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[GL] Added missing ActiveUniformType.FloatMat3x2 token
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@ -2481,6 +2481,7 @@
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<use enum="VERSION_2_0" token="FLOAT_MAT4" />
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<use enum="VERSION_2_1" token="FLOAT_MAT2x3" />
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<use enum="VERSION_2_1" token="FLOAT_MAT2x4" />
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<use enum="VERSION_2_1" token="FLOAT_MAT3x2" />
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<use enum="VERSION_2_1" token="FLOAT_MAT3x4" />
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<use enum="VERSION_2_1" token="FLOAT_MAT4x2" />
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<use enum="VERSION_2_1" token="FLOAT_MAT4x3" />
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@ -434,6 +434,10 @@ namespace OpenTK.Graphics.OpenGL
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/// </summary>
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FloatMat2x4 = ((int)0x8B66) ,
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/// <summary>
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/// Original was GL_FLOAT_MAT3x2 = 0x8B67
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/// </summary>
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FloatMat3x2 = ((int)0x8B67) ,
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/// <summary>
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/// Original was GL_FLOAT_MAT3x4 = 0x8B68
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/// </summary>
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FloatMat3x4 = ((int)0x8B68) ,
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@ -414,6 +414,10 @@ namespace OpenTK.Graphics.OpenGL4
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/// </summary>
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FloatMat2x4 = ((int)0x8B66) ,
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/// <summary>
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/// Original was GL_FLOAT_MAT3x2 = 0x8B67
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/// </summary>
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FloatMat3x2 = ((int)0x8B67) ,
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/// <summary>
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/// Original was GL_FLOAT_MAT3x4 = 0x8B68
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/// </summary>
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FloatMat3x4 = ((int)0x8B68) ,
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