Added IsoSphere.cs which creates a sphere Shape using theta ad phi coordinates.

This commit is contained in:
the_fiddler 2007-09-26 16:14:32 +00:00
parent bc2bbf9cf6
commit eafe44f3b1

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#region --- License ---
/* Copyright (c) 2006, 2007 Stefanos Apostolopoulos
* See license.txt for license info
*/
#endregion
using System;
using System.Collections.Generic;
using System.Text;
using OpenTK.Math;
namespace Examples.Shapes
{
class IsoSphere : Shape
{
const double DoublePI = System.Math.PI * 2.0;
public IsoSphere(int s_steps, int t_steps, float x_scale, float y_scale, float z_scale)
{
int count = 4 * s_steps * t_steps ;
Vertices = new Vector3[count];
Normals = new Vector3[count];
Texcoords = new Vector2[count];
Indices = new int[6 * count / 4];
int i = 0;
for (double t = -System.Math.PI; (float)t < (float)System.Math.PI - Single.Epsilon; t += System.Math.PI / (double)t_steps)
{
for (double s = 0.0; (float)s < (float)DoublePI; s += System.Math.PI / (double)s_steps)
{
Vertices[i].X = x_scale * (float)(System.Math.Cos(s) * System.Math.Sin(t));
Vertices[i].Y = y_scale * (float)(System.Math.Sin(s) * System.Math.Sin(t));
Vertices[i].Z = z_scale * (float)System.Math.Cos(t);
//vertices[i] = vertices[i].Scale(x_scale, y_scale, z_scale);
Normals[i] = Vertices[i].Normalize();
++i;
}
}
for (i = 0; i < 6*count/4; i+=6)
{
Indices[i] = i;
Indices[i + 1] = i + 1;
Indices[i + 2] = i + 2 * s_steps + 1;
Indices[i + 3] = i + 2 * s_steps;
Indices[i + 4] = i;
Indices[i + 5] = i + 2 * s_steps + 1;
}
}
}
}