Updated examples to reflect namespace change of DisplayMode and ColorMode.

Renamed T03_RotatingCube.cs to T03_Immediate_Mode_Cube.cs.
Renamed T07_DisplayLists_Cube.cs to T07_Display_Lists_Flower.cs.
Renamed Cube.cs to W02_Immediate_Mode_Cube.cs
Updated colors in T10_GLSL_Cube and T03_Immediate_Mode_Cube
Add S03_Stack_Imbalance.cs test.
Add T01_Simple_Window.cs and T02_Resizable_Window.cs tutorials.
This commit is contained in:
the_fiddler 2007-09-02 00:07:40 +00:00
parent ac4bde2a2d
commit e8ec478237
11 changed files with 275 additions and 93 deletions

View file

@ -59,7 +59,7 @@ namespace Examples.Tests
public S02_RawInput_Logger()
{
this.CreateWindow(new OpenTK.Platform.DisplayMode(100, 100));
this.CreateWindow(new DisplayMode(100, 100));
foreach (OpenTK.Input.Keyboard k in this.Keyboard)
{

View file

@ -0,0 +1,67 @@
using System;
using System.Collections.Generic;
using System.Text;
using OpenTK;
using OpenTK.OpenGL;
namespace Examples.Tests
{
public class S03_Stack_Imbalance : GameWindow//, IExample
{
public S03_Stack_Imbalance()
{
this.CreateWindow(new DisplayMode(800, 600));
}
#region IExample Members
public void Launch()
{
this.Run();
}
#endregion
protected override void OnResize(OpenTK.Platform.ResizeEventArgs e)
{
GL.Ortho(-1.0, 1.0, -1.0, 1.0, 1.0, 32.0);
base.OnResize(e);
}
float[] proj = new float[16];
public override void OnRenderFrame(EventArgs e)
{
GL.Clear(GL.Enums.ClearBufferMask.COLOR_BUFFER_BIT);
GL.GetFloatv(GL.Enums.GetPName.PROJECTION_MATRIX, proj);
float sum = 0.0f;
for (int i = 0; i < 16; i++)
{
sum += proj[i];
}
if (sum == 0)
{
throw new Exception("GetFloatv did not return anything!");
}
GL.Begin(GL.Enums.BeginMode.TRIANGLES);
GL.Color3(System.Drawing.Color.Chartreuse);
GL.Vertex3(-1.0, -1.0, 2.0);
GL.Color3(System.Drawing.Color.Crimson);
GL.Vertex3( 1.0, -1.0, 2.0);
GL.Color3(System.Drawing.Color.DarkGoldenrod);
GL.Vertex3( 0.0, 1.0, 2.0);
GL.End();
Context.SwapBuffers();
base.OnRenderFrame(e);
}
}
}

View file

@ -0,0 +1,59 @@
#region --- License ---
/* Copyright (c) 2006, 2007 Stefanos Apostolopoulos
* See license.txt for license info
*/
#endregion
using System;
using System.Collections.Generic;
using System.Text;
using System.Drawing;
using OpenTK;
using OpenTK.OpenGL;
namespace Examples.Tutorial
{
public class T01_Simple_Window : GameWindow, IExample
{
public T01_Simple_Window()
{
this.CreateWindow(new DisplayMode(800, 600));
}
/// <summary>
/// Override the OnRenderFrame method to add your drawing code.
/// Do not forget to call base.OnRenderFrame() so that event listeners
/// will be notified every time a frame is drawn!
/// </summary>
/// <param name="e">Not used.</param>
public override void OnRenderFrame(EventArgs e)
{
GL.Clear(GL.Enums.ClearBufferMask.COLOR_BUFFER_BIT);
GL.Begin(GL.Enums.BeginMode.TRIANGLES);
GL.Color3(Color.SpringGreen);
GL.Vertex2(-1.0f, 1.0f);
GL.Color3(Color.SteelBlue);
GL.Vertex2(0.0f, -1.0f);
GL.Color3(Color.PeachPuff);
GL.Vertex2(1.0f, 1.0f);
GL.End();
Context.SwapBuffers();
base.OnRenderFrame(e);
}
#region IExample Members
public void Launch()
{
this.Run();
}
#endregion
}
}

