mirror of
https://github.com/Ryujinx/Opentk.git
synced 2024-12-23 07:25:28 +00:00
Updates to fullscreen toggling for windows.
Added the ColorDepth, ZDepth and StencilDepth properties to the Framework. Merged Context creation for windows into a single file.
This commit is contained in:
parent
977a41059c
commit
f0f03d58db
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@ -1,4 +1,10 @@
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using System;
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#region License
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/* Copyright (c) 2006 Stephen Apostolopoulos
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* See license.txt for license info
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*/
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#endregion
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using System;
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using System.Collections.Generic;
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using System.ComponentModel;
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using System.Data;
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@ -110,6 +116,7 @@ namespace OpenTK.Examples.OpenGL.GLSL
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#endregion
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#region Paint event handler
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protected override void OnPaint(PaintEventArgs e)
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{
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base.OnPaint(e);
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@ -129,18 +136,28 @@ namespace OpenTK.Examples.OpenGL.GLSL
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DrawCube();
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Context.SwapBuffers();
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this.Invalidate();
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}
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#endregion
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#region KeyDown event handler
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protected override void OnKeyDown(KeyEventArgs e)
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{
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base.OnKeyDown(e);
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if (e.KeyData == Keys.Escape)
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Application.Exit();
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switch (e.KeyData)
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{
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case Keys.Escape:
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Application.Exit();
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break;
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case Keys.F1:
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//this.Fullscreen = !this.Fullscreen;
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break;
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}
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}
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#endregion
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#region DrawCube
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@ -40,7 +40,43 @@ namespace OpenTK.Frameworks
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public bool Fullscreen
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{
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get { return _fullscreen; }
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set { _fullscreen = Implementation.ToggleFullscreen(_fullscreen); }
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private set { _fullscreen = value; }
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}
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#endregion
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#region ColorDepth property
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private OpenTK.OpenGL.ColorDepth _color_depth;
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public OpenTK.OpenGL.ColorDepth ColorDepth
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{
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get { return _color_depth; }
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set { _color_depth = value; }
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}
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#endregion
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#region ZDepth property
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private int _z_depth;
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public int ZDepth
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{
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get { return _z_depth; }
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set { _z_depth = value; }
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}
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#endregion
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#region StencilDepth property
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private int _stencil_depth;
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public int StencilDepth
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{
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get { return _stencil_depth; }
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set { _stencil_depth = value; }
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}
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#endregion
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@ -77,18 +113,24 @@ namespace OpenTK.Frameworks
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public Framework()
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{
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Setup(null, 640, 480, 8, 8, 8, 8, 16, 0, false);
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Setup(null, 640, 480, new OpenTK.OpenGL.ColorDepth(8, 8, 8, 8), 16, 0, true);
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}
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public Framework(string title, int width, int height, int red, int green, int blue, int alpha, int depth, int stencil, bool fullscreen)
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public Framework(string title, int width, int height, OpenTK.OpenGL.ColorDepth color, int depth, int stencil, bool fullscreen)
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{
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Setup(title, width, height, red, green, blue, alpha, depth, stencil, fullscreen);
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Setup(title, width, height, color, depth, stencil, fullscreen);
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}
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#endregion
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public void Setup(string title, int width, int height, int red, int green, int blue, int alpha, int depth, int stencil, bool fullscreen)
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public void Setup(string title, int width, int height, OpenTK.OpenGL.ColorDepth color, int depth, int stencil, bool fullscreen)
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{
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// Initialise components.
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ColorDepth = color;
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ZDepth = depth;
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StencilDepth = stencil;
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// Set platform.
