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Added WinFactory.cs and X11Factory.cs
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40
Source/OpenTK/Platform/Windows/WinFactory.cs
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Source/OpenTK/Platform/Windows/WinFactory.cs
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using System;
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using System.Collections.Generic;
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using System.Text;
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namespace OpenTK.Platform.Windows
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{
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using Graphics;
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class WinFactory : IPlatformFactory
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{
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#region IPlatformFactory Members
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public INativeGLWindow CreateGLNative()
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{
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return new WinGLNative();
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}
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public IGLControl CreateGLControl(GraphicsMode mode, GLControl owner)
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{
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return new WinGLControl(mode, owner);
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}
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public IDisplayDeviceDriver CreateDisplayDeviceDriver()
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{
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return new WinDisplayDeviceDriver();
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}
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public IGraphicsContext CreateGLContext(GraphicsMode mode, IWindowInfo window, IGraphicsContext shareContext, bool DirectRendering)
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{
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return new WinGLContext(mode, window, shareContext);
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}
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public IGraphicsMode CreateGraphicsMode()
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{
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return new WinGraphicsMode();
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}
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#endregion
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}
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}
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40
Source/OpenTK/Platform/X11/X11Factory.cs
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Source/OpenTK/Platform/X11/X11Factory.cs
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using System;
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using System.Collections.Generic;
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using System.Text;
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namespace OpenTK.Platform.X11
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{
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using Graphics;
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class X11Factory : IPlatformFactory
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{
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#region IPlatformFactory Members
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public INativeGLWindow CreateGLNative()
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{
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return new X11GLNative();
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}
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public IGLControl CreateGLControl(GraphicsMode mode, GLControl owner)
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{
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return new X11GLControl(mode, owner);
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}
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public IDisplayDeviceDriver CreateDisplayDeviceDriver()
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{
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return new X11XrandrDisplayDevice();
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}
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public IGraphicsContext CreateGLContext(GraphicsMode mode, IWindowInfo window, IGraphicsContext shareContext, bool DirectRendering)
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{
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return new X11GLContext(mode, window, shareContext, DirectRendering);
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}
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public IGraphicsMode CreateGraphicsMode()
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{
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return new X11GraphicsMode();
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}
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#endregion
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}
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}
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