View file

@ -0,0 +1,76 @@
#region --- License ---
/* Copyright (c) 2006, 2007 Stefanos Apostolopoulos
* See license.txt for license info
*/
#endregion
using System;
using System.Collections.Generic;
using System.Text;
using System.Drawing;
using OpenTK;
using OpenTK.OpenGL;
namespace Examples.Tutorial
{
class T02_Resizable_Window : GameWindow, IExample
{
public T02_Resizable_Window()
{
this.CreateWindow(new DisplayMode(800, 600));
}
/// <summary>
/// Override the OnResize method to respond to window resize events.
/// Do not forget to call base.OnResize() so that event listeners
/// will be notified of window resize events!
/// </summary>
/// <param name="e"></param>
protected override void OnResize(OpenTK.Platform.ResizeEventArgs e)
{
GL.Viewport(0, 0, e.Width, e.Height);
GL.MatrixMode(GL.Enums.MatrixMode.PROJECTION);
GL.LoadIdentity();
GL.Ortho(-1.0, 1.0, -1.0, 1.0, 0.0, 4.0);
base.OnResize(e);
}
/// <summary>
/// Override the OnRenderFrame method to add your drawing code.
/// Do not forget to call base.OnRenderFrame() so that event listeners
/// will be notified of frame rendering events!
/// </summary>
/// <param name="e">Not used.</param>
public override void OnRenderFrame(EventArgs e)
{
GL.Clear(GL.Enums.ClearBufferMask.COLOR_BUFFER_BIT);
GL.Begin(GL.Enums.BeginMode.TRIANGLES);
GL.Color3(Color.SpringGreen);
GL.Vertex2(-1.0f, 1.0f);
GL.Color3(Color.SteelBlue);
GL.Vertex2(0.0f, -1.0f);
GL.Color3(Color.PeachPuff);
GL.Vertex2(1.0f, 1.0f);
GL.End();
Context.SwapBuffers();
base.OnRenderFrame(e);
}
#region IExample Members
public void Launch()
{
this.Run();
}
#endregion
}
}

View file

@ -9,18 +9,18 @@
using System;
using System.Collections.Generic;
using System.Windows.Forms;
using System.Threading;
using System.Drawing;
using OpenTK;
using OpenTK.OpenGL;
using OpenTK.Platform;
using Enums = OpenTK.OpenGL.GL.Enums;
using System.Threading;
#endregion
namespace Examples.Tutorial
{
public class T03_RotatingCube : OpenTK.GameWindow, IExample
public class T03_Immediate_Mode_Cube : OpenTK.GameWindow, IExample
{
#region --- Fields ---
@ -33,7 +33,7 @@ namespace Examples.Tutorial
#region --- Constructors ---
public T03_RotatingCube()
public T03_Immediate_Mode_Cube()
{
CreateWindow(new DisplayMode(800, 600));
}
@ -47,7 +47,7 @@ namespace Examples.Tutorial
base.OnLoad(e);
GL.ClearColor(0.1f, 0.1f, 0.5f, 0.0f);
GL.Enable(Enums.EnableCap.DEPTH_TEST);
GL.Enable(GL.Enums.EnableCap.DEPTH_TEST);
}
#endregion
@ -69,7 +69,7 @@ namespace Examples.Tutorial
double ratio = e.Width / (double)e.Height;
GL.MatrixMode(Enums.MatrixMode.PROJECTION);
GL.MatrixMode(GL.Enums.MatrixMode.PROJECTION);
GL.LoadIdentity();
Glu.Perspective(45.0, ratio, 1.0, 64.0);
}
@ -99,7 +99,7 @@ namespace Examples.Tutorial
Fullscreen = !Fullscreen;
}
GL.MatrixMode(Enums.MatrixMode.MODELVIEW);
GL.MatrixMode(GL.Enums.MatrixMode.MODELVIEW);
GL.LoadIdentity();
Glu.LookAt(
0.0, 5.0, 5.0,
@ -120,7 +120,7 @@ namespace Examples.Tutorial
/// </summary>
public override void OnRenderFrame(EventArgs e)
{
GL.Clear(Enums.ClearBufferMask.COLOR_BUFFER_BIT | Enums.ClearBufferMask.DEPTH_BUFFER_BIT);
GL.Clear(GL.Enums.ClearBufferMask.COLOR_BUFFER_BIT | GL.Enums.ClearBufferMask.DEPTH_BUFFER_BIT);
DrawCube();
@ -136,37 +136,38 @@ namespace Examples.Tutorial
{
GL.Begin(GL.Enums.BeginMode.QUADS);
GL.Color3(1.0f, 0.0f, 0.0f);
GL.Color3(Color.Silver);
GL.Vertex3(-1.0f, -1.0f, -1.0f);
GL.Vertex3(-1.0f, 1.0f, -1.0f);
GL.Vertex3(1.0f, 1.0f, -1.0f);
GL.Vertex3(1.0f, -1.0f, -1.0f);
GL.Color3(1.0f, 1.0f, 0.0f);
GL.Color3(Color.Honeydew);
GL.Vertex3(-1.0f, -1.0f, -1.0f);
GL.Vertex3(1.0f, -1.0f, -1.0f);
GL.Vertex3(1.0f, -1.0f, 1.0f);
GL.Vertex3(-1.0f, -1.0f, 1.0f);
GL.Color3(1.0f, 0.0f, 1.0f);
GL.Color3(Color.Moccasin);
GL.Vertex3(-1.0f, -1.0f, -1.0f);
GL.Vertex3(-1.0f, -1.0f, 1.0f);
GL.Vertex3(-1.0f, 1.0f, 1.0f);
GL.Vertex3(-1.0f, 1.0f, -1.0f);
GL.Color3(0.0f, 1.0f, 0.0f);
GL.Color3(Color.IndianRed);
GL.Vertex3(-1.0f, -1.0f, 1.0f);
GL.Vertex3(1.0f, -1.0f, 1.0f);
GL.Vertex3(1.0f, 1.0f, 1.0f);
GL.Vertex3(-1.0f, 1.0f, 1.0f);
GL.Color3(0.0f, 0.0f, 1.0f);
GL.Color3(Color.PaleVioletRed);
GL.Vertex3(-1.0f, 1.0f, -1.0f);
GL.Vertex3(-1.0f, 1.0f, 1.0f);
GL.Vertex3(1.0f, 1.0f, 1.0f);
GL.Vertex3(1.0f, 1.0f, -1.0f);
GL.Color3(0.0f, 1.0f, 1.0f);
GL.Color3(Color.ForestGreen);
GL.Vertex3(1.0f, -1.0f, -1.0f);
GL.Vertex3(1.0f, 1.0f, -1.0f);
GL.Vertex3(1.0f, 1.0f, 1.0f);