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try
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{
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throw e;
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}
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Implementation.Setup();
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this.HandleCreated += new EventHandler(Implementation.OnHandleCreated);
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//Type xplatui = Type.GetType("System.Windows.Forms.XplatUIX11, System.Windows.Forms");
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@ -120,23 +161,26 @@ namespace OpenTK.Frameworks
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// Context = GLContext.Create(this, 8, 8, 8, 8, 16, 0);
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// //Context.MakeCurrent();
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//}
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Context = GLContext.Create(this, red, green, blue, alpha, depth, stencil);
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Context = GLContext.Create(this, color, depth, stencil);
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// Code taken from NeHe tutorials
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this.CreateParams.Style |= (int)Api.WindowClassStyle.HRedraw | (int)Api.WindowClassStyle.VRedraw | (int)Api.WindowClassStyle.OwnDC;
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this.SetStyle(ControlStyles.AllPaintingInWmPaint, true); // No Need To Erase Form Background
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this.SetStyle(ControlStyles.Opaque, true); // No Need To Draw Form Background
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//this.SetStyle(ControlStyles.OptimizedDoubleBuffer, true); // Buffer Control
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//this.SetStyle(ControlStyles.ResizeRedraw, true); // Redraw On Resize
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//this.SetStyle(ControlStyles.ResizeRedraw, true); // Redraw On Resize
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this.SetStyle(ControlStyles.UserPaint, true); // We'll Handle Painting Ourselves
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this.Width = width;
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this.Height = height;
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Fullscreen = Implementation.ToggleFullscreen(fullscreen);
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if (title == null)
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title = "OpenTK Windows application";
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this.Text = title;
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this.Size = new Size(width, height);
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Application.Idle += new EventHandler(OnIdle);
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}
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@ -1,4 +1,10 @@
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using System;
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#region License
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/* Copyright (c) 2006 Stephen Apostolopoulos
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* See license.txt for license info
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*/
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#endregion
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using System;
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using System.Collections.Generic;
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using System.Text;
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using System.Drawing;
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@ -26,6 +26,8 @@ namespace OpenTK.Frameworks
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public WindowsImplementation(Framework f)
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{
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framework = f;
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Setup();
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// Set desktop resolution, refresh rate, pixel depth
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}
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@ -52,13 +54,22 @@ namespace OpenTK.Frameworks
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{
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if (fullscreen)
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{
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Api.DeviceMode ScreenSettings = new Api.DeviceMode(); // Device Mode
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Application.Idle -= framework.OnIdle;
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//framework.Context.Dispose();
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Api.DeviceMode ScreenSettings = new Api.DeviceMode(); // Device Mode
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ScreenSettings.Size = (short)Marshal.SizeOf(ScreenSettings); // Size Of The Devmode Structure
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ScreenSettings.PelsWidth = 640;// width; // Selected Screen Width
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ScreenSettings.PelsHeight = 480;// height; // Selected Screen Height
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ScreenSettings.BitsPerPel = 32;// red + green + blue + alpha; // Selected Bits Per Pixel
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ScreenSettings.PelsWidth = framework.Width; // Selected Screen Width
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ScreenSettings.PelsHeight = framework.Height; // Selected Screen Height
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ScreenSettings.BitsPerPel = framework.ColorDepth.Alpha + // Selected Bits Per Pixel
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framework.ColorDepth.Red +
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framework.ColorDepth.Green +
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framework.ColorDepth.Blue;
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ScreenSettings.Fields = Api.Constants.DM_BITSPERPEL | Api.Constants.DM_PELSWIDTH | Api.Constants.DM_PELSHEIGHT;
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//framework.Context = GLContext.Create(framework, framework.ColorDepth, 16, 0);
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Application.Idle += framework.OnIdle;
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// Try To Set Selected Mode And Get Results. NOTE: CDS_FULLSCREEN Gets Rid Of Start Bar.
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if (Api.ChangeDisplaySettings(ref ScreenSettings, Api.Constants.CDS_FULLSCREEN) == Api.Constants.DISP_CHANGE_SUCCESSFUL)
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{
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framework.SetTopLevel(true);
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Cursor.Hide();
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return !fullscreen;
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return true;
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}
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else
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{
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// Handle failure.
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return false;
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}
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}
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return fullscreen;
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return false;
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}
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}
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}
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Binary file not shown.
