[GL] Added missing ActiveUniformType.FloatMat3x2 token

This commit is contained in:
thefiddler 2014-02-04 14:26:52 +01:00
parent 6856fe5e71
commit d8eda71a2c
3 changed files with 9 additions and 0 deletions

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@ -2481,6 +2481,7 @@
<use enum="VERSION_2_0" token="FLOAT_MAT4" /> <use enum="VERSION_2_0" token="FLOAT_MAT4" />
<use enum="VERSION_2_1" token="FLOAT_MAT2x3" /> <use enum="VERSION_2_1" token="FLOAT_MAT2x3" />
<use enum="VERSION_2_1" token="FLOAT_MAT2x4" /> <use enum="VERSION_2_1" token="FLOAT_MAT2x4" />
<use enum="VERSION_2_1" token="FLOAT_MAT3x2" />
<use enum="VERSION_2_1" token="FLOAT_MAT3x4" /> <use enum="VERSION_2_1" token="FLOAT_MAT3x4" />
<use enum="VERSION_2_1" token="FLOAT_MAT4x2" /> <use enum="VERSION_2_1" token="FLOAT_MAT4x2" />
<use enum="VERSION_2_1" token="FLOAT_MAT4x3" /> <use enum="VERSION_2_1" token="FLOAT_MAT4x3" />

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@ -434,6 +434,10 @@ namespace OpenTK.Graphics.OpenGL
/// </summary> /// </summary>
FloatMat2x4 = ((int)0x8B66) , FloatMat2x4 = ((int)0x8B66) ,
/// <summary> /// <summary>
/// Original was GL_FLOAT_MAT3x2 = 0x8B67
/// </summary>
FloatMat3x2 = ((int)0x8B67) ,
/// <summary>
/// Original was GL_FLOAT_MAT3x4 = 0x8B68 /// Original was GL_FLOAT_MAT3x4 = 0x8B68
/// </summary> /// </summary>
FloatMat3x4 = ((int)0x8B68) , FloatMat3x4 = ((int)0x8B68) ,

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@ -414,6 +414,10 @@ namespace OpenTK.Graphics.OpenGL4
/// </summary> /// </summary>
FloatMat2x4 = ((int)0x8B66) , FloatMat2x4 = ((int)0x8B66) ,
/// <summary> /// <summary>
/// Original was GL_FLOAT_MAT3x2 = 0x8B67
/// </summary>
FloatMat3x2 = ((int)0x8B67) ,
/// <summary>
/// Original was GL_FLOAT_MAT3x4 = 0x8B68 /// Original was GL_FLOAT_MAT3x4 = 0x8B68
/// </summary> /// </summary>
FloatMat3x4 = ((int)0x8B68) , FloatMat3x4 = ((int)0x8B68) ,