mirror of
https://github.com/Ryujinx/Opentk.git
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Renamed GraphicsFormat to GraphicsMode.
This commit is contained in:
parent
bb88b25239
commit
ee1431279f
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@ -24,7 +24,7 @@ namespace Examples.WinForms
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[Example("Extensions", ExampleCategory.WinForms, 3)]
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[Example("Extensions", ExampleCategory.WinForms, 3)]
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public partial class W03_Extensions : Form
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public partial class W03_Extensions : Form
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{
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{
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GLControl glControl = new GLControl(GraphicsFormat.Default);
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GLControl glControl = new GLControl(GraphicsMode.Default);
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Type glClass;
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Type glClass;
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Type delegatesClass;
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Type delegatesClass;
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Type importsClass;
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Type importsClass;
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@ -307,9 +307,9 @@ namespace OpenTK
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#endregion
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#endregion
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internal GraphicsFormat ToGraphicsFormat()
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internal GraphicsMode ToGraphicsFormat()
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{
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{
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return new GraphicsFormat(this.Color.BitsPerPixel, this.DepthBits, this.StencilBits, 0, this.AuxBits, this.Buffers, this.Stereo);
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return new GraphicsMode(this.Color.BitsPerPixel, this.DepthBits, this.StencilBits, 0, this.AuxBits, this.Buffers, this.Stereo);
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}
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}
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#region --- Overrides ---
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#region --- Overrides ---
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@ -23,7 +23,7 @@ namespace OpenTK
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public partial class GLControl : UserControl
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public partial class GLControl : UserControl
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{
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{
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IGraphicsContext context;
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IGraphicsContext context;
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GraphicsFormat format;
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GraphicsMode format;
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IGLControlHelper helper;
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IGLControlHelper helper;
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#region --- Constructor ---
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#region --- Constructor ---
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@ -32,7 +32,7 @@ namespace OpenTK
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/// Constructs a new GLControl.
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/// Constructs a new GLControl.
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/// </summary>
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/// </summary>
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public GLControl()
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public GLControl()
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: this(GraphicsFormat.Default)
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: this(GraphicsMode.Default)
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{ }
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{ }
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/// <summary>
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/// <summary>
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@ -43,7 +43,7 @@ namespace OpenTK
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: this(mode.ToGraphicsFormat())
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: this(mode.ToGraphicsFormat())
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{ }
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{ }
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public GLControl(GraphicsFormat format)
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public GLControl(GraphicsMode format)
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{
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{
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InitializeComponent();
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InitializeComponent();
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@ -119,7 +119,7 @@ namespace OpenTK
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if (context != null)
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if (context != null)
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throw new InvalidOperationException("GLControl already contains an OpenGL context.");
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throw new InvalidOperationException("GLControl already contains an OpenGL context.");
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if (format == null)
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if (format == null)
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format = GraphicsFormat.Default;
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format = GraphicsMode.Default;
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if (!this.DesignMode)
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if (!this.DesignMode)
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{
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{
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@ -221,7 +221,7 @@ namespace OpenTK
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/// <remarks>
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/// <remarks>
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/// To change the GraphicsFormat, you must destroy and recreate the GLControl.
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/// To change the GraphicsFormat, you must destroy and recreate the GLControl.
