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Added some cool debugging information on available resolutions per device.
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@ -70,6 +70,12 @@ namespace OpenTK.Graphics
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this.primary = primary;
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this.available_resolutions.AddRange(availableResolutions);
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Debug.Print("DisplayDevice {0} supports {1} resolutions.", available_displays.Count, available_resolutions.Count);
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Debug.Indent();
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foreach (DisplayResolution res in available_resolutions)
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Debug.Print(res.ToString());
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Debug.Unindent();
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lock (display_lock)
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{
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available_displays.Add(this);
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