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Updated GL.DrawElements to use DrawElementsType instead of Enums.All
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@ -60,7 +60,7 @@ namespace OpenTK.Fonts
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GL.TexCoordPointer(2, TexCoordPointerType.Float, vector2_size, (IntPtr)vector2_size);
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GL.VertexPointer(2, VertexPointerType.Float, vector2_size, IntPtr.Zero);
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GL.DrawElements(BeginMode.Triangles, vbo.element_count, All.UnsignedShort, IntPtr.Zero);
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GL.DrawElements(BeginMode.Triangles, vbo.element_count, DrawElementsType.UnsignedShort, IntPtr.Zero);
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//GL.DrawArrays(BeginMode.LineLoop, 0, vbo.element_count);
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GL.BindBuffer(BufferTarget.ArrayBuffer, 0);
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