Updated to use the ExampleAttribute instead of the old IExample interface.

This commit is contained in:
the_fiddler 2009-02-20 18:04:01 +00:00
parent a1a2de03c9
commit e7c3fbd1b5

View file

@ -12,13 +12,15 @@ using System.Drawing;
using OpenTK;
using OpenTK.Graphics;
using Examples.Shapes;
using OpenTK.Math;
namespace Examples.Tutorial
{
/// <summary>
/// Demonstrates fixed-function OpenGL lighting. Example is incomplete (documentation).
/// </summary>
class T04_Vertex_Lighting : GameWindow, IExample
[Example("Vertex Lighting", ExampleCategory.OpenGL)]
public class T04_Vertex_Lighting : GameWindow
{
float x_angle, zoom;
Shape shape = new Plane(16, 16, 4.0f, 4.0f);
@ -116,13 +118,11 @@ namespace Examples.Tutorial
WindowState = WindowState.Normal;
if (Mouse[OpenTK.Input.MouseButton.Left])
x_angle += Mouse.XDelta;
x_angle = Mouse.X;
else
x_angle += 0.5f;
// zoom = Mouse.Wheel * 0.5f; // Mouse.Wheel is broken on both Linux and Windows.
if (Mouse[OpenTK.Input.MouseButton.Right])
zoom += Mouse.YDelta;
zoom = Mouse.Wheel * 0.5f; // Mouse.Wheel is broken on both Linux and Windows.
// Do not leave x_angle drift too far away, as this will cause inaccuracies.
if (x_angle > 360.0f)
@ -149,9 +149,13 @@ namespace Examples.Tutorial
0.0, 1.0, 0.0);
GL.Rotate(x_angle, 0.0f, 1.0f, 0.0f);
//GL.DrawElements(GL.Enums.BeginMode.TRIANGLES, shape.Indices.Length,
// GL.Enums.All.UNSIGNED_INT, shape.Indices);
GL.DrawArrays(BeginMode.Points, 0, shape.Vertices.Length);
GL.Begin(BeginMode.Triangles);
foreach (int index in shape.Indices)
{
GL.Normal3(shape.Normals[index]);
GL.Vertex3(shape.Vertices[index]);
}
GL.End();
SwapBuffers();
}
@ -166,14 +170,15 @@ namespace Examples.Tutorial
/// <remarks>
/// Provides a simple way for the example launcher to launch the examples.
/// </remarks>
public void Launch()
public static void Main()
{
// Lock UpdateFrame and RenderFrame at 60Hz.
Run(60.0, 60.0);
using (T04_Vertex_Lighting example = new T04_Vertex_Lighting())
{
Utilities.SetWindowTitle(example);
example.Run(30.0, 0.0);
}
}
#endregion
public static readonly int order = 4;
}
}