mirror of
https://github.com/Ryujinx/Opentk.git
synced 2024-12-23 16:05:32 +00:00
Moved and renamed OpenTK.GLContext to OpenTK.Graphics.GraphicsContext.
This commit is contained in:
parent
32ba276bb5
commit
d87e79268f
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@ -20,7 +20,7 @@ namespace Examples.Tests
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{
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public class S01_Call_Performance : IExample
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{
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GLContext context;
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GraphicsContext context;
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const int num_calls = 1000000;
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float[] v = new float[] { 0.0f, 0.0f };
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public static int dummy_variable = 0;
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@ -29,7 +29,7 @@ namespace Examples.Tests
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{
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using (Form f = new Form())
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{
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context = new GLContext(new OpenTK.DisplayMode(), new OpenTK.Platform.WindowInfo(f));
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context = new GraphicsContext(new OpenTK.DisplayMode(), new OpenTK.Platform.WindowInfo(f));
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context.CreateContext();
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Trace.WriteLine(String.Format("Number of calls: {0}", num_calls));
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@ -25,7 +25,7 @@ namespace Examples.WinForms
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public partial class W03_Extensions : Form
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{
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//GLControl glControl = new GLControl();
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GLContext context;
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GraphicsContext context;
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Type glClass;
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Type delegatesClass;
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Type importsClass;
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@ -48,7 +48,7 @@ namespace Examples.WinForms
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{
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Application.Idle -= StartAsync;
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context = new GLContext(new DisplayMode(), new OpenTK.Platform.WindowInfo(this));
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context = new GraphicsContext(new DisplayMode(), new OpenTK.Platform.WindowInfo(this));
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context.CreateContext();
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//while (!glControl.Created)
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@ -12,7 +12,7 @@ namespace OpenTK
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#region public class ContextExistsException : ApplicationException
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/// <summary>
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/// This exception is thrown when a GLContext property cannot be changed after creation.
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/// This exception is thrown when a GraphicsContext property cannot be changed after creation.
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/// </summary>
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public class ContextExistsException : ApplicationException
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{
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@ -90,7 +90,7 @@ namespace OpenTK
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#region public IGraphicsContext Context
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/// <summary>
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/// Gets an interface to the underlying GLContext used by this GLControl.
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/// Gets an interface to the underlying GraphicsContext used by this GLControl.
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/// </summary>
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[Browsable(false)]
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public IGraphicsContext Context
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@ -145,10 +145,10 @@ namespace OpenTK
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// TODO: Remove for 0.3.15
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/// <summary>
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/// Gets the DisplayMode of the GLContext attached to this GLControl.
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/// Gets the DisplayMode of the GraphicsContext attached to this GLControl.
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/// </summary>
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/// <remarks>
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/// You cannot change the DisplayMode of an existing GLContext.
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/// You cannot change the DisplayMode of an existing GraphicsContext.
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/// </remarks>
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public DisplayMode Mode
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{
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@ -189,7 +189,7 @@ namespace OpenTK
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#region public void CreateContext()
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/// <summary>
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/// Creates a GLContext and attaches it to this GLControl.
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/// Creates a GraphicsContext and attaches it to this GLControl.
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/// </summary>
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public void CreateContext()
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{
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@ -203,7 +203,7 @@ namespace OpenTK
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// have a different colordepth from the parent. To combat this, we do not set a
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// specific depth for the DisplayMode - we let the driver select one instead.
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//display_mode.ColorFormat = new ColorMode(0);
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context = new GLContext(display_mode, info);
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context = new GraphicsContext(display_mode, info);
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idle = new PlatformIdle(info);
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}
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else
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@ -218,9 +218,9 @@ namespace OpenTK
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#region public void DestroyContext()
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/// <summary>
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/// Destroys the GLContext attached to this GLControl.
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/// Destroys the GraphicsContext attached to this GLControl.
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/// </summary>
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/// <exception cref="NullReferenceException">Occurs when no GLContext is attached.</exception>
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/// <exception cref="NullReferenceException">Occurs when no GraphicsContext is attached.</exception>
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public void DestroyContext()
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{
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Context.Dispose();
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@ -128,7 +128,7 @@ namespace OpenTK
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glWindow.Destroy += glWindow_Destroy;
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// TODO: GLContext is created inside this call.
