Deleted obsolete examples.

This commit is contained in:
the_fiddler 2007-09-30 14:11:46 +00:00
parent fa395a5325
commit de5df88e8c
7 changed files with 0 additions and 811 deletions

View file

@ -1,183 +0,0 @@
namespace Examples.Windowing
{
partial class W02_Multiple_GLControls
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
this.components = new System.ComponentModel.Container();
this.panel1 = new System.Windows.Forms.Panel();
this.timer1 = new System.Windows.Forms.Timer(this.components);
this.panel2 = new System.Windows.Forms.Panel();
this.create1 = new System.Windows.Forms.Button();
this.dispose1 = new System.Windows.Forms.Button();
this.groupBox1 = new System.Windows.Forms.GroupBox();
this.groupBox2 = new System.Windows.Forms.GroupBox();
this.create2 = new System.Windows.Forms.Button();
this.dispose2 = new System.Windows.Forms.Button();
this.label1 = new System.Windows.Forms.Label();
this.groupBox1.SuspendLayout();
this.groupBox2.SuspendLayout();
this.SuspendLayout();
//
// panel1
//
this.panel1.Anchor = ((System.Windows.Forms.AnchorStyles)(((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Left)
| System.Windows.Forms.AnchorStyles.Right)));
this.panel1.Location = new System.Drawing.Point(12, 12);
this.panel1.Name = "panel1";
this.panel1.Size = new System.Drawing.Size(283, 131);
this.panel1.TabIndex = 0;
//
// timer1
//
this.timer1.Interval = 40;
this.timer1.Tick += new System.EventHandler(this.timer1_Tick);
//
// panel2
//
this.panel2.Anchor = ((System.Windows.Forms.AnchorStyles)((((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Bottom)
| System.Windows.Forms.AnchorStyles.Left)
| System.Windows.Forms.AnchorStyles.Right)));
this.panel2.Location = new System.Drawing.Point(12, 149);
this.panel2.Name = "panel2";
this.panel2.Size = new System.Drawing.Size(283, 130);
this.panel2.TabIndex = 0;
//
// create1
//
this.create1.Location = new System.Drawing.Point(6, 19);
this.create1.Name = "create1";
this.create1.Size = new System.Drawing.Size(63, 23);
this.create1.TabIndex = 0;
this.create1.Text = "Create";
this.create1.UseVisualStyleBackColor = true;
this.create1.Click += new System.EventHandler(this.create1_Click);
//
// dispose1
//
this.dispose1.Enabled = false;
this.dispose1.Location = new System.Drawing.Point(6, 48);
this.dispose1.Name = "dispose1";
this.dispose1.Size = new System.Drawing.Size(63, 23);
this.dispose1.TabIndex = 0;
this.dispose1.Text = "Dispose";
this.dispose1.UseVisualStyleBackColor = true;
this.dispose1.Click += new System.EventHandler(this.dispose1_Click);
//
// groupBox1
//
this.groupBox1.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Right)));
this.groupBox1.Controls.Add(this.create1);
this.groupBox1.Controls.Add(this.dispose1);
this.groupBox1.Location = new System.Drawing.Point(301, 12);
this.groupBox1.Name = "groupBox1";
this.groupBox1.Size = new System.Drawing.Size(75, 77);
this.groupBox1.TabIndex = 1;
this.groupBox1.TabStop = false;
this.groupBox1.Text = "Context";
//
// groupBox2
//
this.groupBox2.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Right)));
this.groupBox2.Controls.Add(this.create2);
this.groupBox2.Controls.Add(this.dispose2);
this.groupBox2.Location = new System.Drawing.Point(301, 149);
this.groupBox2.Name = "groupBox2";
this.groupBox2.Size = new System.Drawing.Size(75, 77);
this.groupBox2.TabIndex = 2;
this.groupBox2.TabStop = false;
this.groupBox2.Text = "Context";
//
// create2
//
this.create2.Location = new System.Drawing.Point(6, 19);
this.create2.Name = "create2";
this.create2.Size = new System.Drawing.Size(63, 23);
this.create2.TabIndex = 0;
this.create2.Text = "Create";
this.create2.UseVisualStyleBackColor = true;
this.create2.Click += new System.EventHandler(this.create2_Click);
//
// dispose2
//
this.dispose2.Enabled = false;
this.dispose2.Location = new System.Drawing.Point(6, 48);
this.dispose2.Name = "dispose2";
this.dispose2.Size = new System.Drawing.Size(63, 23);
this.dispose2.TabIndex = 0;
this.dispose2.Text = "Dispose";
this.dispose2.UseVisualStyleBackColor = true;
this.dispose2.Click += new System.EventHandler(this.dispose2_Click);
//
// label1
//
this.label1.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Left)));
this.label1.AutoSize = true;
this.label1.Location = new System.Drawing.Point(9, 287);
this.label1.Name = "label1";
this.label1.Size = new System.Drawing.Size(210, 13);
this.label1.TabIndex = 3;
this.label1.Text = "Press F1 to toggle FullScreen / Windowed.";
//
// Form1
//
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.ClientSize = new System.Drawing.Size(388, 310);
this.Controls.Add(this.label1);
this.Controls.Add(this.groupBox2);
this.Controls.Add(this.groupBox1);
this.Controls.Add(this.panel2);
this.Controls.Add(this.panel1);
this.KeyPreview = true;
this.Name = "Form1";
this.SizeGripStyle = System.Windows.Forms.SizeGripStyle.Show;
this.Text = "Form1";
this.KeyDown += new System.Windows.Forms.KeyEventHandler(this.Form1_KeyDown);
this.Load += new System.EventHandler(this.Form1_Load);
this.groupBox1.ResumeLayout(false);
this.groupBox2.ResumeLayout(false);
this.ResumeLayout(false);
this.PerformLayout();
}
#endregion
private System.Windows.Forms.Panel panel1;
private System.Windows.Forms.Timer timer1;
private System.Windows.Forms.Panel panel2;
private System.Windows.Forms.Button create1;
private System.Windows.Forms.Button dispose1;
private System.Windows.Forms.GroupBox groupBox1;
private System.Windows.Forms.GroupBox groupBox2;
private System.Windows.Forms.Button create2;
private System.Windows.Forms.Button dispose2;
private System.Windows.Forms.Label label1;
}
}

