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[Examples] Cleaned up input device printing in GameWindowStates
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@ -25,8 +25,6 @@ namespace Examples.Tests
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int texture;
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bool mouse_in_window = false;
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bool viewport_changed = true;
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MouseState mouse;
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KeyboardState keyboard;
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public GameWindowStates()
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: base(800, 600, GraphicsMode.Default)
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@ -102,80 +100,103 @@ namespace Examples.Tests
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return val > max ? max : val < min ? min : val;
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}
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static void DrawString(Graphics gfx, string str, int line)
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static float DrawString(Graphics gfx, string str, int line)
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{
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gfx.DrawString(str, TextFont, Brushes.White, new PointF(0, line * TextFont.Height));
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return DrawString(gfx, str, line, 0);
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}
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static void DrawString(Graphics gfx, string str, int line, float offset)
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static float DrawString(Graphics gfx, string str, int line, float offset)
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{
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gfx.DrawString(str, TextFont, Brushes.White, new PointF(offset, line * TextFont.Height));
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return offset + gfx.MeasureString(str, TextFont).Width;
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}
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static void DrawKeyboard(Graphics gfx, KeyboardState keyboard, int line)
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static int DrawKeyboards(Graphics gfx, int line)
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{
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const string str = "Keys pressed:";
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float space = gfx.MeasureString(" ", TextFont).Width;
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float offset = gfx.MeasureString(str, TextFont).Width + space;
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DrawString(gfx, str, line);
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for (int i = 0; i < (int)Key.LastKey; i++)
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line++;
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DrawString(gfx, "Keyboard:", line++);
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for (int i = 0; i < 4; i++)
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{
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Key k = (Key)i;
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if (keyboard[k])
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var state = OpenTK.Input.Keyboard.GetState(i);
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if (state.IsConnected)
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{
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string key = k.ToString();
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DrawString(gfx, key, line, offset);
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offset += gfx.MeasureString(key, TextFont).Width + space;
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StringBuilder sb = new StringBuilder();
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sb.Append(i);
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sb.Append(": ");
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for (int key_index = 0; key_index < (int)Key.LastKey; key_index++)
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{
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Key k = (Key)key_index;
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if (state[k])
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{
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sb.Append(k);
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sb.Append(" ");
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}
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}
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DrawString(gfx, sb.ToString(), line++);
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}
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}
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return line;
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}
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static void DrawMouse(Graphics gfx, MouseState mouse, int line)
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static int DrawMice(Graphics gfx, int line)
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{
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const string str = "Buttons pressed:";
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float space = gfx.MeasureString(" ", TextFont).Width;
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float offset = gfx.MeasureString(str, TextFont).Width + space;
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DrawString(gfx, str, line);
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for (int i = 0; i < (int)MouseButton.LastButton; i++)
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line++;
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DrawString(gfx, "Mouse:", line++);
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for (int i = 0; i < 4; i++)
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{
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MouseButton b = (MouseButton)i;
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if (mouse[b])
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var state = OpenTK.Input.Mouse.GetState(i);
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if (state.IsConnected)
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{
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string button = b.ToString();
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DrawString(gfx, button, line, offset);
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offset += gfx.MeasureString(button, TextFont).Width + space;
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StringBuilder sb = new StringBuilder();
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Vector3 pos = new Vector3(state.X, state.Y, state.WheelPrecise);
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sb.Append(i);
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sb.Append(": ");
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sb.Append(pos);
