Matrix2x3 and Matrix2x4 implementatinos

This commit is contained in:
Robert Rouhani 2013-01-19 23:58:30 -08:00
parent 5438f941dc
commit f10af59c14
4 changed files with 1098 additions and 94 deletions

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@ -47,7 +47,7 @@ namespace OpenTK
/// <summary> /// <summary>
/// The identity matrix. /// The identity matrix.
/// </summary> /// </summary>
public static Matrix2 Identity = new Matrix2(Vector2.UnitX, Vector2.UnitY); public static readonly Matrix2 Identity = new Matrix2(Vector2.UnitX, Vector2.UnitY);
/// <summary> /// <summary>
/// The zero matrix. /// The zero matrix.
@ -169,7 +169,17 @@ namespace OpenTK
#region Instance #region Instance
#region public void Transpose()
/// <summary>
/// Converts this instance to it's transpose.
/// </summary>
public void Transpose()
{
this = Matrix2.Transpose(this);
}
#endregion
#endregion #endregion
@ -530,7 +540,7 @@ namespace OpenTK
/// <returns>A new Matrix2 which holds the result of the multiplication</returns> /// <returns>A new Matrix2 which holds the result of the multiplication</returns>
public static Matrix2 operator *(float left, Matrix2 right) public static Matrix2 operator *(float left, Matrix2 right)
{ {
return Matrix2.Mult(right, left); return Mult(right, left);
} }
/// <summary> /// <summary>
@ -541,7 +551,7 @@ namespace OpenTK
/// <returns>A new Matrix2 which holds the result of the multiplication</returns> /// <returns>A new Matrix2 which holds the result of the multiplication</returns>
public static Matrix2 operator *(Matrix2 left, float right) public static Matrix2 operator *(Matrix2 left, float right)
{ {
return Matrix2.Mult(left, right); return Mult(left, right);
} }
/// <summary> /// <summary>
@ -552,7 +562,7 @@ namespace OpenTK
/// <returns>A new Matrix2 which holds the result of the multiplication</returns> /// <returns>A new Matrix2 which holds the result of the multiplication</returns>
public static Matrix2 operator *(Matrix2 left, Matrix2 right) public static Matrix2 operator *(Matrix2 left, Matrix2 right)
{ {
return Matrix2.Mult(left, right); return Mult(left, right);
} }
/// <summary> /// <summary>
@ -563,7 +573,7 @@ namespace OpenTK
/// <returns>A new Matrix2x3 which holds the result of the multiplication</returns> /// <returns>A new Matrix2x3 which holds the result of the multiplication</returns>
public static Matrix2x3 operator *(Matrix2 left, Matrix2x3 right) public static Matrix2x3 operator *(Matrix2 left, Matrix2x3 right)
{ {
return Matrix2.Mult(left, right); return Mult(left, right);
} }
/// <summary> /// <summary>
@ -574,7 +584,7 @@ namespace OpenTK
/// <returns>A new Matrix2x4 which holds the result of the multiplication</returns> /// <returns>A new Matrix2x4 which holds the result of the multiplication</returns>
public static Matrix2x4 operator *(Matrix2 left, Matrix2x4 right) public static Matrix2x4 operator *(Matrix2 left, Matrix2x4 right)
{ {
return Matrix2.Mult(left, right); return Mult(left, right);
} }
/// <summary> /// <summary>
@ -585,7 +595,7 @@ namespace OpenTK
/// <returns>A new Matrix2 which holds the result of the addition</returns> /// <returns>A new Matrix2 which holds the result of the addition</returns>
public static Matrix2 operator +(Matrix2 left, Matrix2 right) public static Matrix2 operator +(Matrix2 left, Matrix2 right)
{ {
return Matrix2.Add(left, right); return Add(left, right);
} }
/// <summary> /// <summary>
@ -596,7 +606,7 @@ namespace OpenTK
/// <returns>A new Matrix2 which holds the result of the subtraction</returns> /// <returns>A new Matrix2 which holds the result of the subtraction</returns>
public static Matrix2 operator -(Matrix2 left, Matrix2 right) public static Matrix2 operator -(Matrix2 left, Matrix2 right)
{ {
return Matrix2.Subtract(left, right); return Subtract(left, right);
} }
/// <summary> /// <summary>

