Merge branch 'timing' into develop

This commit is contained in:
thefiddler 2014-01-07 22:19:22 +01:00
commit eacc896605
2 changed files with 187 additions and 176 deletions

View file

@ -25,8 +25,8 @@ namespace Examples.Tests
int texture; int texture;
bool mouse_in_window = false; bool mouse_in_window = false;
bool viewport_changed = true; bool viewport_changed = true;
MouseState mouse; Stopwatch watch = new Stopwatch();
KeyboardState keyboard; double update_time, render_time;
public GameWindowStates() public GameWindowStates()
: base(800, 600, GraphicsMode.Default) : base(800, 600, GraphicsMode.Default)
@ -82,6 +82,15 @@ namespace Examples.Tests
case Key.KeypadMinus: case Key.KeypadMinus:
case Key.Minus: Size -= new Size(16, 16); break; case Key.Minus: Size -= new Size(16, 16); break;
case Key.V:
VSync = VSync == VSyncMode.On ? VSyncMode.Off : VSyncMode.On;
break;
case Key.BracketLeft: TargetUpdateFrequency--; break;
case Key.BracketRight: TargetUpdateFrequency++; break;
case Key.Comma: TargetRenderFrequency--; break;
case Key.Period: TargetRenderFrequency++; break;
} }
} }
@ -102,80 +111,103 @@ namespace Examples.Tests
return val > max ? max : val < min ? min : val; return val > max ? max : val < min ? min : val;
} }
static void DrawString(Graphics gfx, string str, int line) static float DrawString(Graphics gfx, string str, int line)
{ {
gfx.DrawString(str, TextFont, Brushes.White, new PointF(0, line * TextFont.Height)); return DrawString(gfx, str, line, 0);
} }
static void DrawString(Graphics gfx, string str, int line, float offset) static float DrawString(Graphics gfx, string str, int line, float offset)
{ {
gfx.DrawString(str, TextFont, Brushes.White, new PointF(offset, line * TextFont.Height)); gfx.DrawString(str, TextFont, Brushes.White, new PointF(offset, line * TextFont.Height));
return offset + gfx.MeasureString(str, TextFont).Width;
} }
static void DrawKeyboard(Graphics gfx, KeyboardState keyboard, int line) static int DrawKeyboards(Graphics gfx, int line)
{ {
const string str = "Keys pressed:"; line++;
float space = gfx.MeasureString(" ", TextFont).Width; DrawString(gfx, "Keyboard:", line++);
float offset = gfx.MeasureString(str, TextFont).Width + space; for (int i = 0; i < 4; i++)
DrawString(gfx, str, line);
for (int i = 0; i < (int)Key.LastKey; i++)
{ {
Key k = (Key)i; var state = OpenTK.Input.Keyboard.GetState(i);
if (keyboard[k]) if (state.IsConnected)
{ {
string key = k.ToString(); StringBuilder sb = new StringBuilder();
DrawString(gfx, key, line, offset); sb.Append(i);
offset += gfx.MeasureString(key, TextFont).Width + space; sb.Append(": ");
for (int key_index = 0; key_index < (int)Key.LastKey; key_index++)
{
Key k = (Key)key_index;
if (state[k])
{
sb.Append(k);
sb.Append(" ");
} }
} }
DrawString(gfx, sb.ToString(), line++);
}
}
return line;
} }
static void DrawMouse(Graphics gfx, MouseState mouse, int line) static int DrawMice(Graphics gfx, int line)
{ {
const string str = "Buttons pressed:"; line++;
float space = gfx.MeasureString(" ", TextFont).Width; DrawString(gfx, "Mouse:", line++);
float offset = gfx.MeasureString(str, TextFont).Width + space; for (int i = 0; i < 4; i++)
DrawString(gfx, str, line);
for (int i = 0; i < (int)MouseButton.LastButton; i++)
{ {
MouseButton b = (MouseButton)i; var state = OpenTK.Input.Mouse.GetState(i);
if (mouse[b]) if (state.IsConnected)
{ {
string button = b.ToString(); StringBuilder sb = new StringBuilder();
DrawString(gfx, button, line, offset); Vector3 pos = new Vector3(state.X, state.Y, state.WheelPrecise);