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@ -1,270 +0,0 @@
#region --- License ---
/* Copyright (c) 2006, 2007 Stefanos Apostolopoulos
* See license.txt for license info
*/
#endregion
#region --- Using Directives ---
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Drawing;
using System.Text;
using System.Windows.Forms;
using OpenTK.OpenGL;
using Enums = OpenTK.OpenGL.GL.Enums;
using OpenTK;
using OpenTK.Platform;
#endregion
namespace Examples.Windowing
{
public partial class W02_Multiple_GLControls : Form
{
OpenTK.GLControl glWindow1, glWindow2;
public W02_Multiple_GLControls()
{
InitializeComponent();
timer1.Enabled = true;
throw new NotImplementedException();
}
protected override void OnClosed(EventArgs e)
{
base.OnClosed(e);
if (glWindow1 != null)
glWindow1.Dispose();
if (glWindow2 != null)
glWindow2.Dispose();
}
static float angle;
#region Load event handler
protected override void OnLoad(EventArgs e)
{
base.OnLoad(e);
OnResize(e);
}
#endregion
int count;
private void timer1_Tick(object sender, EventArgs e)
{
PaintGLScene();
count++;
if (count == 20)
create1_Click(null, EventArgs.Empty);
if (glWindow1 == null)
return;
//if (count == 60)
// ToggleFullScreen();
if (glWindow1.Fullscreen)
{
this.Location = new Point(this.Location.X + (int)(Math.Sin(count / (5 * Math.PI)) * 3),
this.Location.Y);
}
}
protected override void OnPaint(PaintEventArgs e)
{
base.OnPaint(e);
PaintGLScene();
}
private void PaintGLScene()
{
RenderToContext(glWindow1, 0);
RenderToContext(glWindow2, 45);
}
private void RenderToContext(OpenTK.GLControl glWindow, float angle_add)
{
glWindow.Context.MakeCurrent();
GL.ClearColor(0.1f, 0.1f, 0.5f, 0.0f);
GL.Enable(Enums.EnableCap.DEPTH_TEST);
GL.Viewport(0, 0, glWindow.Width, glWindow.Height);
double ratio = 0.0;
ratio = glWindow.Width / (double)glWindow.Height;
GL.MatrixMode(Enums.MatrixMode.PROJECTION);
GL.LoadIdentity();
Glu.Perspective(45.0, ratio, 1.0, 64.0);
GL.MatrixMode(Enums.MatrixMode.MODELVIEW);
GL.LoadIdentity();
Glu.LookAt(
0.0, 5.0, 5.0,
0.0, 0.0, 0.0,
0.0, 1.0, 0.0
);
GL.Rotate(angle + angle_add, 0.0f, 1.0f, 0.0f);
angle += 0.5f;
GL.Clear(Enums.ClearBufferMask.COLOR_BUFFER_BIT | Enums.ClearBufferMask.DEPTH_BUFFER_BIT);
DrawCube();
glWindow.Context.SwapBuffers();
}
#region KeyDown event handler
protected override void OnKeyDown(KeyEventArgs e)
{
base.OnKeyDown(e);
switch (e.KeyData)
{
case Keys.Escape:
Application.Exit();
break;
case Keys.F1:
