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Merge pull request #624 from Nihlus/cocoa-machport-leak-fix
Fix leaking Cocoa Machports on macOS
This commit is contained in:
commit
e331a6d5ca
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@ -137,6 +137,7 @@
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<Compile Include="Platform\Egl\EglUnixContext.cs" />
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<Compile Include="Platform\Egl\EglWinContext.cs" />
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<Compile Include="Platform\Egl\EglAnglePlatformFactory.cs" />
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<Compile Include="Platform\MacOS\Cocoa\NSAutoreleasePool.cs" />
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<Compile Include="Platform\MappedGamePadDriver.cs" />
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<Compile Include="Platform\Windows\Bindings\HidProtocol.cs" />
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<Compile Include="Platform\Windows\WinInputBase.cs" />
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34
src/OpenTK/Platform/MacOS/Cocoa/NSAutoreleasePool.cs
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34
src/OpenTK/Platform/MacOS/Cocoa/NSAutoreleasePool.cs
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@ -0,0 +1,34 @@
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using System;
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namespace OpenTK.Platform.MacOS
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{
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/// <summary>
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/// The <see cref="NSAutoreleasePool"/> class is a wrapper around the native objective-C NSAutoreleasePool.
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/// In particular, this construct mimics the usage of an @autorelease block and can be used in much the same way,
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/// only with a C# using block instead.
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/// </summary>
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public sealed class NSAutoreleasePool : IDisposable
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{
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private readonly IntPtr _autoreleasePool;
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/// <summary>
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/// Allocates and initializes a new <see cref="NSAutoreleasePool"/>.
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/// </summary>
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public NSAutoreleasePool()
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{
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var uninitializedPool = Cocoa.SendIntPtr(Class.NSAutoreleasePool, Selector.Alloc);
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_autoreleasePool = Cocoa.SendIntPtr(uninitializedPool, Selector.Init);
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}
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/// <summary>
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/// Disposes of the <see cref="NSAutoreleasePool"/> instance, draining it.
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/// </summary>
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public void Dispose()
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{
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if (_autoreleasePool != IntPtr.Zero)
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{
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Cocoa.SendVoid(_autoreleasePool, Selector.Get("drain"));
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}
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}
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}
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}
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@ -345,12 +345,16 @@ namespace OpenTK
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return;
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}
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if (IsCurrent)
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using (var pool = new NSAutoreleasePool())
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{
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Cocoa.SendVoid(NSOpenGLContext, Selector.Get("clearCurrentContext"));
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if (IsCurrent)
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{
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Cocoa.SendVoid(NSOpenGLContext, Selector.Get("clearCurrentContext"));
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}
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Cocoa.SendVoid(Handle.Handle, Selector.Get("clearDrawable"));
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Cocoa.SendVoid(Handle.Handle, Selector.Get("release"));
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}
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Cocoa.SendVoid(Handle.Handle, Selector.Get("clearDrawable"));
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Cocoa.SendVoid(Handle.Handle, Selector.Get("release"));
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Handle = ContextHandle.Zero;
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@ -137,6 +137,7 @@ namespace OpenTK.Platform.MacOS
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}
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private CocoaWindowInfo windowInfo;
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private IntPtr windowClass;
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private IntPtr trackingArea;
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private IntPtr current_icon_handle;
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