offset += gfx.MeasureString(button, TextFont).Width + space; sb.Append(i);
sb.Append(": ");
sb.Append(pos);
for (int button_index = 0; button_index < (int)MouseButton.LastButton; button_index++)
{
MouseButton b = (MouseButton)button_index;
if (state[b])
{
sb.Append(b);
sb.Append(" ");
} }
} }
DrawString(gfx, sb.ToString(), line++);
}
}
return line;
} }
static int DrawJoysticks(Graphics gfx, IList<JoystickDevice> joysticks, int line) static int DrawLegacyJoysticks(Graphics gfx, IList<JoystickDevice> joysticks, int line)
{ {
float space = gfx.MeasureString(" ", TextFont).Width; line++;
DrawString(gfx, "Legacy Joystick:", line++);
int joy_index = -1;
foreach (var joy in joysticks) foreach (var joy in joysticks)
{ {
string str = String.Format("Joystick '{0}': ", joy.Description); joy_index++;
DrawString(gfx, str, line); if (!String.IsNullOrEmpty(joy.Description))
{
StringBuilder sb = new StringBuilder();
sb.Append(joy_index);
sb.Append(": '");
sb.Append(joy.Description);
sb.Append("' ");
float offset = 0;
line++;
for (int i = 0; i < joy.Axis.Count; i++) for (int i = 0; i < joy.Axis.Count; i++)
{ {
string axis = joy.Axis[i].ToString(); sb.Append(joy.Axis[i]);
DrawString(gfx, axis, line, offset); sb.Append(" ");
offset += gfx.MeasureString(axis, TextFont).Width + space;
} }
offset = 0;
line++;
for (int i = 0; i < joy.Button.Count; i++) for (int i = 0; i < joy.Button.Count; i++)
{ {
string button = joy.Button[i].ToString(); sb.Append(joy.Button[i]);
DrawString(gfx, button, line, offset); sb.Append(" ");
offset += gfx.MeasureString(button, TextFont).Width + space; }
DrawString(gfx, sb.ToString(), line++);
} }
line++;
} }
return line; return line;
@ -183,10 +215,8 @@ namespace Examples.Tests
protected override void OnUpdateFrame(FrameEventArgs e) protected override void OnUpdateFrame(FrameEventArgs e)
{ {
InputDriver.Poll(); double clock_time = watch.Elapsed.TotalSeconds;
update_time += e.Time;
mouse = OpenTK.Input.Mouse.GetState();
keyboard = OpenTK.Input.Keyboard.GetState();
using (Graphics gfx = Graphics.FromImage(TextBitmap)) using (Graphics gfx = Graphics.FromImage(TextBitmap))
{ {
@ -195,41 +225,50 @@ namespace Examples.Tests
gfx.Clear(Color.Black); gfx.Clear(Color.Black);
gfx.TextRenderingHint = System.Drawing.Text.TextRenderingHint.ClearTypeGridFit; gfx.TextRenderingHint = System.Drawing.Text.TextRenderingHint.ClearTypeGridFit;
DrawString(gfx, GL.GetString(StringName.Vendor), line++); // OpenGL information
DrawString(gfx, GL.GetString(StringName.Version), line++);
DrawString(gfx, GL.GetString(StringName.Renderer), line++); DrawString(gfx, GL.GetString(StringName.Renderer), line++);
DrawString(gfx, GL.GetString(StringName.Version), line++);
DrawString(gfx, Context.GraphicsMode.ToString(), line++); DrawString(gfx, Context.GraphicsMode.ToString(), line++);
DrawString(gfx, String.Format("[1 - 4]: change WindowState (current: {0}).", this.WindowState), line++); // GameWindow information
DrawString(gfx, String.Format("[5 - 7]: change WindowBorder (current: {0}).", this.WindowBorder), line++); line++;
DrawString(gfx, String.Format("Focused: {0}.", this.Focused), line++); DrawString(gfx, "GameWindow:", line++);
DrawString(gfx, String.Format("Mouse {0} window.", mouse_in_window ? "inside" : "outside of"), line++); DrawString(gfx, String.Format("[1 - 4]:[5 - 7]: WindowState.{0}:WindowBorder.{1}",
DrawString(gfx, String.Format("Mouse visible: {0}", CursorVisible), line++); this.WindowState, this.WindowBorder), line++);
