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W03_Extensions now uses the Application.Idle event to load extensions instead of the OnLoad event. Fixes flickering problems.
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@ -37,11 +37,13 @@ namespace Examples.WinForms
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glClass = assembly.GetType("OpenTK.OpenGL.GL");
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glClass = assembly.GetType("OpenTK.OpenGL.GL");
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delegatesClass = glClass.GetNestedType("Delegates", BindingFlags.Static | BindingFlags.NonPublic);
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delegatesClass = glClass.GetNestedType("Delegates", BindingFlags.Static | BindingFlags.NonPublic);
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importsClass = glClass.GetNestedType("Imports", BindingFlags.Static | BindingFlags.NonPublic);
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importsClass = glClass.GetNestedType("Imports", BindingFlags.Static | BindingFlags.NonPublic);
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Application.Idle += StartAsync;
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}
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}
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protected override void OnLoad(EventArgs e)
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void StartAsync(object sender, EventArgs e)
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{
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{
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base.OnLoad(e);
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Application.Idle -= StartAsync;
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glControl.CreateContext();
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glControl.CreateContext();
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