Modified to use new Text interface.

This commit is contained in:
the_fiddler 2009-02-12 23:41:29 +00:00
parent 31e425f1cd
commit ef4ab16e30
2 changed files with 17 additions and 23 deletions

View file

@ -107,13 +107,6 @@ namespace Examples.Tutorial
{
GL.Clear(ClearBufferMask.ColorBufferBit);
GL.MatrixMode(MatrixMode.Projection);
GL.LoadIdentity();
GL.Ortho(-1, 1, -1, 1, -1, 1);
GL.MatrixMode(MatrixMode.Modelview);
GL.LoadIdentity();
// We'll start printing from the lower left corner of the screen. The text
// will slowly move updwards - the user can control the movement speed with
// the keyboard arrows and the space bar.

View file

@ -14,10 +14,11 @@ namespace Examples.WinForms
{
#region Fields
float[] sizes = new float[] { 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 20, 22, 24, 28, 32, 36, 42, 48 };
//float[] sizes = new float[] { 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 20, 22, 24, 28, 32, 36, 42, 48 };
float[] sizes = new float[] { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 12, 14, 16, 18, 20, 24 };
List<Font> fonts = new List<Font>();
TextPrinter text = new TextPrinter();
TextPrinter printer = new TextPrinter();
#endregion
@ -26,6 +27,7 @@ namespace Examples.WinForms
public FontRendering()
{
InitializeComponent();
ResizeRedraw = true;
UpdateFontList(fontDialog.Font);
glControl1_Resize(this, EventArgs.Empty);
@ -37,11 +39,13 @@ namespace Examples.WinForms
void UpdateFontList(Font base_font)
{
printer.Clear();
foreach (Font font in fonts)
font.Dispose();
fonts.Clear();
foreach (float size in sizes)
fonts.Add(new Font(base_font.Name, size, base_font.Style));
fonts.Add(new Font(base_font.Name, base_font.SizeInPoints + size, base_font.Style));
}
#endregion
@ -51,7 +55,6 @@ namespace Examples.WinForms
private void glControl1_Load(object sender, EventArgs e)
{
glControl1.MakeCurrent();
GL.ClearColor(Color.SteelBlue);
}
private void changeFont_Click(object sender, EventArgs e)
@ -70,24 +73,22 @@ namespace Examples.WinForms
private void glControl1_Paint(object sender, PaintEventArgs e)
{
GL.ClearColor(Color.Red);
glControl1.MakeCurrent();
//GL.ClearColor(Color.Gainsboro);
GL.ClearColor(Color.MidnightBlue);
GL.Clear(ClearBufferMask.ColorBufferBit);
//GL.Color4(Color.Blue);
//GL.BlendColor(0, 0, 0, 0);
//text.Begin();
GL.MatrixMode(MatrixMode.Projection);
GL.LoadIdentity();
GL.Ortho(0, glControl1.ClientSize.Width, glControl1.ClientSize.Height, 0, -1, 1);
GL.MatrixMode(MatrixMode.Modelview);
GL.LoadIdentity();
RectangleF rect = new RectangleF();
foreach (Font font in fonts)
{
text.Print(textBox1.Text, font, Color.White, rect);
rect.Y += font.Height;
printer.Print(textBox1.Text, font, Color.White);
GL.Translate(0, font.Height + 5, 0);
}
//text.End();
glControl1.SwapBuffers();
}