View file

@ -23,7 +23,7 @@ using System.Threading;
namespace Examples.Tutorial
{
public partial class T07_DisplayLists_Cube : GameWindow, IExample
public partial class T07_Display_Lists_Flower : GameWindow, IExample
{
#region --- Variables ---
@ -33,9 +33,9 @@ namespace Examples.Tutorial
#region --- Constructors ---
public T07_DisplayLists_Cube()
public T07_Display_Lists_Flower()
{
this.CreateWindow(new OpenTK.Platform.DisplayMode(800, 600));
this.CreateWindow(new DisplayMode(800, 600));
//Text =
// "DisplayLists example (" +
// GL.GetString(Enums.StringName.RENDERER) + " " +

View file

@ -50,40 +50,7 @@ namespace Examples.Tutorial
public T10_GLSL_Cube()
{
this.CreateWindow(new OpenTK.Platform.DisplayMode(800, 600));
}
#endregion
#region public void Launch()
/// <summary>
/// Launches this example.
/// </summary>
/// <remarks>
/// Provides a simple way for the example launcher to launch the examples.
/// </remarks>
public void Launch()
{
Run();
}
#endregion
#region OnCreate
/// <summary>
/// This is the place to change window parameters.
/// </summary>
/// <param name="e">Not used.</param>
public override void OnCreate(EventArgs e)
{
base.OnCreate(e);
//Text =
// GL.GetString(Enums.StringName.VENDOR) + " " +
// GL.GetString(Enums.StringName.RENDERER) + " " +
// GL.GetString(Enums.StringName.VERSION);
this.CreateWindow(new DisplayMode(800, 600));
}
#endregion
@ -224,37 +191,38 @@ namespace Examples.Tutorial
{
GL.Begin(GL.Enums.BeginMode.QUADS);
GL.Color3(1.0f, 0.0f, 0.0f);
GL.Color3(Color.Silver);
GL.Vertex3(-1.0f, -1.0f, -1.0f);
GL.Vertex3(-1.0f, 1.0f, -1.0f);
GL.Vertex3(1.0f, 1.0f, -1.0f);
GL.Vertex3(1.0f, -1.0f, -1.0f);
GL.Color3(1.0f, 1.0f, 0.0f);
GL.Color3(Color.Honeydew);
GL.Vertex3(-1.0f, -1.0f, -1.0f);
GL.Vertex3(1.0f, -1.0f, -1.0f);
GL.Vertex3(1.0f, -1.0f, 1.0f);
GL.Vertex3(-1.0f, -1.0f, 1.0f);
GL.Color3(1.0f, 0.0f, 1.0f);
GL.Color3(Color.Moccasin);
GL.Vertex3(-1.0f, -1.0f, -1.0f);
GL.Vertex3(-1.0f, -1.0f, 1.0f);
GL.Vertex3(-1.0f, 1.0f, 1.0f);
GL.Vertex3(-1.0f, 1.0f, -1.0f);
GL.Color3(0.0f, 1.0f, 0.0f);
GL.Color3(Color.IndianRed);
GL.Vertex3(-1.0f, -1.0f, 1.0f);
GL.Vertex3(1.0f, -1.0f, 1.0f);
GL.Vertex3(1.0f, 1.0f, 1.0f);
GL.Vertex3(-1.0f, 1.0f, 1.0f);
GL.Color3(0.0f, 0.0f, 1.0f);
GL.Color3(Color.PaleVioletRed);
GL.Vertex3(-1.0f, 1.0f, -1.0f);
GL.Vertex3(-1.0f, 1.0f, 1.0f);
GL.Vertex3(1.0f, 1.0f, 1.0f);
GL.Vertex3(1.0f, 1.0f, -1.0f);
GL.Color3(0.0f, 1.0f, 1.0f);
GL.Color3(Color.ForestGreen);
GL.Vertex3(1.0f, -1.0f, -1.0f);
GL.Vertex3(1.0f, 1.0f, -1.0f);
GL.Vertex3(1.0f, 1.0f, 1.0f);
@ -264,5 +232,20 @@ namespace Examples.Tutorial
}
#endregion
#region public void Launch()
/// <summary>
/// Launches this example.
/// </summary>
/// <remarks>
/// Provides a simple way for the example launcher to launch the examples.
/// </remarks>
public void Launch()
{
Run();
}
#endregion
}
}