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// TODO: GraphicsContext is created inside this call.
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glWindow.CreateWindow(width, height, format, out glContext);
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this.Title = title;
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@ -15,7 +15,7 @@ namespace OpenTK.Graphics
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/// <summary>
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/// Represents and provides methods to manipulate an OpenGL render context.
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/// </summary>
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public sealed class GLContext : IGraphicsContext, IGLContextInternal, IGLContextCreationHack
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public sealed class GraphicsContext : IGraphicsContext, IGLContextInternal, IGLContextCreationHack
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{
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IGraphicsContext implementation; // The actual render context implementation for the underlying platform.
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List<IDisposable> dispose_queue = new List<IDisposable>();
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@ -26,14 +26,14 @@ namespace OpenTK.Graphics
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static Dictionary<ContextHandle, WeakReference> available_contexts =
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new Dictionary<ContextHandle, WeakReference>(); // Contains all available OpenGL contexts.
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#region public GLContext(DisplayMode mode, IWindowInfo window)
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#region public GraphicsContext(DisplayMode mode, IWindowInfo window)
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/// <summary>
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/// Constructs a new GLContext with the specified DisplayMode, and bound to the specified IWindowInfo.
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/// Constructs a new GraphicsContext with the specified DisplayMode, and bound to the specified IWindowInfo.
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/// </summary>
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/// <param name="mode"></param>
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/// <param name="window"></param>
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public GLContext(DisplayMode mode, IWindowInfo window)
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public GraphicsContext(DisplayMode mode, IWindowInfo window)
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{
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//if (available_contexts.Count == 0)
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// available_contexts.Add(IntPtr.Zero, new WeakReference(null));
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@ -58,14 +58,14 @@ namespace OpenTK.Graphics
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(this as IGLContextCreationHack).SetWindowHandle(window.Handle);
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(this as IGLContextCreationHack).SelectDisplayMode(mode, window);
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if (GLContext.ShareContexts)
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if (GraphicsContext.ShareContexts)
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{
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lock (context_lock)
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{
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// A small hack to create a shared context with the first available context.
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foreach (WeakReference r in GLContext.available_contexts.Values)
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foreach (WeakReference r in GraphicsContext.available_contexts.Values)
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{
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this.CreateContext(true, (GLContext)r.Target);
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this.CreateContext(true, (GraphicsContext)r.Target);
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return;
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}
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}
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@ -102,15 +102,15 @@ namespace OpenTK.Graphics
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/// <summary>
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/// Gets or sets the current GraphicsContext in the calling thread.
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/// </summary>
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public static GLContext CurrentContext
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public static GraphicsContext CurrentContext
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{
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get
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{
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if (available_contexts.Count > 0)
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return (GLContext)available_contexts[GetCurrentContext()].Target;
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//return (GLContext)available_contexts[((IGLContextInternal)available_contexts[IntPtr.Zero].Target).GetCurrentContext()].Target;
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return (GraphicsContext)available_contexts[GetCurrentContext()].Target;
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//return (GraphicsContext)available_contexts[((IGLContextInternal)available_contexts[IntPtr.Zero].Target).GetCurrentContext()].Target;
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return null;
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//return (GLContext)available_contexts[StaticGetCurrentContext().ToInt64()].Target;
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//return (GraphicsContext)available_contexts[StaticGetCurrentContext().ToInt64()].Target;
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}
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set
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{
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@ -334,7 +334,7 @@ namespace OpenTK.Graphics
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#region --- IDisposable Members ---
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/// <summary>
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/// Disposes of the GLContext.
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/// Disposes of the GraphicsContext.
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/// </summary>
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public void Dispose()
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{
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@ -355,7 +355,7 @@ namespace OpenTK.Graphics
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}
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}
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~GLContext()
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~GraphicsContext()
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{
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this.Dispose(false);
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}
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@ -192,8 +192,8 @@ namespace OpenTK.OpenGL
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/// </remarks>
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public static void LoadAll()
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{
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//TODO: Route GameWindow context creation through GLContext.