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/// </remarks>
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/// </remarks>
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public GraphicsFormat GraphicsFormat
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public GraphicsMode GraphicsFormat
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{
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{
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get { return (Context as IGLContextInternal).GraphicsFormat; }
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get { return (Context as IGLContextInternal).GraphicsFormat; }
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}
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}
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@ -98,23 +98,23 @@ namespace OpenTK
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#region --- Contructors ---
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#region --- Contructors ---
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public GameWindow() : this("OpenTK Game Window", 640, 480, null, GraphicsFormat.Default) { }
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public GameWindow() : this("OpenTK Game Window", 640, 480, null, GraphicsMode.Default) { }
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public GameWindow(string title) : this(title, 640, 480, null, GraphicsFormat.Default) { }
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public GameWindow(string title) : this(title, 640, 480, null, GraphicsMode.Default) { }
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public GameWindow(string title, int width, int height)
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public GameWindow(string title, int width, int height)
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: this(title, width, height, null, GraphicsFormat.Default) { }
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: this(title, width, height, null, GraphicsMode.Default) { }
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public GameWindow(string title, int width, int height, GraphicsFormat format)
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public GameWindow(string title, int width, int height, GraphicsMode format)
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: this(title, width, height, null, format) { }
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: this(title, width, height, null, format) { }
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public GameWindow(string title, DisplayResolution resolution)
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public GameWindow(string title, DisplayResolution resolution)
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: this(title, resolution.Width, resolution.Height, resolution, GraphicsFormat.Default) { }
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: this(title, resolution.Width, resolution.Height, resolution, GraphicsMode.Default) { }
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public GameWindow(string title, DisplayResolution resolution, GraphicsFormat format)
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public GameWindow(string title, DisplayResolution resolution, GraphicsMode format)
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: this(title, resolution.Width, resolution.Height, resolution, format) { }
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: this(title, resolution.Width, resolution.Height, resolution, format) { }
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GameWindow(string title, int width, int height, DisplayResolution resolution, GraphicsFormat format)
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GameWindow(string title, int width, int height, DisplayResolution resolution, GraphicsMode format)
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{
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{
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if (Configuration.RunningOnWindows)
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if (Configuration.RunningOnWindows)
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glWindow = new OpenTK.Platform.Windows.WinGLNative();
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glWindow = new OpenTK.Platform.Windows.WinGLNative();
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@ -39,7 +39,7 @@ namespace OpenTK.Graphics
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: this(mode.ToGraphicsFormat(), window)
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: this(mode.ToGraphicsFormat(), window)
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{ }
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{ }
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public GraphicsContext(GraphicsFormat format, IWindowInfo window)
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public GraphicsContext(GraphicsMode format, IWindowInfo window)
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{
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{
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//if (available_contexts.Count == 0)
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//if (available_contexts.Count == 0)
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// available_contexts.Add(IntPtr.Zero, new WeakReference(null));
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// available_contexts.Add(IntPtr.Zero, new WeakReference(null));
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@ -247,7 +247,7 @@ namespace OpenTK.Graphics
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/// <summary>
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/// <summary>
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/// Gets the DisplayMode of the context.
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/// Gets the DisplayMode of the context.
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/// </summary>
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/// </summary>
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GraphicsFormat IGLContextInternal.GraphicsFormat
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GraphicsMode IGLContextInternal.GraphicsFormat
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{
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{
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get { return (implementation as IGLContextInternal).GraphicsFormat; }
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get { return (implementation as IGLContextInternal).GraphicsFormat; }
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}
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}
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@ -13,7 +13,7 @@ using System.Text;
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namespace OpenTK.Graphics
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namespace OpenTK.Graphics
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{
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{
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/// <summary>Defines the format for graphics operations.</summary>
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/// <summary>Defines the format for graphics operations.</summary>
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public class GraphicsFormat
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public class GraphicsMode
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{
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{
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ColorDepth color_format, accumulator_format;
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ColorDepth color_format, accumulator_format;
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int depth, stencil, buffers, samples;
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int depth, stencil, buffers, samples;
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@ -26,7 +26,7 @@ namespace OpenTK.Graphics
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/// <internal />