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@ -89,10 +89,6 @@ namespace OpenTK.OpenGL.Bind
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sw.WriteLine(" static public partial class {0}", class_name);
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sw.WriteLine(" {");
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sw.WriteLine(" static public void Init()");
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sw.WriteLine(" {");
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sw.WriteLine(" }");
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WriteCoreFunctionSignatures(sw, functions);
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WriteDllImports(sw, functions);
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WriteCoreFunctions(sw, functions);
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@ -43,9 +43,6 @@ namespace OpenTK.OpenGL
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{
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static public partial class GL
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{
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static public void Init()
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{
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}
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#region Function signatures
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public static class Delegates
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public abstract void Dispose();
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public static GLContext Create(Control c, int red, int green, int blue, int alpha, int depth, int stencil)
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public static GLContext Create(Control c, ColorDepth color, int depth, int stencil)
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{
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try
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{
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if (Environment.OSVersion.Platform == PlatformID.Win32NT || Environment.OSVersion.Platform == PlatformID.Win32Windows)
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{
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return new WindowsContext(c, red, green, blue, alpha, depth, stencil);
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return new WindowsContext(c, color, depth, stencil);
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}
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//else if (Environment.OSVersion.Platform == PlatformID.Win32NT && Environment.OSVersion.Version.Major >= 6)
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//{
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//}
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else if (Environment.OSVersion.Platform == PlatformID.Unix)
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{
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return new X11Context(c, red, green, blue, alpha, depth, stencil);
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return new X11Context(c, color, depth, stencil);
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}
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else
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{
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using System;
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using System.Collections.Generic;
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using System.Text;
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using OpenTK.OpenGL;
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using System.Runtime.InteropServices;
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namespace OpenTK.OpenGL.Platform
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{
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public class WindowsBaseContext : GLContext
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{
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protected const string _dll_name = "OPENGL32.DLL";
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protected int _dll_handle;
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protected int _device_context;
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protected int _render_context;
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protected IntPtr _window_handle;
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public override void SwapBuffers()
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{
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OpenTK.Platform.Windows.Api.SwapBuffers(_device_context);
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}
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public override Delegate GetAddress(string function_string, Type function_type)
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{
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IntPtr address = Wgl.GetProcAddress(function_string);
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if (address == IntPtr.Zero)
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return null;
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else
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return Marshal.GetDelegateForFunctionPointer(address, function_type);
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}
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public override void MakeCurrent()
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{
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Wgl.MakeCurrent(_device_context, _render_context);
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}
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public override void Dispose()
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{
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if (_render_context != 0)
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Wgl.DeleteContext(_render_context);
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if (_device_context != 0)
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OpenTK.Platform.Windows.Api.ReleaseDC(_window_handle.ToInt32(), _device_context);
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if (_dll_handle != 0)
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OpenTK.Platform.Windows.Api.FreeLibrary(_dll_handle);
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_render_context = 0;
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_device_context = 0;
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_dll_handle = 0;
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}
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}
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}
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#region License
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#region License
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/* Copyright (c) 2006 Stephen Apostolopoulos
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* See license.txt for license info
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*/
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using System;
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using System.Collections.Generic;
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using System.Text;
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using System.Windows.Forms;
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using OpenTK.OpenGL;
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using System.Runtime.InteropServices;
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namespace OpenTK.OpenGL.Platform
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{
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public partial class WindowsContext : WindowsBaseContext
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public class WindowsContext : GLContext
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{
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public WindowsContext(Control c, int red, int green, int blue, int alpha, int depth, int stencil)
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protected const string _dll_name = "OPENGL32.DLL";
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protected int _dll_handle;
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protected int _device_context;
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protected int _render_context;
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protected IntPtr _window_handle;
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public WindowsContext(System.Windows.Forms.Control c, ColorDepth color, int depth, int stencil)
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{
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int error_code = 0;
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_window_handle = c.Handle;
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_device_context = OpenTK.Platform.Windows.Api.GetDC(_window_handle.ToInt32());
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OpenTK.Platform.Windows.Api.PixelFormatDescriptor pixel_format = new OpenTK.Platform.Windows.Api.PixelFormatDescriptor();
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pixel_format.ColorBits = (byte)(red + green + blue);
