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Build.exe now copies bmp and wav resources to the output directory.
Updated wording in Release.txt.
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@ -8,19 +8,18 @@ your own risk!
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0.9.1 contains updates to OpenAL (EFX/EAX extensions, AudioContext) and OpenGL
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(enums for FBOs and multiple GraphicsContexts). Resolution changes and fullscreen
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modes are now supported, and work has begun on a native Mac OS X port. Last, but
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not least, several OpenAL and a GLSL example have been added to the Example
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not least, new OpenAL and GLSL examples have been added to the Example
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launcher - don't forget to check these out!
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The full changelog lies below, in case you are interested, as well as the
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porting guidelines for your applications (there are several breaking changes,
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but all are thankfully simple to fix).
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This release marks the third development milestone (fullscreen support). Several
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parts are now considered to be in "beta" status, meaning no breaking changes
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will occur, unless they are needed to fix a serious bug.
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This release marks the third development milestone (fullscreen support). One
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missing feature, Joystick support, left for beta now.
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Don't forget to visit our homepage at http://www.opentk.com for the latest
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developments, and our #opentk irc channel at de.quakenet.org:6669.
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developments.
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Till next time!
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- Stephen A.
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@ -32,7 +32,8 @@ namespace OpenTK.Build
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static string PrebuildXml = Path.Combine(ToolPath, "Prebuild.xml");
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static Regex DataFiles = new Regex(@"^.*\.(jpg|txt|glsl)$", RegexOptions.Compiled | RegexOptions.IgnoreCase);
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static Regex DataFiles = new Regex(@"^.*\.(bmp|png|jpg|txt|glsl|wav|ogg)$",
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RegexOptions.Compiled | RegexOptions.IgnoreCase);
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enum BuildMode
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{
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