View file

@ -34,8 +34,6 @@ namespace Examples.WinForms
System.Diagnostics.Trace.WriteLine("Exception during initialization, aborting: {0}", e.ToString());
return;
}
this.ShowDialog();
}
protected override void OnLoad(EventArgs e)

View file

@ -1,6 +1,6 @@
namespace Examples.WinForms
{
partial class Cube
partial class W02_Immediate_Mode_Cube
{
/// <summary>
/// Required designer variable.

View file

@ -24,28 +24,51 @@ using System.Threading;
namespace Examples.WinForms
{
public partial class Cube : Form, IExample
public partial class W02_Immediate_Mode_Cube : Form, IExample
{
static float angle;
#region --- Constructor ---
public Cube()
public W02_Immediate_Mode_Cube()
{
InitializeComponent();
this.ShowDialog();
}
#endregion
#region Closing event
#region OnLoad
protected override void OnLoad(EventArgs e)
{
base.OnLoad(e);
glControl.KeyDown += new KeyEventHandler(glControl_KeyDown);
glControl.Resize += new EventHandler(glControl_Resize);
glControl.Paint += new PaintEventHandler(glControl_Paint);
glControl.CreateContext();
Text =
GL.GetString(GL.Enums.StringName.VENDOR) + " " +
GL.GetString(GL.Enums.StringName.RENDERER) + " " +
GL.GetString(GL.Enums.StringName.VERSION);
GL.ClearColor(0.1f, 0.1f, 0.5f, 0.0f);
GL.Enable(GL.Enums.EnableCap.DEPTH_TEST);
Application.Idle += Application_Idle;
}
#endregion
#region OnClosing
protected override void OnClosing(CancelEventArgs e)
{
base.OnClosing(e);
Application.Idle -= Application_Idle;
base.OnClosing(e);
}
#endregion
@ -86,31 +109,6 @@ namespace Examples.WinForms
#endregion
#region Load event handler
protected override void OnLoad(EventArgs e)
{
base.OnLoad(e);
glControl.KeyDown += new KeyEventHandler(glControl_KeyDown);
glControl.Resize += new EventHandler(glControl_Resize);
glControl.Paint += new PaintEventHandler(glControl_Paint);
glControl.CreateContext();
Text =
GL.GetString(GL.Enums.StringName.VENDOR) + " " +
GL.GetString(GL.Enums.StringName.RENDERER) + " " +
GL.GetString(GL.Enums.StringName.VERSION);
GL.ClearColor(0.1f, 0.1f, 0.5f, 0.0f);
GL.Enable(GL.Enums.EnableCap.DEPTH_TEST);
Application.Idle += Application_Idle;
}
#endregion
#region GLControl.Resize event handler
void glControl_Resize(object sender, EventArgs e)