//this.SetResolution(this.Width, this.Height, this.ColorDepth, !this.Fullscreen);
break;
}
}
#endregion
#region DrawCube
public void DrawCube()
{
GL.Begin(Enums.BeginMode.QUADS);
GL.Color3(1, 0, 0);
GL.Vertex3(-1.0f, -1.0f, -1.0f);
GL.Vertex3(-1.0f, 1.0f, -1.0f);
GL.Vertex3(1.0f, 1.0f, -1.0f);
GL.Vertex3(1.0f, -1.0f, -1.0f);
GL.Color3(1, 1, 0);
GL.Vertex3(-1.0f, -1.0f, -1.0f);
GL.Vertex3(1.0f, -1.0f, -1.0f);
GL.Vertex3(1.0f, -1.0f, 1.0f);
GL.Vertex3(-1.0f, -1.0f, 1.0f);
GL.Color3(1, 0, 1);
GL.Vertex3(-1.0f, -1.0f, -1.0f);
GL.Vertex3(-1.0f, -1.0f, 1.0f);
GL.Vertex3(-1.0f, 1.0f, 1.0f);
GL.Vertex3(-1.0f, 1.0f, -1.0f);
GL.Color3(0, 1, 0);
GL.Vertex3(-1.0f, -1.0f, 1.0f);
GL.Vertex3(1.0f, -1.0f, 1.0f);
GL.Vertex3(1.0f, 1.0f, 1.0f);
GL.Vertex3(-1.0f, 1.0f, 1.0f);
GL.Color3(0, 0, 1);
GL.Vertex3(-1.0f, 1.0f, -1.0f);
GL.Vertex3(-1.0f, 1.0f, 1.0f);
GL.Vertex3(1.0f, 1.0f, 1.0f);
GL.Vertex3(1.0f, 1.0f, -1.0f);
GL.Color3(0, 1, 1);
GL.Vertex3(1.0f, -1.0f, -1.0f);
GL.Vertex3(1.0f, 1.0f, -1.0f);
GL.Vertex3(1.0f, 1.0f, 1.0f);
GL.Vertex3(1.0f, -1.0f, 1.0f);
GL.End();
}
#endregion
private void create1_Click(object sender, EventArgs e)
{
glWindow1 = new OpenTK.GLControl();
create1.Enabled = false;
dispose1.Enabled = true;
Text =
GL.GetString(Enums.StringName.VENDOR) + " " +
GL.GetString(Enums.StringName.RENDERER) + " " +
GL.GetString(Enums.StringName.VERSION);
}
private void create2_Click(object sender, EventArgs e)
{
//glWindow2 = GLContext.Create(panel2, new OpenTK.OpenGL.ColorDepth(8, 8, 8, 8), 8, 0);
glWindow2 = new GLControl(
new DisplayMode(0, 0, new ColorMode(32), 16, 0, 0, 2, false, false, false, 0.0f));
create2.Enabled = false;
dispose2.Enabled = true;
}
private void dispose1_Click(object sender, EventArgs e)
{
glWindow1.Dispose();
glWindow1 = null;
panel1.Invalidate();
create1.Enabled = true;
dispose1.Enabled = false;
}
private void dispose2_Click(object sender, EventArgs e)
{
glWindow2.Dispose();
glWindow2 = null;
panel2.Invalidate();
create2.Enabled = true;
dispose2.Enabled = false;
}
private void Form1_Load(object sender, EventArgs e)
{
this.BringToFront();
}
private void Form1_KeyDown(object sender, KeyEventArgs e)
{
if (glWindow1 == null)
return;
if (e.KeyCode == Keys.F1)
{
ToggleFullScreen();
}
}
private void ToggleFullScreen()
{
glWindow1.Fullscreen = !glWindow1.Fullscreen;
/*
if (glWindow1.Fullscreen)
glWindow1.SetWindowed();
else
{
glWindow1.SetFullScreen(640, 480, new OpenTK.OpenGL.ColorDepth(8, 8, 8, 8));
}
*/
}
}
}

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@ -1,123 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<metadata name="timer1.TrayLocation" type="System.Drawing.Point, System.Drawing, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a">
<value>17, 17</value>
</metadata>
</root>

View file

@ -1,60 +0,0 @@
namespace Examples.Windowing
{
partial class W01_DisplayModesForm
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
this.listBox1 = new System.Windows.Forms.ListBox();
this.SuspendLayout();
//
// listBox1
//
this.listBox1.Dock = System.Windows.Forms.DockStyle.Fill;
this.listBox1.FormattingEnabled = true;
this.listBox1.Location = new System.Drawing.Point(0, 0);
this.listBox1.Name = "listBox1";
this.listBox1.Size = new System.Drawing.Size(292, 264);
this.listBox1.TabIndex = 0;
//
// DisplayModes
//
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.ClientSize = new System.Drawing.Size(292, 266);
this.Controls.Add(this.listBox1);
this.Name = "DisplayModes";
this.Text = "Query Display Modes";
this.ResumeLayout(false);
}
#endregion
private System.Windows.Forms.ListBox listBox1;
}
}

View file

@ -1,38 +0,0 @@
#region --- License ---
/* Copyright (c) 2006, 2007 Stefanos Apostolopoulos
* See license.txt for license info
*/
#endregion
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Drawing;
using System.Text;
using System.Windows.Forms;
using OpenTK;
using OpenTK.Platform;
namespace Examples.Windowing
{
public partial class W01_DisplayModesForm : Form
{
OpenTK.Platform.IGLControl glWindow;
public W01_DisplayModesForm()
{
InitializeComponent();
glWindow = new GLControl();
IEnumerable<DisplayMode> modes = glWindow.Context.GetDisplayModes();
foreach (DisplayMode m in modes)
{
listBox1.Items.Add(m);
}
}
}
}

View file

@ -1,120 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
</root>

View file

@ -1,17 +0,0 @@
#region --- License ---
/* Copyright (c) 2006, 2007 Stefanos Apostolopoulos
* See license.txt for license info
*/
#endregion
using System;
using System.Collections.Generic;
using System.Windows.Forms;
namespace QueryDisplayModes
{
static class Program
{
}
}