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/// <internal />
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/// <summary>Constructs a new GraphicsFormat from the given GraphicsFormat.</summary>
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/// <summary>Constructs a new GraphicsFormat from the given GraphicsFormat.</summary>
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/// <param name="mode"></param>
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/// <param name="mode"></param>
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internal GraphicsFormat(GraphicsFormat mode)
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internal GraphicsMode(GraphicsMode mode)
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: this(mode.ColorFormat, mode.Depth, mode.Stencil, mode.Samples, mode.AccumulatorFormat, mode.Buffers, mode.Stereo) { }
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: this(mode.ColorFormat, mode.Depth, mode.Stencil, mode.Samples, mode.AccumulatorFormat, mode.Buffers, mode.Stereo) { }
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#endregion
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#endregion
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@ -34,7 +34,7 @@ namespace OpenTK.Graphics
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#region public GraphicsFormat()
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#region public GraphicsFormat()
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/// <summary>Constructs a new GraphicsFormat with sensible default parameters.</summary>
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/// <summary>Constructs a new GraphicsFormat with sensible default parameters.</summary>
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public GraphicsFormat()
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public GraphicsMode()
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: this(Default)
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: this(Default)
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{ }
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{ }
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@ -44,7 +44,7 @@ namespace OpenTK.Graphics
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/// <summary>Constructs a new GraphicsFormat with the specified parameters.</summary>
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/// <summary>Constructs a new GraphicsFormat with the specified parameters.</summary>
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/// <param name="color">The ColorFormat of the color buffer.</param>
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/// <param name="color">The ColorFormat of the color buffer.</param>
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public GraphicsFormat(ColorDepth color)
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public GraphicsMode(ColorDepth color)
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: this(color, Default.Depth, Default.Stencil, Default.Samples, Default.AccumulatorFormat, Default.Buffers, Default.Stereo)
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: this(color, Default.Depth, Default.Stencil, Default.Samples, Default.AccumulatorFormat, Default.Buffers, Default.Stereo)
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{ }
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{ }
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@ -55,7 +55,7 @@ namespace OpenTK.Graphics
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/// <summary>Constructs a new GraphicsFormat with the specified parameters.</summary>
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/// <summary>Constructs a new GraphicsFormat with the specified parameters.</summary>
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/// <param name="color">The ColorFormat of the color buffer.</param>
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/// <param name="color">The ColorFormat of the color buffer.</param>
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/// <param name="depth">The number of bits in the depth buffer.</param>
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/// <param name="depth">The number of bits in the depth buffer.</param>
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public GraphicsFormat(ColorDepth color, int depth)
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public GraphicsMode(ColorDepth color, int depth)
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: this(color, depth, Default.Stencil, Default.Samples, Default.AccumulatorFormat, Default.Buffers, Default.Stereo)
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: this(color, depth, Default.Stencil, Default.Samples, Default.AccumulatorFormat, Default.Buffers, Default.Stereo)
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{ }
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{ }
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@ -67,7 +67,7 @@ namespace OpenTK.Graphics
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/// <param name="color">The ColorFormat of the color buffer.</param>
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/// <param name="color">The ColorFormat of the color buffer.</param>
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/// <param name="depth">The number of bits in the depth buffer.</param>
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/// <param name="depth">The number of bits in the depth buffer.</param>
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/// <param name="stencil">The number of bits in the stencil buffer.</param>
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/// <param name="stencil">The number of bits in the stencil buffer.</param>
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public GraphicsFormat(ColorDepth color, int depth, int stencil)
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public GraphicsMode(ColorDepth color, int depth, int stencil)
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: this(color, depth, stencil, Default.Samples, Default.AccumulatorFormat, Default.Buffers, Default.Stereo)
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: this(color, depth, stencil, Default.Samples, Default.AccumulatorFormat, Default.Buffers, Default.Stereo)
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{ }
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{ }
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/// <param name="depth">The number of bits in the depth buffer.</param>
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/// <param name="depth">The number of bits in the depth buffer.</param>
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/// <param name="stencil">The number of bits in the stencil buffer.</param>
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/// <param name="stencil">The number of bits in the stencil buffer.</param>
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/// <param name="samples">The number of samples for FSAA.</param>
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/// <param name="samples">The number of samples for FSAA.</param>
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public GraphicsFormat(ColorDepth color, int depth, int stencil, int samples)
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public GraphicsMode(ColorDepth color, int depth, int stencil, int samples)
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: this(color, depth, stencil, samples, Default.AccumulatorFormat, Default.Buffers, Default.Stereo)
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: this(color, depth, stencil, samples, Default.AccumulatorFormat, Default.Buffers, Default.Stereo)
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{ }
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{ }
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/// <param name="stencil">The number of bits in the stencil buffer.</param>
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/// <param name="stencil">The number of bits in the stencil buffer.</param>
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/// <param name="samples">The number of samples for FSAA.</param>
