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Added UNSIGNED_INT to ActiveUniformType enum. Fixes issue [#2077]: "Add UnsignedInt to ActiveUniformType".
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@ -7393,6 +7393,7 @@ VertexAttribParameter enum:
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ActiveUniformType enum:
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ActiveUniformType enum:
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SAMPLER_CUBE_SHADOW = 0x8DC5
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SAMPLER_CUBE_SHADOW = 0x8DC5
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use DataType UNSIGNED_INT
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UNSIGNED_INT_VEC2 = 0x8DC6
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UNSIGNED_INT_VEC2 = 0x8DC6
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UNSIGNED_INT_VEC3 = 0x8DC7
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UNSIGNED_INT_VEC3 = 0x8DC7
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UNSIGNED_INT_VEC4 = 0x8DC8
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UNSIGNED_INT_VEC4 = 0x8DC8
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@ -77,6 +77,7 @@ namespace OpenTK.Graphics.OpenGL
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public enum ActiveUniformType : int
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public enum ActiveUniformType : int
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{
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{
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Int = ((int)0x1404),
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Int = ((int)0x1404),
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UnsignedInt = ((int)0x1405),
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Float = ((int)0x1406),
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Float = ((int)0x1406),
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FloatVec2 = ((int)0x8B50),
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FloatVec2 = ((int)0x8B50),
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FloatVec3 = ((int)0x8B51),
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FloatVec3 = ((int)0x8B51),
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