Added UNSIGNED_INT to ActiveUniformType enum. Fixes issue [#2077]: "Add UnsignedInt to ActiveUniformType".

This commit is contained in:
the_fiddler 2010-10-13 20:42:58 +00:00
parent 7f6fa886da
commit d4d9d58a8a
2 changed files with 2 additions and 0 deletions

View file

@ -7393,6 +7393,7 @@ VertexAttribParameter enum:
ActiveUniformType enum: ActiveUniformType enum:
SAMPLER_CUBE_SHADOW = 0x8DC5 SAMPLER_CUBE_SHADOW = 0x8DC5
use DataType UNSIGNED_INT
UNSIGNED_INT_VEC2 = 0x8DC6 UNSIGNED_INT_VEC2 = 0x8DC6
UNSIGNED_INT_VEC3 = 0x8DC7 UNSIGNED_INT_VEC3 = 0x8DC7
UNSIGNED_INT_VEC4 = 0x8DC8 UNSIGNED_INT_VEC4 = 0x8DC8

View file

@ -77,6 +77,7 @@ namespace OpenTK.Graphics.OpenGL
public enum ActiveUniformType : int public enum ActiveUniformType : int
{ {
Int = ((int)0x1404), Int = ((int)0x1404),
UnsignedInt = ((int)0x1405),
Float = ((int)0x1406), Float = ((int)0x1406),
FloatVec2 = ((int)0x8B50), FloatVec2 = ((int)0x8B50),
FloatVec3 = ((int)0x8B51), FloatVec3 = ((int)0x8B51),