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Fixed capitalization of Texture2D etc.
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0a06757331
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@ -138,16 +138,22 @@ namespace Bind.Structures
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if ((Settings.Compatibility & Settings.Legacy.NoAdvancedEnumProcessing) == Settings.Legacy.None)
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{
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bool next_char_uppercase = true;
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bool is_after_digit = false;
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foreach (char c in s)
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{
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if (c != '_')
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if (c == '_')
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next_char_uppercase = true;
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else if (Char.IsDigit(c))
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{
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translator.Append(next_char_uppercase ? Char.ToUpper(c) : Char.ToLower(c));
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next_char_uppercase = false;
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is_after_digit = true;
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translator.Append(c);
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}
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else
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next_char_uppercase = true;
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{
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translator.Append(next_char_uppercase || (is_after_digit && c == 'd') ? Char.ToUpper(c) : Char.ToLower(c));
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is_after_digit = next_char_uppercase = false;
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}
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}
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translator[0] = Char.ToUpper(translator[0]);
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@ -101,7 +101,7 @@ namespace Bind.Structures
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// Translate the constant's name to match .Net naming conventions
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if ((Settings.Compatibility & Settings.Legacy.NoAdvancedEnumProcessing) == Settings.Legacy.None)
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{
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bool is_after_underscore = true; // Detect if we just passed a '_' and make the next char
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bool is_after_underscore_or_number = true; // Detect if we just passed a '_' or a number and make the next char
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// uppercase.
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bool is_previous_uppercase = false; // Detect if previous character was uppercase, and turn
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// the current one to lowercase.
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@ -109,16 +109,18 @@ namespace Bind.Structures
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foreach (char c in name)
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{
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char char_to_add;
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if (c != '_')
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if (c == '_')
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is_after_underscore_or_number = true;
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else
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{
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char_to_add = is_after_underscore ? Char.ToUpper(c) :
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if (Char.IsDigit(c))
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is_after_underscore_or_number = true;
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char_to_add = is_after_underscore_or_number ? Char.ToUpper(c) :
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is_previous_uppercase ? Char.ToLower(c) : c;
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is_previous_uppercase = Char.IsUpper(c);
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translator.Append(char_to_add);
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is_after_underscore = false;
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is_after_underscore_or_number = false;
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}
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else
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is_after_underscore = true;
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}
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translator[0] = Char.ToUpper(translator[0]);
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