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pixel_format.RedBits = (byte)red;
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pixel_format.GreenBits = (byte)green;
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pixel_format.BlueBits = (byte)blue;
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pixel_format.AlphaBits = (byte)alpha;
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pixel_format.ColorBits = (byte)(color.Red + color.Green + color.Blue);
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pixel_format.RedBits = (byte)color.Red;
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pixel_format.GreenBits = (byte)color.Green;
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pixel_format.BlueBits = (byte)color.Blue;
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pixel_format.AlphaBits = (byte)color.Alpha;
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pixel_format.DepthBits = (byte)depth;
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pixel_format.StencilBits = (byte)stencil;
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//if (load_extensions)
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// LoadExtensions();
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}
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public override void SwapBuffers()
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{
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OpenTK.Platform.Windows.Api.SwapBuffers(_device_context);
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}
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public override Delegate GetAddress(string function_string, Type function_type)
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{
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IntPtr address = Wgl.GetProcAddress(function_string);
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if (address == IntPtr.Zero)
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return null;
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else
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return Marshal.GetDelegateForFunctionPointer(address, function_type);
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}
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public override void MakeCurrent()
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{
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Wgl.MakeCurrent(_device_context, _render_context);
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}
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public override void Dispose()
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{
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if (_render_context != 0)
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Wgl.DeleteContext(_render_context);
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if (_device_context != 0)
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OpenTK.Platform.Windows.Api.ReleaseDC(_window_handle.ToInt32(), _device_context);
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if (_dll_handle != 0)
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OpenTK.Platform.Windows.Api.FreeLibrary(_dll_handle);
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_render_context = 0;
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_device_context = 0;
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_dll_handle = 0;
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}
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}
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}
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|
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@ -1,97 +0,0 @@
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/* Copyright (c) 2006 Stephen Apostolopoulos
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* See license.txt for license info
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*/
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using System;
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using System.Collections.Generic;
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using System.Text;
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using System.Windows.Forms;
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using System.Runtime.InteropServices;
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using OpenTK.OpenGL;
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namespace OpenTK.OpenGL.Platform
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{
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public partial class WindowsVistaContext : WindowsBaseContext
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{
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public WindowsVistaContext(Control c, int red, int green, int blue, int alpha, int depth, int stencil)
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{
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int error_code = 0;
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_window_handle = c.Handle;
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// Dynamically load the OpenGL32.dll in order to use the extension loading capabilities of Wgl.
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if (_dll_handle == 0)
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{
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_dll_handle = OpenTK.Platform.Windows.Api.LoadLibrary(_dll_name);
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error_code = Marshal.GetLastWin32Error();
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if (error_code != 0)
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{
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Console.WriteLine("LoadLibrary({0}) set error code: {1}. Will not load extensions.", _dll_name, error_code);
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}
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else
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{
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Console.WriteLine("Loaded dll: {0}", _dll_name);
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}
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}
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_device_context = OpenTK.Platform.Windows.Api.GetDC(_window_handle.ToInt32());
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OpenTK.Platform.Windows.Api.PixelFormatDescriptor pixel_format = new OpenTK.Platform.Windows.Api.PixelFormatDescriptor();
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pixel_format.ColorBits = (byte)(red + green + blue);
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pixel_format.RedBits = (byte)red;
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pixel_format.GreenBits = (byte)green;
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pixel_format.BlueBits = (byte)blue;
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pixel_format.AlphaBits = (byte)alpha;
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pixel_format.DepthBits = (byte)depth;
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pixel_format.StencilBits = (byte)stencil;
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/*
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pixel_format.AccumBits = (byte)(AccumRed + AccumGreen + AccumBlue);
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pixel_format.AccumRedBits = (byte)AccumRed;
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pixel_format.AccumGreenBits = (byte)AccumGreen;
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pixel_format.AccumBlueBits = (byte)AccumBlue;
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pixel_format.AccumAlphaBits = (byte)AccumAlpha;
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*/
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if (depth <= 0)
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{
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pixel_format.Flags |= OpenTK.Platform.Windows.Api.PixelFormatDescriptorFlags.DEPTH_DONTCARE;
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}
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/*
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if (Stereo)
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{
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pixel_format.Flags |= OpenTK.Platform.Windows.Api.PixelFormatDescriptorFlags.STEREO;
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}
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*/
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/*
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if (DoubleBuffer)
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{
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pixel_format.Flags |= OpenTK.Platform.Windows.Api.PixelFormatDescriptorFlags.DOUBLEBUFFER;
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}
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*/
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|
||||
int pixel = OpenTK.Platform.Windows.Api.ChoosePixelFormat(_device_context, pixel_format);
|
||||
|
||||
if (pixel == 0)
|
||||
{
|
||||
// "The pixel format requested is not supported by the hardware configuration."
