mirror of
https://github.com/Ryujinx/Opentk.git
synced 2025-01-11 05:45:57 +00:00
Merge branch 'timing' into develop
This commit is contained in:
commit
eacc896605
|
@ -25,8 +25,8 @@ namespace Examples.Tests
|
|||
int texture;
|
||||
bool mouse_in_window = false;
|
||||
bool viewport_changed = true;
|
||||
MouseState mouse;
|
||||
KeyboardState keyboard;
|
||||
Stopwatch watch = new Stopwatch();
|
||||
double update_time, render_time;
|
||||
|
||||
public GameWindowStates()
|
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: base(800, 600, GraphicsMode.Default)
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||||
|
@ -82,6 +82,15 @@ namespace Examples.Tests
|
|||
|
||||
case Key.KeypadMinus:
|
||||
case Key.Minus: Size -= new Size(16, 16); break;
|
||||
|
||||
case Key.V:
|
||||
VSync = VSync == VSyncMode.On ? VSyncMode.Off : VSyncMode.On;
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break;
|
||||
|
||||
case Key.BracketLeft: TargetUpdateFrequency--; break;
|
||||
case Key.BracketRight: TargetUpdateFrequency++; break;
|
||||
case Key.Comma: TargetRenderFrequency--; break;
|
||||
case Key.Period: TargetRenderFrequency++; break;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -102,80 +111,103 @@ namespace Examples.Tests
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|||
return val > max ? max : val < min ? min : val;
|
||||
}
|
||||
|
||||
static void DrawString(Graphics gfx, string str, int line)
|
||||
static float DrawString(Graphics gfx, string str, int line)
|
||||
{
|
||||
gfx.DrawString(str, TextFont, Brushes.White, new PointF(0, line * TextFont.Height));
|
||||
return DrawString(gfx, str, line, 0);
|
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}
|
||||
|
||||
static void DrawString(Graphics gfx, string str, int line, float offset)
|
||||
static float DrawString(Graphics gfx, string str, int line, float offset)
|
||||
{
|
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gfx.DrawString(str, TextFont, Brushes.White, new PointF(offset, line * TextFont.Height));
|
||||
return offset + gfx.MeasureString(str, TextFont).Width;
|
||||
}
|
||||
|
||||
static void DrawKeyboard(Graphics gfx, KeyboardState keyboard, int line)
|
||||
static int DrawKeyboards(Graphics gfx, int line)
|
||||
{
|
||||
const string str = "Keys pressed:";
|
||||
float space = gfx.MeasureString(" ", TextFont).Width;
|
||||
float offset = gfx.MeasureString(str, TextFont).Width + space;
|
||||
DrawString(gfx, str, line);
|
||||
for (int i = 0; i < (int)Key.LastKey; i++)
|
||||
line++;
|
||||
DrawString(gfx, "Keyboard:", line++);
|
||||
for (int i = 0; i < 4; i++)
|
||||
{
|
||||
Key k = (Key)i;
|
||||
if (keyboard[k])
|
||||
var state = OpenTK.Input.Keyboard.GetState(i);
|
||||
if (state.IsConnected)
|
||||
{
|
||||
string key = k.ToString();
|
||||
DrawString(gfx, key, line, offset);
|
||||
offset += gfx.MeasureString(key, TextFont).Width + space;
|
||||
StringBuilder sb = new StringBuilder();
|
||||
sb.Append(i);
|
||||
sb.Append(": ");
|
||||
for (int key_index = 0; key_index < (int)Key.LastKey; key_index++)
|
||||
{
|
||||
Key k = (Key)key_index;
|
||||
if (state[k])
|
||||
{
|
||||
sb.Append(k);
|
||||
sb.Append(" ");
|
||||
}
|
||||
}
|
||||
DrawString(gfx, sb.ToString(), line++);
|
||||
}
|
||||
}
