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X11/GameWindow context creation should be fixed.
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@ -420,10 +420,9 @@ namespace OpenTK.Platform.X11
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API.MapRaised(window.Display, window.Handle);
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mapped = true;
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driver = new X11Input(window);
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glContext.CreateContext(true, null);
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//GL.LoadAll();
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//Glu.LoadAll();
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driver = new X11Input(window);
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Debug.Unindent();
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Debug.WriteLine("GameWindow creation completed successfully!");
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