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/// <param name="samples">The number of samples for FSAA.</param>
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/// <param name="accum">The ColorFormat of the accumilliary buffer.</param>
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/// <param name="accum">The ColorFormat of the accumilliary buffer.</param>
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public GraphicsFormat(ColorDepth color, int depth, int stencil, int samples, ColorDepth accum)
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public GraphicsMode(ColorDepth color, int depth, int stencil, int samples, ColorDepth accum)
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: this(color, depth, stencil, samples, accum, Default.Buffers, Default.Stereo)
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: this(color, depth, stencil, samples, accum, Default.Buffers, Default.Stereo)
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{ }
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{ }
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@ -109,7 +109,7 @@ namespace OpenTK.Graphics
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/// <param name="samples">The number of samples for FSAA.</param>
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/// <param name="samples">The number of samples for FSAA.</param>
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/// <param name="accum">The ColorFormat of the accumilliary buffer.</param>
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/// <param name="accum">The ColorFormat of the accumilliary buffer.</param>
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/// <param name="buffers">The number of render buffers. Typical values include one (single-), two (double-) or three (triple-buffering).</param>
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/// <param name="buffers">The number of render buffers. Typical values include one (single-), two (double-) or three (triple-buffering).</param>
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public GraphicsFormat(ColorDepth color, int depth, int stencil, int samples, ColorDepth accum, int buffers)
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public GraphicsMode(ColorDepth color, int depth, int stencil, int samples, ColorDepth accum, int buffers)
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: this(color, depth, stencil, samples, accum, buffers, Default.Stereo)
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: this(color, depth, stencil, samples, accum, buffers, Default.Stereo)
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{ }
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{ }
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/// <param name="accum">The ColorFormat of the accumilliary buffer.</param>
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/// <param name="accum">The ColorFormat of the accumilliary buffer.</param>
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/// <param name="stereo">Set to true for a GraphicsFormat with stereographic capabilities.</param>
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/// <param name="stereo">Set to true for a GraphicsFormat with stereographic capabilities.</param>
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/// <param name="buffers">The number of render buffers. Typical values include one (single-), two (double-) or three (triple-buffering).</param>
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/// <param name="buffers">The number of render buffers. Typical values include one (single-), two (double-) or three (triple-buffering).</param>
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public GraphicsFormat(ColorDepth color, int depth, int stencil, int samples, ColorDepth accum, int buffers, bool stereo)
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public GraphicsMode(ColorDepth color, int depth, int stencil, int samples, ColorDepth accum, int buffers, bool stereo)
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{
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{
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if (depth < 0) throw new ArgumentOutOfRangeException("depth", "Must be greater than, or equal to zero.");
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if (depth < 0) throw new ArgumentOutOfRangeException("depth", "Must be greater than, or equal to zero.");
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if (stencil < 0) throw new ArgumentOutOfRangeException("stencil", "Must be greater than, or equal to zero.");
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if (stencil < 0) throw new ArgumentOutOfRangeException("stencil", "Must be greater than, or equal to zero.");
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@ -239,9 +239,9 @@ namespace OpenTK.Graphics
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#region public static GraphicsFormat Default
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#region public static GraphicsFormat Default
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/// <summary>Returns an OpenTK.GraphicsFormat compatible with the underlying platform.</summary>
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/// <summary>Returns an OpenTK.GraphicsFormat compatible with the underlying platform.</summary>
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public static GraphicsFormat Default
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public static GraphicsMode Default
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{
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{
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get { return new GraphicsFormat(DisplayDevice.PrimaryDisplay.BitsPerPixel, 16, 0, 0, 0, 2, false); }
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get { return new GraphicsMode(DisplayDevice.PrimaryDisplay.BitsPerPixel, 16, 0, 0, 0, 2, false); }
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}
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}
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#endregion
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#endregion
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IWindowInfo Info { get; }
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IWindowInfo Info { get; }
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/// <summary>Gets the GraphicsFormat of the context.</summary>
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/// <summary>Gets the GraphicsFormat of the context.</summary>
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GraphicsFormat GraphicsFormat { get; }
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GraphicsMode GraphicsFormat { get; }
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///// <summary>
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///// <summary>
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///// Gets a System.IntPtr containing the handle to the OpenGL context which is current in the
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///// Gets a System.IntPtr containing the handle to the OpenGL context which is current in the
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/// </summary>
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/// </summary>
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internal sealed class DummyGLContext : IGraphicsContext
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internal sealed class DummyGLContext : IGraphicsContext
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{
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{
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GraphicsFormat format;
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GraphicsMode format;
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bool vsync;
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bool vsync;
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#region --- Constructors ---
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#region --- Constructors ---