|
||||
return line;
|
||||
}
|
||||
|
||||
static void DrawMouse(Graphics gfx, MouseState mouse, int line)
|
||||
static int DrawMice(Graphics gfx, int line)
|
||||
{
|
||||
const string str = "Buttons pressed:";
|
||||
float space = gfx.MeasureString(" ", TextFont).Width;
|
||||
float offset = gfx.MeasureString(str, TextFont).Width + space;
|
||||
DrawString(gfx, str, line);
|
||||
for (int i = 0; i < (int)MouseButton.LastButton; i++)
|
||||
line++;
|
||||
DrawString(gfx, "Mouse:", line++);
|
||||
for (int i = 0; i < 4; i++)
|
||||
{
|
||||
MouseButton b = (MouseButton)i;
|
||||
if (mouse[b])
|
||||
var state = OpenTK.Input.Mouse.GetState(i);
|
||||
if (state.IsConnected)
|
||||
{
|
||||
string button = b.ToString();
|
||||
DrawString(gfx, button, line, offset);
|
||||
offset += gfx.MeasureString(button, TextFont).Width + space;
|
||||
StringBuilder sb = new StringBuilder();
|
||||
Vector3 pos = new Vector3(state.X, state.Y, state.WheelPrecise);
|
||||
sb.Append(i);
|
||||
sb.Append(": ");
|
||||
sb.Append(pos);
|
||||
for (int button_index = 0; button_index < (int)MouseButton.LastButton; button_index++)
|
||||
{
|
||||
MouseButton b = (MouseButton)button_index;
|
||||
if (state[b])
|
||||
{
|
||||
sb.Append(b);
|
||||
sb.Append(" ");
|
||||
}
|
||||
}
|
||||
DrawString(gfx, sb.ToString(), line++);
|
||||
}
|
||||
}
|
||||
return line;
|
||||
}
|
||||
|
||||
static int DrawJoysticks(Graphics gfx, IList<JoystickDevice> joysticks, int line)
|
||||
static int DrawLegacyJoysticks(Graphics gfx, IList<JoystickDevice> joysticks, int line)
|
||||
{
|
||||
float space = gfx.MeasureString(" ", TextFont).Width;
|
||||
line++;
|
||||
DrawString(gfx, "Legacy Joystick:", line++);
|
||||
|
||||
int joy_index = -1;
|
||||
foreach (var joy in joysticks)
|
||||
{
|
||||
string str = String.Format("Joystick '{0}': ", joy.Description);
|
||||
DrawString(gfx, str, line);
|
||||
|
||||
float offset = 0;
|
||||
line++;
|
||||
for (int i = 0; i < joy.Axis.Count; i++)
|
||||
joy_index++;
|
||||
if (!String.IsNullOrEmpty(joy.Description))
|
||||
{
|
||||
string axis = joy.Axis[i].ToString();
|
||||
DrawString(gfx, axis, line, offset);
|
||||
offset += gfx.MeasureString(axis, TextFont).Width + space;
|
||||
}
|
||||
StringBuilder sb = new StringBuilder();
|
||||
sb.Append(joy_index);
|
||||
sb.Append(": '");
|
||||
sb.Append(joy.Description);
|
||||
sb.Append("' ");
|
||||
|
||||
offset = 0;
|
||||
line++;
|
||||
for (int i = 0; i < joy.Button.Count; i++)
|
||||
{
|
||||
string button = joy.Button[i].ToString();
|
||||
DrawString(gfx, button, line, offset);
|
||||
offset += gfx.MeasureString(button, TextFont).Width + space;
|
||||
}
|
||||
for (int i = 0; i < joy.Axis.Count; i++)
|
||||
{
|
||||
sb.Append(joy.Axis[i]);
|
||||
sb.Append(" ");
|
||||
}
|
||||
|
||||
line++;
|
||||
for (int i = 0; i < joy.Button.Count; i++)
|
||||
{
|
||||
sb.Append(joy.Button[i]);
|
||||
sb.Append(" ");
|
||||
}
|
||||
DrawString(gfx, sb.ToString(), line++);
|
||||
}
|
||||
}
|
||||
|
||||
return line;
|
||||
|
@ -183,10 +215,8 @@ namespace Examples.Tests
|
|||
|
||||
protected override void OnUpdateFrame(FrameEventArgs e)
|
||||
{
|
||||
InputDriver.Poll();
|
||||
|
||||
mouse = OpenTK.Input.Mouse.GetState();
|
||||
keyboard = OpenTK.Input.Keyboard.GetState();
