
DrawString(gfx, "GamePad:", line++);
for (int i = 0; i < 4; i++)
{
GamePadCapabilities caps = GamePad.GetCapabilities(i);
@ -240,8 +249,9 @@ namespace Examples.Tests
DrawString(gfx, state.ToString(), line++);
}
}
line++;
DrawString(gfx, "Joysticks:", line++);
DrawString(gfx, "Joystick:", line++);
for (int i = 0; i < 4; i++)
{
JoystickCapabilities caps = Joystick.GetCapabilities(i);
@ -283,13 +293,20 @@ namespace Examples.Tests
protected override void OnRenderFrame(FrameEventArgs e)
{
base.OnRenderFrame(e);
System.Drawing.Imaging.BitmapData data = TextBitmap.LockBits(
new System.Drawing.Rectangle(0, 0, TextBitmap.Width, TextBitmap.Height),
System.Drawing.Imaging.ImageLockMode.ReadOnly, System.Drawing.Imaging.PixelFormat.Format32bppArgb);
GL.TexSubImage2D(TextureTarget.Texture2D, 0, 0, 0, TextBitmap.Width, TextBitmap.Height, PixelFormat.Bgra,
PixelType.UnsignedByte, data.Scan0);
TextBitmap.UnlockBits(data);
if (viewport_changed)
{
viewport_changed = false;
GL.Viewport(0, 0, Width, Height);
Matrix4 ortho_projection = Matrix4.CreateOrthographicOffCenter(0, Width, Height, 0, -1, 1);
GL.MatrixMode(MatrixMode.Projection);
GL.LoadMatrix(ref ortho_projection);
@ -297,7 +314,7 @@ namespace Examples.Tests
GL.Clear(ClearBufferMask.ColorBufferBit);
GL.Begin(BeginMode.Quads);
GL.Begin(PrimitiveType.Quads);
GL.TexCoord2(0, 0); GL.Vertex2(0, 0);
GL.TexCoord2(1, 0); GL.Vertex2(TextBitmap.Width, 0);