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public DummyGLContext(GraphicsFormat format) { this.format = format; }
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public DummyGLContext(GraphicsMode format) { this.format = format; }
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#endregion
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#endregion
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#region --- IGraphicsContext Members ---
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#region --- IGraphicsContext Members ---
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public IntPtr Context { get { return IntPtr.Zero; } }
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public IntPtr Context { get { return IntPtr.Zero; } }
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public GraphicsFormat GraphicsFormat { get { return format; } }
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public GraphicsMode GraphicsFormat { get { return format; } }
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public void CreateContext() { }
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public void CreateContext() { }
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public void CreateContext(bool direct) { }
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public void CreateContext(bool direct) { }
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const string opengl32Name = "OPENGL32.DLL";
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const string opengl32Name = "OPENGL32.DLL";
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WinWindowInfo windowInfo = new WinWindowInfo();
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WinWindowInfo windowInfo = new WinWindowInfo();
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GraphicsFormat format;
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GraphicsMode format;
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//DisplayMode mode = null;
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//DisplayMode mode = null;
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bool vsync_supported;
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bool vsync_supported;
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}
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}
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}
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}
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GraphicsFormat SelectFormat(GraphicsFormat format)
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GraphicsMode SelectFormat(GraphicsMode format)
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{
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{
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using (WinGLNative native = new WinGLNative(16, 16))
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using (WinGLNative native = new WinGLNative(16, 16))
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//using (WinGLContext context = new WinGLContext(format, native.WindowInfo, null))
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//using (WinGLContext context = new WinGLContext(format, native.WindowInfo, null))
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}
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}
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}
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}
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public WinGLContext(GraphicsFormat format, IWindowInfo window, IGraphicsContext sharedContext)
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public WinGLContext(GraphicsMode format, IWindowInfo window, IGraphicsContext sharedContext)
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{
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{
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//format = this.SelectFormat(format);
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//format = this.SelectFormat(format);
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#region GraphicsFormat IGLContextInternal.GraphicsFormat
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#region GraphicsFormat IGLContextInternal.GraphicsFormat
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GraphicsFormat IGLContextInternal.GraphicsFormat
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GraphicsMode IGLContextInternal.GraphicsFormat
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{
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{
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get { return format; }
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get { return format; }
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}
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}
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@ -271,7 +271,7 @@ namespace OpenTK.Platform.Windows
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#region GraphicsFormat SetGraphicsFormatPFD(GraphicsFormat format)
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#region GraphicsFormat SetGraphicsFormatPFD(GraphicsFormat format)
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GraphicsFormat SetGraphicsFormatPFD(GraphicsFormat format)
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GraphicsMode SetGraphicsFormatPFD(GraphicsMode format)
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{
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{
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deviceContext = Functions.GetDC(this.windowInfo.Handle);
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deviceContext = Functions.GetDC(this.windowInfo.Handle);
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Debug.WriteLine(String.Format("Device context: {0}", deviceContext));
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Debug.WriteLine(String.Format("Device context: {0}", deviceContext));
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@ -317,7 +317,7 @@ namespace OpenTK.Platform.Windows
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pixelFormat.Size = API.PixelFormatDescriptorSize;
|
pixelFormat.Size = API.PixelFormatDescriptorSize;
|
||||||
pixelFormat.Version = API.PixelFormatDescriptorVersion;
|
pixelFormat.Version = API.PixelFormatDescriptorVersion;
|
||||||
Functions.DescribePixelFormat(deviceContext, pixel, API.PixelFormatDescriptorSize, ref pfd);
|
Functions.DescribePixelFormat(deviceContext, pixel, API.PixelFormatDescriptorSize, ref pfd);
|
||||||
GraphicsFormat fmt = new GraphicsFormat(
|
GraphicsMode fmt = new GraphicsMode(
|
||||||
new ColorDepth(pfd.RedBits, pfd.GreenBits, pfd.BlueBits, pfd.AlphaBits),
|
new ColorDepth(pfd.RedBits, pfd.GreenBits, pfd.BlueBits, pfd.AlphaBits),
|
||||||
pfd.DepthBits,
|
pfd.DepthBits,
|
||||||
pfd.StencilBits,
|
pfd.StencilBits,
|
||||||
|
@ -338,7 +338,7 @@ namespace OpenTK.Platform.Windows
|
||||||
|
|
||||||
#region GraphicsFormat SetGraphicsFormatARB(GraphicsFormat format)
|
#region GraphicsFormat SetGraphicsFormatARB(GraphicsFormat format)
|
||||||
|
|
||||||
GraphicsFormat SetGraphicsFormatARB(GraphicsFormat format)
|
GraphicsMode SetGraphicsFormatARB(GraphicsMode format)
|
||||||
{
|
{
|
||||||
return null;
|
return null;
|
||||||
}
|
}
|
||||||
|
|
|
@ -24,7 +24,7 @@ namespace OpenTK.Platform.X11
|
||||||
IntPtr context;
|
IntPtr context;
|
||||||
DisplayMode mode;
|
DisplayMode mode;
|
||||||
X11WindowInfo windowInfo = new X11WindowInfo();
|
X11WindowInfo windowInfo = new X11WindowInfo();
|
||||||
GraphicsFormat format;
|
GraphicsMode format;
|
||||||
IntPtr visual;
|
IntPtr visual;
|
||||||
bool vsync_supported;
|
bool vsync_supported;
|
||||||
int vsync_interval;
|
int vsync_interval;
|
||||||
|
@ -306,7 +306,7 @@ namespace OpenTK.Platform.X11
|
||||||
|
|
||||||
#region public DisplayMode Mode
|
#region public DisplayMode Mode
|
||||||
|
|
||||||
GraphicsFormat IGLContextInternal.GraphicsFormat
|
GraphicsMode IGLContextInternal.GraphicsFormat
|
||||||
{
|
{
|
||||||
get { return format; }
|
get { return format; }
|
||||||
}
|
}
|
||||||
|
|
Loading…
Reference in a new issue