|
||||
double clock_time = watch.Elapsed.TotalSeconds;
|
||||
update_time += e.Time;
|
||||
|
||||
using (Graphics gfx = Graphics.FromImage(TextBitmap))
|
||||
{
|
||||
|
@ -195,41 +225,50 @@ namespace Examples.Tests
|
|||
gfx.Clear(Color.Black);
|
||||
gfx.TextRenderingHint = System.Drawing.Text.TextRenderingHint.ClearTypeGridFit;
|
||||
|
||||
DrawString(gfx, GL.GetString(StringName.Vendor), line++);
|
||||
DrawString(gfx, GL.GetString(StringName.Version), line++);
|
||||
// OpenGL information
|
||||
DrawString(gfx, GL.GetString(StringName.Renderer), line++);
|
||||
DrawString(gfx, GL.GetString(StringName.Version), line++);
|
||||
DrawString(gfx, Context.GraphicsMode.ToString(), line++);
|
||||
|
||||
DrawString(gfx, String.Format("[1 - 4]: change WindowState (current: {0}).", this.WindowState), line++);
|
||||
DrawString(gfx, String.Format("[5 - 7]: change WindowBorder (current: {0}).", this.WindowBorder), line++);
|
||||
DrawString(gfx, String.Format("Focused: {0}.", this.Focused), line++);
|
||||
DrawString(gfx, String.Format("Mouse {0} window.", mouse_in_window ? "inside" : "outside of"), line++);
|
||||
DrawString(gfx, String.Format("Mouse visible: {0}", CursorVisible), line++);
|
||||
DrawString(gfx, String.Format("Mouse position (absolute): {0}", new Vector3(Mouse.X, Mouse.Y, Mouse.Wheel)), line++);
|
||||
DrawString(gfx, String.Format("Mouse position (relative): {0}", new Vector3(mouse.X, mouse.Y, mouse.WheelPrecise)), line++);
|
||||
DrawString(gfx, String.Format("Window.Bounds: {0}", Bounds), line++);
|
||||
DrawString(gfx, String.Format("Window.Location: {0}, Size: {1}", Location, Size), line++);
|
||||
DrawString(gfx, String.Format("Window: {{X={0},Y={1},Width={2},Height={3}}}", X, Y, Width, Height), line++);
|
||||
DrawString(gfx, String.Format("Window.ClientRectangle: {0}", ClientRectangle), line++);
|
||||
DrawString(gfx, TypedText.ToString(), line++);
|
||||
DrawKeyboard(gfx, keyboard, line++);
|
||||
DrawMouse(gfx, mouse, line++);
|
||||
line = DrawJoysticks(gfx, Joysticks, line++);
|
||||
line = DrawGamePads(gfx, line++);
|
||||
}
|
||||
// GameWindow information
|
||||
line++;
|
||||
DrawString(gfx, "GameWindow:", line++);
|
||||
DrawString(gfx, String.Format("[1 - 4]:[5 - 7]: WindowState.{0}:WindowBorder.{1}",
|
||||
this.WindowState, this.WindowBorder), line++);
|
||||
DrawString(gfx, String.Format("[V]: VSync.{0}.", VSync), line++);
|
||||
DrawString(gfx, String.Format("Bounds: {0}", Bounds), line++);
|
||||
DrawString(gfx, String.Format("ClientRectangle: {0}", ClientRectangle), line++);
|
||||
DrawString(gfx, String.Format("Mouse {0} and {1}. {2}.",
|
||||
mouse_in_window ? "inside" : "outside",
|
||||
CursorVisible ? "visible" : "hidden",
|
||||
Focused ? "Focused" : "Not focused"), line++);
|
||||
DrawString(gfx, String.Format("Mouse coordinates: {0}", new Vector3(Mouse.X, Mouse.Y, Mouse.WheelPrecise)), line++);
|
||||
|
||||
System.Drawing.Imaging.BitmapData data = TextBitmap.LockBits(
|
||||
new System.Drawing.Rectangle(0, 0, TextBitmap.Width, TextBitmap.Height),
|
||||
System.Drawing.Imaging.ImageLockMode.ReadOnly, System.Drawing.Imaging.PixelFormat.Format32bppArgb);
|
||||
GL.TexSubImage2D(TextureTarget.Texture2D, 0, 0, 0, TextBitmap.Width, TextBitmap.Height, PixelFormat.Bgra,
