mirror of
https://github.com/Ryujinx/Opentk.git
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Deleted obsolete examples.
This commit is contained in:
parent
fa395a5325
commit
de5df88e8c
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@ -1,183 +0,0 @@
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namespace Examples.Windowing
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{
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partial class W02_Multiple_GLControls
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{
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/// <summary>
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/// Required designer variable.
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/// </summary>
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private System.ComponentModel.IContainer components = null;
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/// <summary>
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/// Clean up any resources being used.
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/// </summary>
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/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
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protected override void Dispose(bool disposing)
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{
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if (disposing && (components != null))
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{
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components.Dispose();
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}
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base.Dispose(disposing);
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}
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#region Windows Form Designer generated code
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/// <summary>
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/// Required method for Designer support - do not modify
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/// the contents of this method with the code editor.
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/// </summary>
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private void InitializeComponent()
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{
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this.components = new System.ComponentModel.Container();
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this.panel1 = new System.Windows.Forms.Panel();
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this.timer1 = new System.Windows.Forms.Timer(this.components);
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this.panel2 = new System.Windows.Forms.Panel();
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this.create1 = new System.Windows.Forms.Button();
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this.dispose1 = new System.Windows.Forms.Button();
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this.groupBox1 = new System.Windows.Forms.GroupBox();
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this.groupBox2 = new System.Windows.Forms.GroupBox();
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this.create2 = new System.Windows.Forms.Button();
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this.dispose2 = new System.Windows.Forms.Button();
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this.label1 = new System.Windows.Forms.Label();
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this.groupBox1.SuspendLayout();
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this.groupBox2.SuspendLayout();
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this.SuspendLayout();
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//
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// panel1
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//
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this.panel1.Anchor = ((System.Windows.Forms.AnchorStyles)(((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Left)
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| System.Windows.Forms.AnchorStyles.Right)));
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this.panel1.Location = new System.Drawing.Point(12, 12);
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this.panel1.Name = "panel1";
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this.panel1.Size = new System.Drawing.Size(283, 131);
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this.panel1.TabIndex = 0;
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//
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// timer1
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//
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this.timer1.Interval = 40;
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this.timer1.Tick += new System.EventHandler(this.timer1_Tick);
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//
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// panel2
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//
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this.panel2.Anchor = ((System.Windows.Forms.AnchorStyles)((((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Bottom)
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| System.Windows.Forms.AnchorStyles.Left)
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| System.Windows.Forms.AnchorStyles.Right)));
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this.panel2.Location = new System.Drawing.Point(12, 149);
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this.panel2.Name = "panel2";
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this.panel2.Size = new System.Drawing.Size(283, 130);
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this.panel2.TabIndex = 0;
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//
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// create1
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//
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this.create1.Location = new System.Drawing.Point(6, 19);
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this.create1.Name = "create1";
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this.create1.Size = new System.Drawing.Size(63, 23);
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this.create1.TabIndex = 0;
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this.create1.Text = "Create";
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this.create1.UseVisualStyleBackColor = true;
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this.create1.Click += new System.EventHandler(this.create1_Click);
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//
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// dispose1
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//
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this.dispose1.Enabled = false;
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this.dispose1.Location = new System.Drawing.Point(6, 48);
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this.dispose1.Name = "dispose1";
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this.dispose1.Size = new System.Drawing.Size(63, 23);
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this.dispose1.TabIndex = 0;
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this.dispose1.Text = "Dispose";
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this.dispose1.UseVisualStyleBackColor = true;
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this.dispose1.Click += new System.EventHandler(this.dispose1_Click);
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//
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// groupBox1
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//
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this.groupBox1.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Right)));
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this.groupBox1.Controls.Add(this.create1);
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this.groupBox1.Controls.Add(this.dispose1);
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this.groupBox1.Location = new System.Drawing.Point(301, 12);
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this.groupBox1.Name = "groupBox1";
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this.groupBox1.Size = new System.Drawing.Size(75, 77);
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this.groupBox1.TabIndex = 1;
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this.groupBox1.TabStop = false;
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this.groupBox1.Text = "Context";
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//
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// groupBox2
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//
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this.groupBox2.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Right)));
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this.groupBox2.Controls.Add(this.create2);
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this.groupBox2.Controls.Add(this.dispose2);
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this.groupBox2.Location = new System.Drawing.Point(301, 149);
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this.groupBox2.Name = "groupBox2";
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this.groupBox2.Size = new System.Drawing.Size(75, 77);
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this.groupBox2.TabIndex = 2;
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this.groupBox2.TabStop = false;
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this.groupBox2.Text = "Context";
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//
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// create2
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//
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this.create2.Location = new System.Drawing.Point(6, 19);
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this.create2.Name = "create2";
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this.create2.Size = new System.Drawing.Size(63, 23);
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this.create2.TabIndex = 0;
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this.create2.Text = "Create";
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this.create2.UseVisualStyleBackColor = true;
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this.create2.Click += new System.EventHandler(this.create2_Click);
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//
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// dispose2