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for (int button_index = 0; button_index < (int)MouseButton.LastButton; button_index++)
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{
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MouseButton b = (MouseButton)button_index;
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if (state[b])
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{
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sb.Append(b);
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sb.Append(" ");
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}
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}
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DrawString(gfx, sb.ToString(), line++);
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}
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}
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return line;
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}
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static int DrawJoysticks(Graphics gfx, IList<JoystickDevice> joysticks, int line)
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static int DrawLegacyJoysticks(Graphics gfx, IList<JoystickDevice> joysticks, int line)
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{
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float space = gfx.MeasureString(" ", TextFont).Width;
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line++;
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DrawString(gfx, "Legacy Joystick:", line++);
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int joy_index = -1;
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foreach (var joy in joysticks)
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{
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string str = String.Format("Joystick '{0}': ", joy.Description);
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DrawString(gfx, str, line);
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float offset = 0;
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line++;
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for (int i = 0; i < joy.Axis.Count; i++)
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joy_index++;
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if (!String.IsNullOrEmpty(joy.Description))
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{
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string axis = joy.Axis[i].ToString();
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DrawString(gfx, axis, line, offset);
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offset += gfx.MeasureString(axis, TextFont).Width + space;
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}
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StringBuilder sb = new StringBuilder();
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sb.Append(joy_index);
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sb.Append(": '");
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sb.Append(joy.Description);
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sb.Append("' ");
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offset = 0;
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line++;
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for (int i = 0; i < joy.Button.Count; i++)
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{
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string button = joy.Button[i].ToString();
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DrawString(gfx, button, line, offset);
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offset += gfx.MeasureString(button, TextFont).Width + space;
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}
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for (int i = 0; i < joy.Axis.Count; i++)
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{
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sb.Append(joy.Axis[i]);
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sb.Append(" ");
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}
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line++;
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for (int i = 0; i < joy.Button.Count; i++)
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{
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sb.Append(joy.Button[i]);
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sb.Append(" ");
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}
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DrawString(gfx, sb.ToString(), line++);
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}
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}
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return line;
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@ -183,11 +204,6 @@ namespace Examples.Tests
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protected override void OnUpdateFrame(FrameEventArgs e)
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{
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InputDriver.Poll();
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mouse = OpenTK.Input.Mouse.GetState();
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keyboard = OpenTK.Input.Keyboard.GetState();
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using (Graphics gfx = Graphics.FromImage(TextBitmap))
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{
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int line = 0;
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@ -195,41 +211,34 @@ namespace Examples.Tests
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gfx.Clear(Color.Black);
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gfx.TextRenderingHint = System.Drawing.Text.TextRenderingHint.ClearTypeGridFit;
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DrawString(gfx, GL.GetString(StringName.Vendor), line++);
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DrawString(gfx, GL.GetString(StringName.Version), line++);
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DrawString(gfx, GL.GetString(StringName.Renderer), line++);
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DrawString(gfx, GL.GetString(StringName.Version), line++);
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DrawString(gfx, Context.GraphicsMode.ToString(), line++);
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line++;
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DrawString(gfx, "GameWindow:", line++);
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DrawString(gfx, String.Format("[1 - 4]: change WindowState (current: {0}).", this.WindowState), line++);
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DrawString(gfx, String.Format("[5 - 7]: change WindowBorder (current: {0}).", this.WindowBorder), line++);
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DrawString(gfx, String.Format("Focused: {0}.", this.Focused), line++);
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DrawString(gfx, String.Format("Mouse {0} window.", mouse_in_window ? "inside" : "outside of"), line++);
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DrawString(gfx, String.Format("Mouse visible: {0}", CursorVisible), line++);
