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Moved context creation to GLContext constructor.
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@ -60,6 +60,7 @@ namespace OpenTK
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(this as IGLContextCreationHack).SetWindowHandle(window.Handle);
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(this as IGLContextCreationHack).SetWindowHandle(window.Handle);
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(this as IGLContextCreationHack).SelectDisplayMode(mode, window);
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(this as IGLContextCreationHack).SelectDisplayMode(mode, window);
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this.CreateContext(true, null);
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}
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}
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#endregion
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#endregion
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@ -203,9 +203,6 @@ namespace OpenTK
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// specific depth for the DisplayMode - we let the driver select one instead.
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// specific depth for the DisplayMode - we let the driver select one instead.
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display_mode.Color = new ColorMode(0);
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display_mode.Color = new ColorMode(0);
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context = new GLContext(display_mode, info);
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context = new GLContext(display_mode, info);
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(context as IGLContextCreationHack).SetWindowHandle(info.Handle);
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(context as IGLContextCreationHack).SelectDisplayMode(display_mode, info);
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context.CreateContext(true, null);
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idle = new PlatformIdle(info);
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idle = new PlatformIdle(info);
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}
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}
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else
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else
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