DrawString(gfx, String.Format("Mouse position (absolute): {0}", new Vector3(Mouse.X, Mouse.Y, Mouse.Wheel)), line++); DrawString(gfx, String.Format("[V]: VSync.{0}.", VSync), line++);
DrawString(gfx, String.Format("Mouse position (relative): {0}", new Vector3(mouse.X, mouse.Y, mouse.WheelPrecise)), line++); DrawString(gfx, String.Format("Bounds: {0}", Bounds), line++);
DrawString(gfx, String.Format("Window.Bounds: {0}", Bounds), line++); DrawString(gfx, String.Format("ClientRectangle: {0}", ClientRectangle), line++);
DrawString(gfx, String.Format("Window.Location: {0}, Size: {1}", Location, Size), line++); DrawString(gfx, String.Format("Mouse {0} and {1}. {2}.",
DrawString(gfx, String.Format("Window: {{X={0},Y={1},Width={2},Height={3}}}", X, Y, Width, Height), line++); mouse_in_window ? "inside" : "outside",
DrawString(gfx, String.Format("Window.ClientRectangle: {0}", ClientRectangle), line++); CursorVisible ? "visible" : "hidden",
DrawString(gfx, TypedText.ToString(), line++); Focused ? "Focused" : "Not focused"), line++);
DrawKeyboard(gfx, keyboard, line++); DrawString(gfx, String.Format("Mouse coordinates: {0}", new Vector3(Mouse.X, Mouse.Y, Mouse.WheelPrecise)), line++);
DrawMouse(gfx, mouse, line++);
line = DrawJoysticks(gfx, Joysticks, line++); // Timing information
line = DrawGamePads(gfx, line++); line++;
DrawString(gfx, "Timing:", line++);
DrawString(gfx, String.Format("Frequency: update ({0:f2}/{1:f2}); render ({2:f2}/{3:f2})",
UpdateFrequency, TargetUpdateFrequency, RenderFrequency, TargetRenderFrequency), line++);
DrawString(gfx, String.Format("Period: update ({0:f4}/{1:f4}); render ({2:f4}/{3:f4})",
UpdatePeriod, TargetUpdatePeriod, RenderPeriod, TargetRenderPeriod), line++);
DrawString(gfx, String.Format("Time: update {0:f4}; render {1:f4}",
UpdateTime, RenderTime), line++);
DrawString(gfx, String.Format("Drift: clock {0:f4}; update {1:f4}; render {2:f4}",
clock_time, clock_time - update_time, clock_time - render_time), line++);
DrawString(gfx, String.Format("Text: {0}", TypedText.ToString()), line++);
// Input information
line = DrawKeyboards(gfx, line);
line = DrawMice(gfx, line);
line = DrawJoysticks(gfx, line);
line = DrawLegacyJoysticks(gfx, Joysticks, line);
}
} }
System.Drawing.Imaging.BitmapData data = TextBitmap.LockBits( int DrawJoysticks(Graphics gfx, int line)
new System.Drawing.Rectangle(0, 0, TextBitmap.Width, TextBitmap.Height),
System.Drawing.Imaging.ImageLockMode.ReadOnly, System.Drawing.Imaging.PixelFormat.Format32bppArgb);
GL.TexSubImage2D(TextureTarget.Texture2D, 0, 0, 0, TextBitmap.Width, TextBitmap.Height, PixelFormat.Bgra,
PixelType.UnsignedByte, data.Scan0);
TextBitmap.UnlockBits(data);
}
int DrawGamePads(Graphics gfx, int line)
{ {
line++; line++;
DrawString(gfx, "GamePads:", line++); DrawString(gfx, "GamePad:", line++);
for (int i = 0; i < 4; i++) for (int i = 0; i < 4; i++)
{ {
GamePadCapabilities caps = GamePad.GetCapabilities(i); GamePadCapabilities caps = GamePad.GetCapabilities(i);
@ -240,8 +279,9 @@ namespace Examples.Tests
DrawString(gfx, state.ToString(), line++); DrawString(gfx, state.ToString(), line++);
} }
} }
line++; line++;
DrawString(gfx, "Joysticks:", line++); DrawString(gfx, "Joystick:", line++);
for (int i = 0; i < 4; i++) for (int i = 0; i < 4; i++)
{ {
JoystickCapabilities caps = Joystick.GetCapabilities(i); JoystickCapabilities caps = Joystick.GetCapabilities(i);
@ -258,7 +298,7 @@ namespace Examples.Tests