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DrawString(gfx, String.Format("Mouse position (absolute): {0}", new Vector3(Mouse.X, Mouse.Y, Mouse.Wheel)), line++);
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DrawString(gfx, String.Format("Mouse position (relative): {0}", new Vector3(mouse.X, mouse.Y, mouse.WheelPrecise)), line++);
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DrawString(gfx, String.Format("Window.Bounds: {0}", Bounds), line++);
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DrawString(gfx, String.Format("Window.Location: {0}, Size: {1}", Location, Size), line++);
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DrawString(gfx, String.Format("Window: {{X={0},Y={1},Width={2},Height={3}}}", X, Y, Width, Height), line++);
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DrawString(gfx, String.Format("Window.ClientRectangle: {0}", ClientRectangle), line++);
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DrawString(gfx, String.Format("Mouse {0} and {1}. {2}.",
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mouse_in_window ? "inside" : "outside",
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CursorVisible ? "visible" : "hidden",
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Focused ? "Focused" : "Not focused"), line++);
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DrawString(gfx, String.Format("Mouse (absolute): {0}", new Vector3(Mouse.X, Mouse.Y, Mouse.WheelPrecise)), line++);
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DrawString(gfx, String.Format("Bounds: {0}", Bounds), line++);
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DrawString(gfx, String.Format("ClientRectangle: {0}", ClientRectangle), line++);
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DrawString(gfx, TypedText.ToString(), line++);
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DrawKeyboard(gfx, keyboard, line++);
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DrawMouse(gfx, mouse, line++);
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line = DrawJoysticks(gfx, Joysticks, line++);
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line = DrawGamePads(gfx, line++);
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}
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System.Drawing.Imaging.BitmapData data = TextBitmap.LockBits(
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new System.Drawing.Rectangle(0, 0, TextBitmap.Width, TextBitmap.Height),
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System.Drawing.Imaging.ImageLockMode.ReadOnly, System.Drawing.Imaging.PixelFormat.Format32bppArgb);
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GL.TexSubImage2D(TextureTarget.Texture2D, 0, 0, 0, TextBitmap.Width, TextBitmap.Height, PixelFormat.Bgra,
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PixelType.UnsignedByte, data.Scan0);
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TextBitmap.UnlockBits(data);
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line = DrawKeyboards(gfx, line);
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line = DrawMice(gfx, line);
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line = DrawJoysticks(gfx, line);
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line = DrawLegacyJoysticks(gfx, Joysticks, line);
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}
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}
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int DrawGamePads(Graphics gfx, int line)
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int DrawJoysticks(Graphics gfx, int line)
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{
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line++;
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DrawString(gfx, "GamePads:", line++);
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DrawString(gfx, "GamePad:", line++);
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for (int i = 0; i < 4; i++)
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{
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GamePadCapabilities caps = GamePad.GetCapabilities(i);
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@ -240,8 +249,9 @@ namespace Examples.Tests
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DrawString(gfx, state.ToString(), line++);
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}
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}
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line++;
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DrawString(gfx, "Joysticks:", line++);
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DrawString(gfx, "Joystick:", line++);
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for (int i = 0; i < 4; i++)
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{
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JoystickCapabilities caps = Joystick.GetCapabilities(i);
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@ -283,13 +293,20 @@ namespace Examples.Tests
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protected override void OnRenderFrame(FrameEventArgs e)
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{
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base.OnRenderFrame(e);
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System.Drawing.Imaging.BitmapData data = TextBitmap.LockBits(
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new System.Drawing.Rectangle(0, 0, TextBitmap.Width, TextBitmap.Height),
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System.Drawing.Imaging.ImageLockMode.ReadOnly, System.Drawing.Imaging.PixelFormat.Format32bppArgb);
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GL.TexSubImage2D(TextureTarget.Texture2D, 0, 0, 0, TextBitmap.Width, TextBitmap.Height, PixelFormat.Bgra,
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PixelType.UnsignedByte, data.Scan0);
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TextBitmap.UnlockBits(data);
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if (viewport_changed)
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{
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viewport_changed = false;
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GL.Viewport(0, 0, Width, Height);
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Matrix4 ortho_projection = Matrix4.CreateOrthographicOffCenter(0, Width, Height, 0, -1, 1);
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GL.MatrixMode(MatrixMode.Projection);
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GL.LoadMatrix(ref ortho_projection);
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@ -297,7 +314,7 @@ namespace Examples.Tests
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GL.Clear(ClearBufferMask.ColorBufferBit);
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GL.Begin(BeginMode.Quads);
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GL.Begin(PrimitiveType.Quads);
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GL.TexCoord2(0, 0); GL.Vertex2(0, 0);
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GL.TexCoord2(1, 0); GL.Vertex2(TextBitmap.Width, 0);
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