|
||||
PixelType.UnsignedByte, data.Scan0);
|
||||
TextBitmap.UnlockBits(data);
|
||||
// Timing information
|
||||
line++;
|
||||
DrawString(gfx, "Timing:", line++);
|
||||
DrawString(gfx, String.Format("Frequency: update ({0:f2}/{1:f2}); render ({2:f2}/{3:f2})",
|
||||
UpdateFrequency, TargetUpdateFrequency, RenderFrequency, TargetRenderFrequency), line++);
|
||||
DrawString(gfx, String.Format("Period: update ({0:f4}/{1:f4}); render ({2:f4}/{3:f4})",
|
||||
UpdatePeriod, TargetUpdatePeriod, RenderPeriod, TargetRenderPeriod), line++);
|
||||
DrawString(gfx, String.Format("Time: update {0:f4}; render {1:f4}",
|
||||
UpdateTime, RenderTime), line++);
|
||||
DrawString(gfx, String.Format("Drift: clock {0:f4}; update {1:f4}; render {2:f4}",
|
||||
clock_time, clock_time - update_time, clock_time - render_time), line++);
|
||||
DrawString(gfx, String.Format("Text: {0}", TypedText.ToString()), line++);
|
||||
|
||||
// Input information
|
||||
line = DrawKeyboards(gfx, line);
|
||||
line = DrawMice(gfx, line);
|
||||
line = DrawJoysticks(gfx, line);
|
||||
line = DrawLegacyJoysticks(gfx, Joysticks, line);
|
||||
}
|
||||
}
|
||||
|
||||
int DrawGamePads(Graphics gfx, int line)
|
||||
int DrawJoysticks(Graphics gfx, int line)
|
||||
{
|
||||
line++;
|
||||
DrawString(gfx, "GamePads:", line++);
|
||||
DrawString(gfx, "GamePad:", line++);
|
||||
for (int i = 0; i < 4; i++)
|
||||
{
|
||||
GamePadCapabilities caps = GamePad.GetCapabilities(i);
|
||||
|
@ -240,8 +279,9 @@ namespace Examples.Tests
|
|||
DrawString(gfx, state.ToString(), line++);
|
||||
}
|
||||
}
|
||||
|
||||
line++;
|
||||
DrawString(gfx, "Joysticks:", line++);
|
||||
DrawString(gfx, "Joystick:", line++);
|
||||
for (int i = 0; i < 4; i++)
|
||||
{
|
||||
JoystickCapabilities caps = Joystick.GetCapabilities(i);
|
||||
|
@ -258,8 +298,8 @@ namespace Examples.Tests
|
|||
|
||||
protected override void OnLoad(EventArgs e)
|
||||
{
|
||||
base.OnLoad(e);
|
||||
|
||||
watch.Start();
|
||||
|
||||
GL.ClearColor(Color.MidnightBlue);
|
||||
|
||||
GL.Enable(EnableCap.Texture2D);
|
||||
|
@ -282,14 +322,21 @@ namespace Examples.Tests
|
|||
|
||||
protected override void OnRenderFrame(FrameEventArgs e)
|
||||
{
|
||||
base.OnRenderFrame(e);
|
||||
|
||||
render_time += e.Time;
|
||||
|
||||
System.Drawing.Imaging.BitmapData data = TextBitmap.LockBits(
|
||||
new System.Drawing.Rectangle(0, 0, TextBitmap.Width, TextBitmap.Height),
|
||||
System.Drawing.Imaging.ImageLockMode.ReadOnly, System.Drawing.Imaging.PixelFormat.Format32bppArgb);
|
||||
GL.TexSubImage2D(TextureTarget.Texture2D, 0, 0, 0, TextBitmap.Width, TextBitmap.Height, PixelFormat.Bgra,
|
||||
PixelType.UnsignedByte, data.Scan0);
|
||||
TextBitmap.UnlockBits(data);
|
||||
|
||||
if (viewport_changed)
|
||||
{
|
||||
viewport_changed = false;
|
||||
|
||||
GL.Viewport(0, 0, Width, Height);
|
||||
|
||||
|
||||
Matrix4 ortho_projection = Matrix4.CreateOrthographicOffCenter(0, Width, Height, 0, -1, 1);
|
||||
GL.MatrixMode(MatrixMode.Projection);
|
||||
GL.LoadMatrix(ref ortho_projection);
|
||||
|
@ -297,7 +344,7 @@ namespace Examples.Tests
|
|||
|
||||
GL.Clear(ClearBufferMask.ColorBufferBit);
|
||||
|
||||
GL.Begin(BeginMode.Quads);
|
||||
GL.Begin(PrimitiveType.Quads);
|
||||
|
||||
GL.TexCoord2(0, 0); GL.Vertex2(0, 0);