protected override void OnLoad(EventArgs e) protected override void OnLoad(EventArgs e)
{ {
base.OnLoad(e); watch.Start();
GL.ClearColor(Color.MidnightBlue); GL.ClearColor(Color.MidnightBlue);
@ -282,7 +322,14 @@ namespace Examples.Tests
protected override void OnRenderFrame(FrameEventArgs e) protected override void OnRenderFrame(FrameEventArgs e)
{ {
base.OnRenderFrame(e); render_time += e.Time;
System.Drawing.Imaging.BitmapData data = TextBitmap.LockBits(
new System.Drawing.Rectangle(0, 0, TextBitmap.Width, TextBitmap.Height),
System.Drawing.Imaging.ImageLockMode.ReadOnly, System.Drawing.Imaging.PixelFormat.Format32bppArgb);
GL.TexSubImage2D(TextureTarget.Texture2D, 0, 0, 0, TextBitmap.Width, TextBitmap.Height, PixelFormat.Bgra,
PixelType.UnsignedByte, data.Scan0);
TextBitmap.UnlockBits(data);
if (viewport_changed) if (viewport_changed)
{ {
@ -297,7 +344,7 @@ namespace Examples.Tests
GL.Clear(ClearBufferMask.ColorBufferBit); GL.Clear(ClearBufferMask.ColorBufferBit);
GL.Begin(BeginMode.Quads); GL.Begin(PrimitiveType.Quads);
GL.TexCoord2(0, 0); GL.Vertex2(0, 0); GL.TexCoord2(0, 0); GL.Vertex2(0, 0);
GL.TexCoord2(1, 0); GL.Vertex2(TextBitmap.Width, 0); GL.TexCoord2(1, 0); GL.Vertex2(TextBitmap.Width, 0);

View file

@ -1,4 +1,4 @@
#region License #region License
// //
// The Open Toolkit Library License // The Open Toolkit Library License
// //
@ -75,7 +75,7 @@ namespace OpenTK
{ {
#region --- Fields --- #region --- Fields ---
object exit_lock = new object(); readonly Stopwatch watch = new Stopwatch();
IGraphicsContext glContext; IGraphicsContext glContext;
@ -83,12 +83,15 @@ namespace OpenTK
double update_period, render_period; double update_period, render_period;
double target_update_period, target_render_period; double target_update_period, target_render_period;
// TODO: Implement these:
double update_time, render_time; double update_time; // length of last UpdateFrame event
double render_time; // length of last RenderFrame event
double update_timestamp; // timestamp of last UpdateFrame event
double render_timestamp; // timestamp of last RenderFrame event
VSyncMode vsync; VSyncMode vsync;
Stopwatch update_watch = new Stopwatch(), render_watch = new Stopwatch();
double next_render = 0.0, next_update = 0.0;
FrameEventArgs update_args = new FrameEventArgs(); FrameEventArgs update_args = new FrameEventArgs();
FrameEventArgs render_args = new FrameEventArgs(); FrameEventArgs render_args = new FrameEventArgs();
@ -404,8 +407,7 @@ namespace OpenTK
//Resize += DispatchUpdateAndRenderFrame; //Resize += DispatchUpdateAndRenderFrame;
Debug.Print("Entering main loop."); Debug.Print("Entering main loop.");
update_watch.Start(); watch.Start();
render_watch.Start();
while (true) while (true)
{ {
ProcessEvents(); ProcessEvents();
@ -431,99 +433,61 @@ namespace OpenTK
void DispatchUpdateAndRenderFrame(object sender, EventArgs e) void DispatchUpdateAndRenderFrame(object sender, EventArgs e)
{ {
RaiseUpdateFrame(update_watch, ref next_update, update_args); const int max_frameskip = 10;
RaiseRenderFrame(render_watch, ref next_render, render_args); int frameskip = 0;
} double timestamp = watch.Elapsed.TotalSeconds;
void RaiseUpdateFrame(Stopwatch update_watch, ref double next_update, FrameEventArgs update_args) do
{ {
int num_updates = 0;
double total_update_time = 0;
// Cap the maximum time drift to 1 second (e.g. when the process is suspended).
double time = update_watch.Elapsed.TotalSeconds;
if (time <= 0)
{
// Protect against negative Stopwatch.Elapsed values.