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//if (GLContext.CurrentContext == null)
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//TODO: Route GameWindow context creation through GraphicsContext.
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//if (GraphicsContext.CurrentContext == null)
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// throw new InvalidOperationException("You must create an OpenGL context before using the GL class.");
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OpenTK.Platform.Utilities.LoadExtensions(glClass);
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@ -46,12 +46,12 @@ namespace OpenTK.Platform
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public void RegisterForDisposal(IDisposable resource)
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{
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throw new NotImplementedException("Use the general GLContext class instead.");
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throw new NotImplementedException("Use the general GraphicsContext class instead.");
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}
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public void DisposeResources()
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{
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throw new NotImplementedException("Use the general GLContext class instead.");
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throw new NotImplementedException("Use the general GraphicsContext class instead.");
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}
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public IntPtr GetAddress(string function) { return IntPtr.Zero; }
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@ -42,8 +42,8 @@ namespace OpenTK.Platform.Windows
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static WinGLContext()
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{
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// Set the GetCurrentContext implementation.
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if (GLContext.GetCurrentContext == null)
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GLContext.GetCurrentContext = WinGLContext.GetCurrentContext;
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if (GraphicsContext.GetCurrentContext == null)
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GraphicsContext.GetCurrentContext = WinGLContext.GetCurrentContext;
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}
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public WinGLContext()
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@ -218,7 +218,7 @@ namespace OpenTK.Platform.Windows
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void IGLContextInternal.RegisterForDisposal(IDisposable resource)
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{
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throw new NotSupportedException("Use OpenTK.GLContext instead.");
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throw new NotSupportedException("Use OpenTK.GraphicsContext instead.");
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}
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#endregion
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@ -227,7 +227,7 @@ namespace OpenTK.Platform.Windows
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void IGLContextInternal.DisposeResources()
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{
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throw new NotSupportedException("Use OpenTK.GLContext instead.");
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throw new NotSupportedException("Use OpenTK.GraphicsContext instead.");
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}
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#endregion
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@ -367,7 +367,7 @@ namespace OpenTK.Platform.Windows
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Functions.SetWindowPos(this.Handle, WindowPlacementOptions.TOP, Left, Top, cp.Width, cp.Height, SetWindowPosFlags.SHOWWINDOW);
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//context = new GLContext(mode, window);
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//context = new GraphicsContext(mode, window);
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//context.CreateContext();
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context = new WinGLContext();
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@ -35,8 +35,8 @@ namespace OpenTK.Platform.X11
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static X11GLContext()
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{
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// Set the GetCurrentContext implementation.
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if (GLContext.GetCurrentContext == null)
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GLContext.GetCurrentContext = X11GLContext.GetCurrentContext;
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if (GraphicsContext.GetCurrentContext == null)
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GraphicsContext.GetCurrentContext = X11GLContext.GetCurrentContext;
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}
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/// <private />
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@ -302,12 +302,12 @@ namespace OpenTK.Platform.X11
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public void RegisterForDisposal(IDisposable resource)
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{
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throw new NotSupportedException("Use OpenTK.GLContext instead.");
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throw new NotSupportedException("Use OpenTK.GraphicsContext instead.");
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}
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public void DisposeResources()
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{
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throw new NotSupportedException("Use OpenTK.GLContext instead.");
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throw new NotSupportedException("Use OpenTK.GraphicsContext instead.");
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}
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public IEnumerable<DisplayMode> GetDisplayModes()
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@ -405,8 +405,8 @@ namespace OpenTK.Platform.X11
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glContext = new X11GLContext();
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(glContext as IGLContextCreationHack).SelectDisplayMode(mode, window);
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if (glContext == null)
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throw new ApplicationException("Could not create GLContext");
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Debug.Print("Created GLContext");
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throw new ApplicationException("Could not create GraphicsContext");
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Debug.Print("Created GraphicsContext");
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window.VisualInfo = ((X11.WindowInfo)((IGLContextInternal)glContext).Info).VisualInfo;
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//window.VisualInfo = Marshal.PtrToStructure(Glx.ChooseVisual(window.Display, window.Screen,
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