|
||||
GL.TexCoord2(1, 0); GL.Vertex2(TextBitmap.Width, 0);
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
#region License
|
||||
#region License
|
||||
//
|
||||
// The Open Toolkit Library License
|
||||
//
|
||||
|
@ -75,7 +75,7 @@ namespace OpenTK
|
|||
{
|
||||
#region --- Fields ---
|
||||
|
||||
object exit_lock = new object();
|
||||
readonly Stopwatch watch = new Stopwatch();
|
||||
|
||||
IGraphicsContext glContext;
|
||||
|
||||
|
@ -83,12 +83,15 @@ namespace OpenTK
|
|||
|
||||
double update_period, render_period;
|
||||
double target_update_period, target_render_period;
|
||||
// TODO: Implement these:
|
||||
double update_time, render_time;
|
||||
|
||||
double update_time; // length of last UpdateFrame event
|
||||
double render_time; // length of last RenderFrame event
|
||||
|
||||
double update_timestamp; // timestamp of last UpdateFrame event
|
||||
double render_timestamp; // timestamp of last RenderFrame event
|
||||
|
||||
VSyncMode vsync;
|
||||
|
||||
Stopwatch update_watch = new Stopwatch(), render_watch = new Stopwatch();
|
||||
double next_render = 0.0, next_update = 0.0;
|
||||
FrameEventArgs update_args = new FrameEventArgs();
|
||||
FrameEventArgs render_args = new FrameEventArgs();
|
||||
|
||||
|
@ -404,8 +407,7 @@ namespace OpenTK
|
|||
//Resize += DispatchUpdateAndRenderFrame;
|
||||
|
||||
Debug.Print("Entering main loop.");
|
||||
update_watch.Start();
|
||||
render_watch.Start();
|
||||
watch.Start();
|
||||
while (true)
|
||||
{
|
||||
ProcessEvents();
|
||||
|
@ -431,99 +433,61 @@ namespace OpenTK
|
|||
|
||||
void DispatchUpdateAndRenderFrame(object sender, EventArgs e)
|
||||
{
|
||||
RaiseUpdateFrame(update_watch, ref next_update, update_args);
|
||||
RaiseRenderFrame(render_watch, ref next_render, render_args);
|
||||
const int max_frameskip = 10;
|
||||
int frameskip = 0;
|
||||
double timestamp = watch.Elapsed.TotalSeconds;
|
||||
|
||||
do
|
||||
{
|
||||
// Raise UpdateFrame events until we catch up with our target update rate.
|
||||
double update_elapsed = MathHelper.Clamp(timestamp - update_timestamp, 0.0, 1.0);
|
||||
if (RaiseUpdateFrame(update_elapsed))
|
||||
{
|
||||
update_period = update_elapsed;
|
||||
update_timestamp = timestamp;
|
||||
timestamp = watch.Elapsed.TotalSeconds;
|
||||
update_time = timestamp - update_timestamp;
|
||||
}
|
||||
else
|
||||
{
|
||||
// We have executed enough UpdateFrame events to catch up.
|
||||
// Break and issue a RenderFrame event.
|
||||
break;
|
||||
}
|
||||
} while (++frameskip < max_frameskip);
|
||||
|
||||
timestamp = watch.Elapsed.TotalSeconds;
|
||||
double render_elapsed = MathHelper.Clamp(timestamp - render_timestamp, 0.0, 1.0);
|
||||
if (RaiseRenderFrame(render_elapsed))
|
||||
{
|
||||
render_period = render_elapsed;
|
||||
render_timestamp = timestamp;
|
||||
timestamp = watch.Elapsed.TotalSeconds;
|
||||
render_time = timestamp - render_timestamp;
|
||||
}
|
||||
}
|
||||
|
||||
void RaiseUpdateFrame(Stopwatch update_watch, ref double next_update, FrameEventArgs update_args)
|
||||
bool RaiseUpdateFrame(double time)
|
||||
{
|
||||
int num_updates = 0;
|
||||
double total_update_time = 0;
|
||||
|
||||
// Cap the maximum time drift to 1 second (e.g. when the process is suspended).