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//
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this.dispose2.Enabled = false;
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this.dispose2.Location = new System.Drawing.Point(6, 48);
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this.dispose2.Name = "dispose2";
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this.dispose2.Size = new System.Drawing.Size(63, 23);
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this.dispose2.TabIndex = 0;
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this.dispose2.Text = "Dispose";
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this.dispose2.UseVisualStyleBackColor = true;
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this.dispose2.Click += new System.EventHandler(this.dispose2_Click);
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//
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// label1
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//
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this.label1.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Left)));
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this.label1.AutoSize = true;
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this.label1.Location = new System.Drawing.Point(9, 287);
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this.label1.Name = "label1";
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this.label1.Size = new System.Drawing.Size(210, 13);
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this.label1.TabIndex = 3;
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this.label1.Text = "Press F1 to toggle FullScreen / Windowed.";
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//
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// Form1
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//
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this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
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this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
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this.ClientSize = new System.Drawing.Size(388, 310);
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this.Controls.Add(this.label1);
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this.Controls.Add(this.groupBox2);
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this.Controls.Add(this.groupBox1);
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this.Controls.Add(this.panel2);
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this.Controls.Add(this.panel1);
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this.KeyPreview = true;
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this.Name = "Form1";
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this.SizeGripStyle = System.Windows.Forms.SizeGripStyle.Show;
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this.Text = "Form1";
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this.KeyDown += new System.Windows.Forms.KeyEventHandler(this.Form1_KeyDown);
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this.Load += new System.EventHandler(this.Form1_Load);
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this.groupBox1.ResumeLayout(false);
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this.groupBox2.ResumeLayout(false);
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this.ResumeLayout(false);
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this.PerformLayout();
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}
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#endregion
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private System.Windows.Forms.Panel panel1;
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private System.Windows.Forms.Timer timer1;
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private System.Windows.Forms.Panel panel2;
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private System.Windows.Forms.Button create1;
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private System.Windows.Forms.Button dispose1;
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private System.Windows.Forms.GroupBox groupBox1;
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private System.Windows.Forms.GroupBox groupBox2;
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private System.Windows.Forms.Button create2;
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private System.Windows.Forms.Button dispose2;
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private System.Windows.Forms.Label label1;
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}
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}
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@ -1,270 +0,0 @@
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#region --- License ---
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/* Copyright (c) 2006, 2007 Stefanos Apostolopoulos
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* See license.txt for license info
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*/
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#endregion
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#region --- Using Directives ---
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using System;
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using System.Collections.Generic;
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using System.ComponentModel;
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using System.Drawing;
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using System.Text;
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using System.Windows.Forms;
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using OpenTK.OpenGL;
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using Enums = OpenTK.OpenGL.GL.Enums;
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using OpenTK;
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using OpenTK.Platform;
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#endregion
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namespace Examples.Windowing
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{
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public partial class W02_Multiple_GLControls : Form
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{
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OpenTK.GLControl glWindow1, glWindow2;
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public W02_Multiple_GLControls()
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{
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InitializeComponent();
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timer1.Enabled = true;
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throw new NotImplementedException();
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}
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protected override void OnClosed(EventArgs e)
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{
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base.OnClosed(e);
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if (glWindow1 != null)
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glWindow1.Dispose();
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if (glWindow2 != null)
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glWindow2.Dispose();
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}
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static float angle;
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#region Load event handler
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protected override void OnLoad(EventArgs e)
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{
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base.OnLoad(e);
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OnResize(e);
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}
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#endregion
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int count;
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private void timer1_Tick(object sender, EventArgs e)
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{
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PaintGLScene();
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count++;
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if (count == 20)
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create1_Click(null, EventArgs.Empty);
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if (glWindow1 == null)
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return;
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//if (count == 60)
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// ToggleFullScreen();
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if (glWindow1.Fullscreen)
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{
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this.Location = new Point(this.Location.X + (int)(Math.Sin(count / (5 * Math.PI)) * 3),
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this.Location.Y);
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}
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}
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protected override void OnPaint(PaintEventArgs e)
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{
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base.OnPaint(e);
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PaintGLScene();
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}
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private void PaintGLScene()
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{
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RenderToContext(glWindow1, 0);
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RenderToContext(glWindow2, 45);
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}
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private void RenderToContext(OpenTK.GLControl glWindow, float angle_add)
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{
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glWindow.Context.MakeCurrent();
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GL.ClearColor(0.1f, 0.1f, 0.5f, 0.0f);
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GL.Enable(Enums.EnableCap.DEPTH_TEST);
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GL.Viewport(0, 0, glWindow.Width, glWindow.Height);
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double ratio = 0.0;
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ratio = glWindow.Width / (double)glWindow.Height;
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GL.MatrixMode(Enums.MatrixMode.PROJECTION);
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GL.LoadIdentity();
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Glu.Perspective(45.0, ratio, 1.0, 64.0);
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GL.MatrixMode(Enums.MatrixMode.MODELVIEW);
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GL.LoadIdentity();
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Glu.LookAt(
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0.0, 5.0, 5.0,
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0.0, 0.0, 0.0,
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0.0, 1.0, 0.0
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);
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GL.Rotate(angle + angle_add, 0.0f, 1.0f, 0.0f);
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angle += 0.5f;
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GL.Clear(Enums.ClearBufferMask.COLOR_BUFFER_BIT | Enums.ClearBufferMask.DEPTH_BUFFER_BIT);
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DrawCube();
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glWindow.Context.SwapBuffers();
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}
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#region KeyDown event handler
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protected override void OnKeyDown(KeyEventArgs e)
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{
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base.OnKeyDown(e);
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switch (e.KeyData)
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{
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case Keys.Escape:
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Application.Exit();
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break;
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case Keys.F1:
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//this.SetResolution(this.Width, this.Height, this.ColorDepth, !this.Fullscreen);
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break;
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}
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}
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#endregion
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#region DrawCube
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public void DrawCube()
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{
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GL.Begin(Enums.BeginMode.QUADS);
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GL.Color3(1, 0, 0);
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GL.Vertex3(-1.0f, -1.0f, -1.0f);
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GL.Vertex3(-1.0f, 1.0f, -1.0f);
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GL.Vertex3(1.0f, 1.0f, -1.0f);
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GL.Vertex3(1.0f, -1.0f, -1.0f);
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GL.Color3(1, 1, 0);
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GL.Vertex3(-1.0f, -1.0f, -1.0f);
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GL.Vertex3(1.0f, -1.0f, -1.0f);
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GL.Vertex3(1.0f, -1.0f, 1.0f);
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GL.Vertex3(-1.0f, -1.0f, 1.0f);
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GL.Color3(1, 0, 1);
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GL.Vertex3(-1.0f, -1.0f, -1.0f);
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GL.Vertex3(-1.0f, -1.0f, 1.0f);
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GL.Vertex3(-1.0f, 1.0f, 1.0f);
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GL.Vertex3(-1.0f, 1.0f, -1.0f);
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GL.Color3(0, 1, 0);
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GL.Vertex3(-1.0f, -1.0f, 1.0f);
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GL.Vertex3(1.0f, -1.0f, 1.0f);
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GL.Vertex3(1.0f, 1.0f, 1.0f);
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GL.Vertex3(-1.0f, 1.0f, 1.0f);
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GL.Color3(0, 0, 1);
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GL.Vertex3(-1.0f, 1.0f, -1.0f);
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GL.Vertex3(-1.0f, 1.0f, 1.0f);
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GL.Vertex3(1.0f, 1.0f, 1.0f);
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GL.Vertex3(1.0f, 1.0f, -1.0f);
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GL.Color3(0, 1, 1);
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GL.Vertex3(1.0f, -1.0f, -1.0f);
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GL.Vertex3(1.0f, 1.0f, -1.0f);
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GL.Vertex3(1.0f, 1.0f, 1.0f);
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GL.Vertex3(1.0f, -1.0f, 1.0f);
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GL.End();
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}
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#endregion
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private void create1_Click(object sender, EventArgs e)
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{
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glWindow1 = new OpenTK.GLControl();
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create1.Enabled = false;
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dispose1.Enabled = true;
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Text =
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GL.GetString(Enums.StringName.VENDOR) + " " +
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GL.GetString(Enums.StringName.RENDERER) + " " +
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GL.GetString(Enums.StringName.VERSION);
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}
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private void create2_Click(object sender, EventArgs e)
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{
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//glWindow2 = GLContext.Create(panel2, new OpenTK.OpenGL.ColorDepth(8, 8, 8, 8), 8, 0);
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glWindow2 = new GLControl(
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new DisplayMode(0, 0, new ColorMode(32), 16, 0, 0, 2, false, false, false, 0.0f));
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create2.Enabled = false;
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dispose2.Enabled = true;
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}
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private void dispose1_Click(object sender, EventArgs e)
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{
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glWindow1.Dispose();
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glWindow1 = null;
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panel1.Invalidate();
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create1.Enabled = true;
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dispose1.Enabled = false;
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}
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private void dispose2_Click(object sender, EventArgs e)
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{
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glWindow2.Dispose();
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glWindow2 = null;
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panel2.Invalidate();
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create2.Enabled = true;
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dispose2.Enabled = false;
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}
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private void Form1_Load(object sender, EventArgs e)
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{
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this.BringToFront();
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}
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private void Form1_KeyDown(object sender, KeyEventArgs e)
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{
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if (glWindow1 == null)
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return;
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if (e.KeyCode == Keys.F1)
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{
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ToggleFullScreen();
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}
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}
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private void ToggleFullScreen()
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{
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glWindow1.Fullscreen = !glWindow1.Fullscreen;
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/*
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if (glWindow1.Fullscreen)
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glWindow1.SetWindowed();
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else
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{
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glWindow1.SetFullScreen(640, 480, new OpenTK.OpenGL.ColorDepth(8, 8, 8, 8));
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}
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*/
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}
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}
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}
|
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@ -1,123 +0,0 @@
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<?xml version="1.0" encoding="utf-8"?>
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<root>
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<!--
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||||
Microsoft ResX Schema
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" use="required" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<metadata name="timer1.TrayLocation" type="System.Drawing.Point, System.Drawing, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a">
|
||||
<value>17, 17</value>
|
||||
</metadata>
|
||||
</root>
|
|
@ -1,60 +0,0 @@
|
|||
namespace Examples.Windowing
|
||||
{
|
||||
partial class W01_DisplayModesForm
|
||||
{
|
||||
/// <summary>
|
||||
/// Required designer variable.