// See http://connect.microsoft.com/VisualStudio/feedback/details/94083/stopwatch-returns-negative-elapsed-time
update_watch.Reset();
update_watch.Start();
return;
}
if (time > 1.0)
time = 1.0;
// Raise UpdateFrame events until we catch up with our target update rate. // Raise UpdateFrame events until we catch up with our target update rate.
while (next_update - time <= 0 && time > 0) double update_elapsed = MathHelper.Clamp(timestamp - update_timestamp, 0.0, 1.0);
if (RaiseUpdateFrame(update_elapsed))
{ {
next_update -= time; update_period = update_elapsed;
update_args.Time = time; update_timestamp = timestamp;
OnUpdateFrameInternal(update_args); timestamp = watch.Elapsed.TotalSeconds;
time = update_time = Math.Max(update_watch.Elapsed.TotalSeconds, 0) - time; update_time = timestamp - update_timestamp;
// Stopwatches are not accurate over long time periods. }
// We accumulate the total elapsed time into the time variable else
// while reseting the Stopwatch frequently. {
update_watch.Reset(); // We have executed enough UpdateFrame events to catch up.
update_watch.Start(); // Break and issue a RenderFrame event.
// Don't schedule a new update more than 1 second in the future.
// Sometimes the hardware cannot keep up with updates
// (e.g. when the update rate is too high, or the UpdateFrame processing
// is too costly). This cap ensures we can catch up in a reasonable time
// once the load becomes lighter.
next_update += TargetUpdatePeriod;
next_update = Math.Max(next_update, -1.0);
total_update_time += update_time;
// Allow up to 10 consecutive UpdateFrame events to prevent the
// application from "hanging" when the hardware cannot keep up
// with the requested update rate.
if (++num_updates >= 10 || TargetUpdateFrequency == 0.0)
break; break;
} }
} while (++frameskip < max_frameskip);
// Calculate statistics timestamp = watch.Elapsed.TotalSeconds;
if (num_updates > 0) double render_elapsed = MathHelper.Clamp(timestamp - render_timestamp, 0.0, 1.0);
if (RaiseRenderFrame(render_elapsed))
{ {
update_period = total_update_time / (double)num_updates; render_period = render_elapsed;
render_timestamp = timestamp;
timestamp = watch.Elapsed.TotalSeconds;
render_time = timestamp - render_timestamp;
} }
} }
void RaiseRenderFrame(Stopwatch render_watch, ref double next_render, FrameEventArgs render_args) bool RaiseUpdateFrame(double time)
{ {
// Cap the maximum time drift to 1 second (e.g. when the process is suspended). if (time >= TargetUpdatePeriod)
double time = render_watch.Elapsed.TotalSeconds;
if (time <= 0)
{ {
// Protect against negative Stopwatch.Elapsed values. update_args.Time = time;
// See http://connect.microsoft.com/VisualStudio/feedback/details/94083/stopwatch-returns-negative-elapsed-time OnUpdateFrameInternal(update_args);
render_watch.Reset(); return true;
render_watch.Start(); }
return; return false;
} }
if (time > 1.0)
time = 1.0;
double time_left = next_render - time;
if (time_left <= 0.0 && time > 0)
bool RaiseRenderFrame(double time)
{ {
// Schedule next render event. The 1 second cap ensures if (time >= TargetRenderPeriod)
// the process does not appear to hang.
next_render = time_left + TargetRenderPeriod;
if (next_render < -1.0)
next_render = -1.0;
render_watch.Reset();
render_watch.Start();
if (time > 0)
{ {
render_period = render_args.Time = time; render_args.Time = time;
OnRenderFrameInternal(render_args); OnRenderFrameInternal(render_args);
render_time = render_watch.Elapsed.TotalSeconds; return true;
}
} }
return false;
} }
#endregion #endregion