|
||||
double time = update_watch.Elapsed.TotalSeconds;
|
||||
if (time <= 0)
|
||||
if (time >= TargetUpdatePeriod)
|
||||
{
|
||||
// Protect against negative Stopwatch.Elapsed values.
|
||||
// See http://connect.microsoft.com/VisualStudio/feedback/details/94083/stopwatch-returns-negative-elapsed-time
|
||||
update_watch.Reset();
|
||||
update_watch.Start();
|
||||
return;
|
||||
}
|
||||
if (time > 1.0)
|
||||
time = 1.0;
|
||||
|
||||
// Raise UpdateFrame events until we catch up with our target update rate.
|
||||
while (next_update - time <= 0 && time > 0)
|
||||
{
|
||||
next_update -= time;
|
||||
update_args.Time = time;
|
||||
OnUpdateFrameInternal(update_args);
|
||||
time = update_time = Math.Max(update_watch.Elapsed.TotalSeconds, 0) - time;
|
||||
// Stopwatches are not accurate over long time periods.
|
||||
// We accumulate the total elapsed time into the time variable
|
||||
// while reseting the Stopwatch frequently.
|
||||
update_watch.Reset();
|
||||
update_watch.Start();
|
||||
|
||||
// Don't schedule a new update more than 1 second in the future.
|
||||
// Sometimes the hardware cannot keep up with updates
|
||||
// (e.g. when the update rate is too high, or the UpdateFrame processing
|
||||
// is too costly). This cap ensures we can catch up in a reasonable time
|
||||
// once the load becomes lighter.
|
||||
next_update += TargetUpdatePeriod;
|
||||
next_update = Math.Max(next_update, -1.0);
|
||||
|
||||
total_update_time += update_time;
|
||||
|
||||
// Allow up to 10 consecutive UpdateFrame events to prevent the
|
||||
// application from "hanging" when the hardware cannot keep up
|
||||
// with the requested update rate.
|
||||
if (++num_updates >= 10 || TargetUpdateFrequency == 0.0)
|
||||
break;
|
||||
}
|
||||
|
||||
// Calculate statistics
|
||||
if (num_updates > 0)
|
||||
{
|
||||
update_period = total_update_time / (double)num_updates;
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
void RaiseRenderFrame(Stopwatch render_watch, ref double next_render, FrameEventArgs render_args)
|
||||
|
||||
bool RaiseRenderFrame(double time)
|
||||
{
|
||||
// Cap the maximum time drift to 1 second (e.g. when the process is suspended).
|
||||
double time = render_watch.Elapsed.TotalSeconds;
|
||||
if (time <= 0)
|
||||
if (time >= TargetRenderPeriod)
|
||||
{
|
||||
// Protect against negative Stopwatch.Elapsed values.
|
||||
// See http://connect.microsoft.com/VisualStudio/feedback/details/94083/stopwatch-returns-negative-elapsed-time
|
||||
render_watch.Reset();
|
||||
render_watch.Start();
|
||||
return;
|
||||
}
|
||||
if (time > 1.0)
|
||||
time = 1.0;
|
||||
double time_left = next_render - time;
|
||||
|
||||
if (time_left <= 0.0 && time > 0)
|
||||
{
|
||||
// Schedule next render event. The 1 second cap ensures
|
||||
// the process does not appear to hang.
|
||||
next_render = time_left + TargetRenderPeriod;
|
||||
if (next_render < -1.0)
|
||||
next_render = -1.0;
|
||||
|
||||
render_watch.Reset();
|
||||
render_watch.Start();
|
||||
|
||||
if (time > 0)
|
||||
{
|
||||
render_period = render_args.Time = time;
|
||||
OnRenderFrameInternal(render_args);
|
||||
render_time = render_watch.Elapsed.TotalSeconds;
|
||||
}
|
||||
render_args.Time = time;
|
||||
OnRenderFrameInternal(render_args);
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
@ -1101,4 +1065,4 @@ namespace OpenTK
|
|||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue