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Removed System.Drawing dependency from QuickStart.
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parent
4af10e6c68
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@ -34,7 +34,6 @@
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</Configuration>
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</Configuration>
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<Reference name="System"/>
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<Reference name="System"/>
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<Reference name="System.Drawing"/>
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<Reference name="OpenTK" localCopy="true"/>
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<Reference name="OpenTK" localCopy="true"/>
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<Files>
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<Files>
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@ -1,5 +1,6 @@
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// Released to the public domain. Use, modify and relicense at will.
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using System;
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using System;
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using System.Drawing;
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using OpenTK;
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using OpenTK;
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using OpenTK.Graphics;
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using OpenTK.Graphics;
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@ -25,7 +26,7 @@ namespace StarterKit
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{
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{
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base.OnLoad(e);
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base.OnLoad(e);
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GL.ClearColor(System.Drawing.Color.MidnightBlue);
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GL.ClearColor(0.1f, 0.2f, 0.5f, 0.0f);
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GL.Enable(EnableCap.DepthTest);
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GL.Enable(EnableCap.DepthTest);
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}
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}
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@ -39,7 +40,7 @@ namespace StarterKit
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{
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{
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base.OnResize(e);
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base.OnResize(e);
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GL.Viewport(ClientRectangle);
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GL.Viewport(ClientRectangle.X, ClientRectangle.Y, ClientRectangle.Width, ClientRectangle.Height);
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Matrix4 projection = Matrix4.CreatePerspectiveFieldOfView((float)Math.PI / 4, Width / (float)Height, 1.0f, 64.0f);
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Matrix4 projection = Matrix4.CreatePerspectiveFieldOfView((float)Math.PI / 4, Width / (float)Height, 1.0f, 64.0f);
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GL.MatrixMode(MatrixMode.Projection);
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GL.MatrixMode(MatrixMode.Projection);
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@ -74,9 +75,9 @@ namespace StarterKit
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GL.Begin(BeginMode.Triangles);
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GL.Begin(BeginMode.Triangles);
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GL.Color3(Color.Yellow); GL.Vertex3(-1.0f, -1.0f, 4.0f);
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GL.Color3(1.0f, 1.0f, 0.0f); GL.Vertex3(-1.0f, -1.0f, 4.0f);
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GL.Color3(Color.Red); GL.Vertex3(1.0f, -1.0f, 4.0f);
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GL.Color3(1.0f, 0.0f, 0.0f); GL.Vertex3(1.0f, -1.0f, 4.0f);
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GL.Color3(Color.LightCyan); GL.Vertex3(0.0f, 1.0f, 4.0f);
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GL.Color3(0.2f, 0.9f, 1.0f); GL.Vertex3(0.0f, 1.0f, 4.0f);
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GL.End();
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GL.End();
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