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https://github.com/Ryujinx/Opentk.git
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Use SDL2 event API for joystick devices
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022e5c845c
commit
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@ -92,6 +92,42 @@ namespace OpenTK.Platform.SDL2
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case EventType.MOUSEWHEEL:
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driver.mouse_driver.ProcessWheelEvent(ev.Wheel);
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break;
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case EventType.JOYDEVICEADDED:
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case EventType.JOYDEVICEREMOVED:
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driver.joystick_driver.ProcessJoystickEvent(ev.JoyDevice);
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break;
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case EventType.JOYAXISMOTION:
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driver.joystick_driver.ProcessJoystickEvent(ev.JoyAxis);
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break;
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case EventType.JOYBALLMOTION:
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driver.joystick_driver.ProcessJoystickEvent(ev.JoyBall);
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break;
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case EventType.JOYBUTTONDOWN:
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case EventType.JOYBUTTONUP:
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driver.joystick_driver.ProcessJoystickEvent(ev.JoyButton);
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break;
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case EventType.JOYHATMOTION:
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driver.joystick_driver.ProcessJoystickEvent(ev.JoyHat);
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break;
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case EventType.CONTROLLERDEVICEADDED:
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case EventType.CONTROLLERDEVICEREMOVED:
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driver.joystick_driver.ProcessControllerEvent(ev.ControllerDevice);
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break;
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case EventType.CONTROLLERAXISMOTION:
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driver.joystick_driver.ProcessControllerEvent(ev.ControllerAxis);
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break;
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case EventType.CONTROLLERBUTTONDOWN:
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case EventType.CONTROLLERBUTTONUP:
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driver.joystick_driver.ProcessControllerEvent(ev.ControllerButton);
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break;
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}
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}
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}
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@ -172,7 +208,7 @@ namespace OpenTK.Platform.SDL2
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{
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get
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{
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throw new NotImplementedException();
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return joystick_driver;
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}
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}
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@ -40,6 +40,7 @@ namespace OpenTK.Platform.SDL2
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public float RangeMultiplier { get { return 1.0f / 32768.0f; } }
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public int HatCount { get; set; }
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public int BallCount { get; set; }
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public bool IsConnected { get; set; }
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}
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readonly List<JoystickDevice> joysticks = new List<JoystickDevice>();
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@ -49,19 +50,11 @@ namespace OpenTK.Platform.SDL2
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public Sdl2JoystickDriver()
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{
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joysticks_readonly = joysticks.AsReadOnly();
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RefreshJoysticks();
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}
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#region Private Members
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void RefreshJoysticks()
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{
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joysticks.Clear();
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int count = SDL.NumJoysticks();
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for (int i = 0; i < count; i++)
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JoystickDevice<Sdl2JoystickDetails> OpenJoystick(int id)
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{
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JoystickDevice<Sdl2JoystickDetails> joystick = null;
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int num_axes = 0;
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@ -69,7 +62,7 @@ namespace OpenTK.Platform.SDL2
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int num_hats = 0;
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int num_balls = 0;
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IntPtr handle = SDL.JoystickOpen(i);
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IntPtr handle = SDL.JoystickOpen(id);
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if (handle != IntPtr.Zero)
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{
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num_axes = SDL.JoystickNumAxes(handle);
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@ -77,15 +70,162 @@ namespace OpenTK.Platform.SDL2
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num_hats = SDL.JoystickNumHats(handle);
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num_balls = SDL.JoystickNumBalls(handle);
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joystick = new JoystickDevice<Sdl2JoystickDetails>(i, num_axes, num_buttons);
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joystick = new JoystickDevice<Sdl2JoystickDetails>(id, num_axes, num_buttons);
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joystick.Description = SDL.JoystickName(handle);
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joystick.Details.Handle = handle;
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joystick.Details.HatCount = num_hats;
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joystick.Details.BallCount = num_balls;
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joysticks.Add(joystick);
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Debug.Print("[SDL2] Joystick device {0} opened successfully. ", id);
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Debug.Print("\t\t'{0}' has {1} axes, {2} buttons, {3} hats, {4} balls",
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joystick.Description, joystick.Axis.Count, joystick.Button.Count,
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joystick.Details.HatCount, joystick.Details.BallCount);
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}
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else
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{
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Debug.Print("[SDL2] Failed to open joystick device {0}", id);
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}
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return joystick;
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}
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bool IsJoystickValid(int id)
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{
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return id >= 0 && id < joysticks.Count;
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}
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#endregion
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#region Public Members
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public void ProcessJoystickEvent(JoyDeviceEvent ev)
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{
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int id = ev.Which;
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if (id < 0)
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{
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Debug.Print("[SDL2] Invalid joystick id {0} in {1}", id, ev.Type);
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return;
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}
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switch (ev.Type)
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{
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case EventType.JOYDEVICEADDED:
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{
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// Make sure we have enough space to store this instance
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if (joysticks.Count <= id)
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{
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joysticks.Capacity = OpenTK.MathHelper.NextPowerOfTwo(id);
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}
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IntPtr handle = SDL.JoystickOpen(id);
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if (handle != IntPtr.Zero)
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{
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JoystickDevice<Sdl2JoystickDetails> joystick = OpenJoystick(id);
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if (joysticks != null)
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{
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joystick.Details.IsConnected = true;
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joysticks[id] = joystick;
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}
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}
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}
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break;
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case EventType.JOYDEVICEREMOVED:
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{
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JoystickDevice<Sdl2JoystickDetails> joystick = (JoystickDevice<Sdl2JoystickDetails>)joysticks[id];
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joystick.Details.IsConnected = false;
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}
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break;
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}
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}
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public void ProcessJoystickEvent(JoyAxisEvent ev)
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{
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int id = ev.Which;
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if (IsJoystickValid(id))
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{
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JoystickDevice<Sdl2JoystickDetails> joystick = (JoystickDevice<Sdl2JoystickDetails>)joysticks[id];
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float value = ev.Value * joystick.Details.RangeMultiplier;
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joystick.SetAxis((JoystickAxis)ev.Axis, value);
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}
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else
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{
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Debug.Print("[SDL2] Invalid joystick id {0} in {1}", id, ev.Type);
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}
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}
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public void ProcessJoystickEvent(JoyBallEvent ev)
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{
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int id = ev.Which;
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if (IsJoystickValid(id))
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{
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JoystickDevice<Sdl2JoystickDetails> joystick = (JoystickDevice<Sdl2JoystickDetails>)joysticks[id];
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// Todo: does it make sense to support balls?
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}
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else
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{
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Debug.Print("[SDL2] Invalid joystick id {0} in {1}", id, ev.Type);
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}
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}
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public void ProcessJoystickEvent(JoyButtonEvent ev)
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{
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int id = ev.Which;
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if (IsJoystickValid(id))
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{
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JoystickDevice<Sdl2JoystickDetails> joystick = (JoystickDevice<Sdl2JoystickDetails>)joysticks[id];
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joystick.SetButton((JoystickButton)ev.Button, ev.State == State.Pressed);
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}
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else
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{
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Debug.Print("[SDL2] Invalid joystick id {0} in {1}", id, ev.Type);
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}
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}
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public void ProcessJoystickEvent(JoyHatEvent ev)
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{
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int id = ev.Which;
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if (IsJoystickValid(id))
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{
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JoystickDevice<Sdl2JoystickDetails> joystick = (JoystickDevice<Sdl2JoystickDetails>)joysticks[id];
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// Todo: map hat to an extra axis
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}
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else
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{
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Debug.Print("[SDL2] Invalid joystick id {0} in {1}", id, ev.Type);
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}
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}
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public void ProcessControllerEvent(ControllerDeviceEvent ev)
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{
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int id = ev.Which;
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switch (ev.Type)
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{
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case EventType.CONTROLLERDEVICEADDED:
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break;
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case EventType.CONTROLLERDEVICEREMOVED:
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break;
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case EventType.CONTROLLERDEVICEREMAPPED:
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break;
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}
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}
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public void ProcessControllerEvent(ControllerAxisEvent ev)
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{
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int id = ev.Which;
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}
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public void ProcessControllerEvent(ControllerButtonEvent ev)
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{
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int id = ev.Which;
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}
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#endregion
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@ -101,24 +241,7 @@ namespace OpenTK.Platform.SDL2
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public void Poll()
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{
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SDL.JoystickUpdate();
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foreach (var j in joysticks)
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{
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var joystick = (JoystickDevice<Sdl2JoystickDetails>)j;
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IntPtr handle = joystick.Details.Handle;
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for (int i = 0; i < joystick.Axis.Count; i++)
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{
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var axis = JoystickAxis.Axis0 + i;
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joystick.SetAxis(axis, SDL.JoystickGetAxis(handle, i) * joystick.Details.RangeMultiplier);
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}
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for (int i = 0; i < joystick.Button.Count; i++)
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{
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var button = JoystickButton.Button0 + i;
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joystick.SetButton(button, SDL.JoystickGetButton(handle, i) != 0);
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}
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}
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// Do nothing
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}
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#endregion
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