|
||||
/// </summary>
|
||||
private System.ComponentModel.IContainer components = null;
|
||||
|
||||
/// <summary>
|
||||
/// Clean up any resources being used.
|
||||
/// </summary>
|
||||
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
|
||||
protected override void Dispose(bool disposing)
|
||||
{
|
||||
if (disposing && (components != null))
|
||||
{
|
||||
components.Dispose();
|
||||
}
|
||||
base.Dispose(disposing);
|
||||
}
|
||||
|
||||
#region Windows Form Designer generated code
|
||||
|
||||
/// <summary>
|
||||
/// Required method for Designer support - do not modify
|
||||
/// the contents of this method with the code editor.
|
||||
/// </summary>
|
||||
private void InitializeComponent()
|
||||
{
|
||||
this.listBox1 = new System.Windows.Forms.ListBox();
|
||||
this.SuspendLayout();
|
||||
//
|
||||
// listBox1
|
||||
//
|
||||
this.listBox1.Dock = System.Windows.Forms.DockStyle.Fill;
|
||||
this.listBox1.FormattingEnabled = true;
|
||||
this.listBox1.Location = new System.Drawing.Point(0, 0);
|
||||
this.listBox1.Name = "listBox1";
|
||||
this.listBox1.Size = new System.Drawing.Size(292, 264);
|
||||
this.listBox1.TabIndex = 0;
|
||||
//
|
||||
// DisplayModes
|
||||
//
|
||||
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
|
||||
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
|
||||
this.ClientSize = new System.Drawing.Size(292, 266);
|
||||
this.Controls.Add(this.listBox1);
|
||||
this.Name = "DisplayModes";
|
||||
this.Text = "Query Display Modes";
|
||||
this.ResumeLayout(false);
|
||||
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
private System.Windows.Forms.ListBox listBox1;
|
||||
}
|
||||
}
|
||||
|
|
@ -1,38 +0,0 @@
|
|||
#region --- License ---
|
||||
/* Copyright (c) 2006, 2007 Stefanos Apostolopoulos
|
||||
* See license.txt for license info
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.ComponentModel;
|
||||
using System.Drawing;
|
||||
using System.Text;
|
||||
using System.Windows.Forms;
|
||||
|
||||
using OpenTK;
|
||||
using OpenTK.Platform;
|
||||
|
||||
namespace Examples.Windowing
|
||||
{
|
||||
public partial class W01_DisplayModesForm : Form
|
||||
{
|
||||
OpenTK.Platform.IGLControl glWindow;
|
||||
|
||||
public W01_DisplayModesForm()
|
||||
{
|
||||
InitializeComponent();
|
||||
|
||||
glWindow = new GLControl();
|
||||
|
||||
IEnumerable<DisplayMode> modes = glWindow.Context.GetDisplayModes();
|
||||
|
||||
foreach (DisplayMode m in modes)
|
||||
{
|
||||
listBox1.Items.Add(m);
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1,120 +0,0 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" use="required" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
</root>
|
|
@ -1,17 +0,0 @@
|
|||
#region --- License ---
|
||||
/* Copyright (c) 2006, 2007 Stefanos Apostolopoulos
|
||||
* See license.txt for license info
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Windows.Forms;
|
||||
|
||||
namespace QueryDisplayModes
|
||||
{
|
||||
static class Program
|
||||
{
|
||||
|
||||
}
|
||||
}
|
Loading…
Reference in a new issue