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[GL] Added missing [Rgba]16Snorm texture formats
See https://www.opengl.org/sdk/docs/man4/html/glTexImage2D.xhtml or the 4.4 spec, section 8.5, table "Sized internal color formats".
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@ -4009,6 +4009,10 @@
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<use enum="VERSION_3_1" token="RG8_SNORM" />
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<use enum="VERSION_3_1" token="RGB8_SNORM" />
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<use enum="VERSION_3_1" token="RGBA8_SNORM" />
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<use enum="VERSION_3_1" token="R16_SNORM" />
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<use enum="VERSION_3_1" token="RG16_SNORM" />
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<use enum="VERSION_3_1" token="RGB16_SNORM" />
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<use enum="VERSION_3_1" token="RGBA16_SNORM" />
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<use enum="VERSION_3_3" token="RGB10_A2UI" />
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<use enum="VERSION_4_3" token="COMPRESSED_RED_RGTC1" />
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<use enum="VERSION_4_3" token="COMPRESSED_RG_RGTC2" />
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@ -46667,6 +46667,22 @@ namespace OpenTK.Graphics.OpenGL
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/// </summary>
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Rgba8Snorm = ((int)0x8F97) ,
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/// <summary>
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/// Original was GL_R16_SNORM = 0x8F98
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/// </summary>
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R16Snorm = ((int)0x8F98) ,
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/// <summary>
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/// Original was GL_RG16_SNORM = 0x8F99
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/// </summary>
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Rg16Snorm = ((int)0x8F99) ,
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/// <summary>
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/// Original was GL_RGB16_SNORM = 0x8F9A
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/// </summary>
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Rgb16Snorm = ((int)0x8F9A) ,
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/// <summary>
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/// Original was GL_RGBA16_SNORM = 0x8F9B
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/// </summary>
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Rgba16Snorm = ((int)0x8F9B) ,
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/// <summary>
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/// Original was GL_RGB10_A2UI = 0x906F
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/// </summary>
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Rgb10A2ui = ((int)0x906F) ,
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@ -23633,6 +23633,22 @@ namespace OpenTK.Graphics.OpenGL4
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/// </summary>
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Rgba8Snorm = ((int)0x8F97) ,
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/// <summary>
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/// Original was GL_R16_SNORM = 0x8F98
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/// </summary>
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R16Snorm = ((int)0x8F98) ,
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/// <summary>
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/// Original was GL_RG16_SNORM = 0x8F99
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/// </summary>
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Rg16Snorm = ((int)0x8F99) ,
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/// <summary>
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/// Original was GL_RGB16_SNORM = 0x8F9A
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/// </summary>
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Rgb16Snorm = ((int)0x8F9A) ,
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/// <summary>
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/// Original was GL_RGBA16_SNORM = 0x8F9B
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/// </summary>
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Rgba16Snorm = ((int)0x8F9B) ,
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/// <summary>
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/// Original was GL_RGB10_A2UI = 0x906F
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/// </summary>
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Rgb10A2ui = ((int)0x906F) ,
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