|
||||
throw new Exception("Pixel format not supported.");
|
||||
}
|
||||
|
||||
OpenTK.Platform.Windows.Api.SetPixelFormat(_device_context, pixel, pixel_format);
|
||||
|
||||
_render_context = Wgl.CreateContext(_device_context);
|
||||
|
||||
MakeCurrent();
|
||||
|
||||
//GL.Init();
|
||||
//new GL();
|
||||
|
||||
//if (load_extensions)
|
||||
// LoadExtensions();
|
||||
}
|
||||
}
|
||||
}
|
|
@ -22,7 +22,7 @@ namespace OpenTK.OpenGL.Platform
|
|||
private IntPtr display;
|
||||
const string _dll_name = "libGL.so.1";
|
||||
|
||||
public X11Context(Control c, int red, int green, int blue, int alpha, int depth, int stencil)
|
||||
public X11Context(Control c, ColorDepth color, int depth, int stencil)
|
||||
{
|
||||
Type xplatui = Type.GetType("System.Windows.Forms.XplatUIX11, System.Windows.Forms");
|
||||
if (xplatui != null)
|
||||
|
|
|
@ -54,16 +54,13 @@
|
|||
<ItemGroup>
|
||||
<Compile Include="Bindings\GL.cs" />
|
||||
<Compile Include="Bindings\GLEnums.cs" />
|
||||
<Compile Include="Contexts\WindowsBaseContext.cs" />
|
||||
<Compile Include="Contexts\WindowsVistaContext.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="Contexts\WindowsContext.cs" />
|
||||
<Compile Include="GL.cs" />
|
||||
<Compile Include="Glu.cs" />
|
||||
<Compile Include="Contexts\GLContext.cs" />
|
||||
<Compile Include="Contexts\WindowsContext.cs" />
|
||||
<Compile Include="Contexts\X11Context.cs" />
|
||||
<Compile Include="Glx.cs" />
|
||||
<Compile Include="Structures.cs" />
|
||||
<Compile Include="Wgl.cs" />
|
||||
<Compile Include="Properties\AssemblyInfo.cs" />
|
||||
</ItemGroup>
|
||||
|
|
27
Source/OpenGL/OpenGL/Structures.cs
Normal file
27
Source/OpenGL/OpenGL/Structures.cs
Normal file
|
@ -0,0 +1,27 @@
|
|||
#region License
|
||||
/* Copyright (c) 2006 Stephen Apostolopoulos
|
||||
* See license.txt for license info
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System;
|
||||
|
||||
namespace OpenTK.OpenGL
|
||||
{
|
||||
#region ColorDepth struct
|
||||
|
||||
public struct ColorDepth
|
||||
{
|
||||
public ColorDepth(byte red, byte green, byte blue, byte alpha)
|
||||
{
|
||||
Red = red;
|
||||
Green = green;
|
||||
Blue = blue;
|
||||
Alpha = alpha;
|
||||
}
|
||||
|
||||
public byte Red, Green, Blue, Alpha;
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
Loading…
Reference in a new issue