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@ -47,7 +47,7 @@ namespace OpenTK
/// <summary> /// <summary>
/// The zero matrix. /// The zero matrix.
/// </summary> /// </summary>
public static Matrix2x3 Zero = new Matrix2x3(Vector3.Zero, Vector3.Zero); public static readonly Matrix2x3 Zero = new Matrix2x3(Vector3.Zero, Vector3.Zero);
#endregion #endregion
@ -174,12 +174,435 @@ namespace OpenTK
#region Static #region Static
#region CreateRotation
/// <summary>
/// Builds a rotation matrix.
/// </summary>
/// <param name="angle">The counter-clockwise angle in radians.</param>
/// <param name="result">The resulting Matrix2x3 instance.</param>
public static void CreateRotation(float angle, out Matrix2x3 result)
{
float cos = (float)System.Math.Cos(angle);
float sin = (float)System.Math.Sin(angle);
result.Row0.X = cos;
result.Row0.Y = sin;
result.Row0.Z = 0;
result.Row1.X = -sin;
result.Row1.Y = cos;
result.Row1.Z = 0;
}
/// <summary>
/// Builds a rotation matrix.
/// </summary>
/// <param name="angle">The counter-clockwise angle in radians.</param>
/// <returns>The resulting Matrix2x3 instance.</returns>
public static Matrix2x3 CreateRotation(float angle)
{
Matrix2x3 result;
CreateRotation(angle, out result);
return result;
}
#endregion
#region CreateScale
/// <summary>
/// Creates a scale matrix.
/// </summary>
/// <param name="scale">Single scale factor for the x, y, and z axes.</param>
/// <param name="result">A scale matrix.</param>
public static void CreateScale(float scale, out Matrix2x3 result)
{
result.Row0.X = scale;
result.Row0.Y = 0;
result.Row0.Z = 0;
result.Row1.X = 0;
result.Row1.Y = scale;
result.Row1.Z = 0;
}
/// <summary>
/// Creates a scale matrix.
/// </summary>
/// <param name="scale">Single scale factor for the x and y axes.</param>
/// <returns>A scale matrix.</returns>
public static Matrix2x3 CreateScale(float scale)
{
Matrix2x3 result;
CreateScale(scale, out result);
return result;
}
/// <summary>
/// Creates a scale matrix.
/// </summary>
/// <param name="scale">Scale factors for the x and y axes.</param>
/// <param name="result">A scale matrix.</param>
public static void CreateScale(Vector2 scale, out Matrix2x3 result)
{
result.Row0.X = scale.X;
result.Row0.Y = 0;
result.Row0.Z = 0;
result.Row1.X = 0;
result.Row1.Y = scale.Y;
result.Row1.Z = 0;
}
/// <summary>
/// Creates a scale matrix.
/// </summary>
/// <param name="scale">Scale factors for the x and y axes.</param>
/// <returns>A scale matrix.</returns>
public static Matrix2x3 CreateScale(Vector2 scale)
{
Matrix2x3 result;
CreateScale(scale, out result);
return result;
}
/// <summary>
/// Creates a scale matrix.
/// </summary>
/// <param name="x">Scale factor for the x axis.</param>
/// <param name="y">Scale factor for the y axis.</param>
/// <param name="result">A scale matrix.</param>
public static void CreateScale(float x, float y, out Matrix2x3 result)
{
result.Row0.X = x;
result.Row0.Y = 0;
result.Row0.Z = 0;
result.Row1.X = 0;
result.Row1.Y = y;
result.Row1.Z = 0;
}
/// <summary>
/// Creates a scale matrix.
/// </summary>
/// <param name="x">Scale factor for the x axis.</param>
/// <param name="y">Scale factor for the y axis.</param>
/// <returns>A scale matrix.</returns>
public static Matrix2x3 CreateScale(float x, float y)
{
Matrix2x3 result;
CreateScale(x, y, out result);
return result;
}
#endregion
#region Multiply Functions
/// <summary>
/// Multiplies and instance by a scalar.
/// </summary>
/// <param name="left">The left operand of the multiplication.</param>
/// <param name="right">The right operand of the multiplication.</param>
/// <param name="result">A new instance that is the result of the multiplication.</param>
public static void Mult(ref Matrix2x3 left, float right, out Matrix2x3 result)
{
result.Row0.X = left.Row0.X * right;
result.Row0.Y = left.Row0.Y * right;
result.Row0.Z = left.Row0.Z * right;
result.Row1.X = left.Row1.X * right;
result.Row1.Y = left.Row1.Y * right;
result.Row1.Z = left.Row1.Z * right;
}
/// <summary>
/// Multiplies and instance by a scalar.
/// </summary>
/// <param name="left">The left operand of the multiplication.</param>
/// <param name="right">The right operand of the multiplication.</param>
/// <returns>A new instance that is the result of the multiplication.</returns>
public static Matrix2x3 Mult(Matrix2x3 left, float right)
{
Matrix2x3 result;
Mult(ref left, right, out result);
return result;
}
/// <summary>
/// Multiplies two instances.
/// </summary>
/// <param name="left">The left operand of the multiplication.</param>
/// <param name="right">The right operand of the multiplication.</param>
/// <param name="result">A new instance that is the result of the multiplication.</param>
public static void Mult(ref Matrix2x3 left, ref Matrix3x2 right, out Matrix2 result)
{
float lM11 = left.Row0.X, lM12 = left.Row0.Y, lM13 = left.Row0.Z,
lM21 = left.Row1.X, lM22 = left.Row1.Y, lM23 = left.Row1.Z,
rM11 = right.Row0.X, rM12 = right.Row0.Y,
rM21 = right.Row1.X, rM22 = right.Row1.Y,
rM31 = right.Row2.X, rM32 = right.Row2.Y;
result.Row0.X = ((lM11 * rM11) + (lM12 * rM21)) + (lM13 * rM31);
result.Row0.Y = ((lM11 * rM12) + (lM12 * rM22)) + (lM13 * rM32);
result.Row1.X = ((lM21 * rM11) + (lM22 * rM21)) + (lM23 * rM31);
result.Row1.Y = ((lM21 * rM12) + (lM22 * rM22)) + (lM23 * rM32);
}
/// <summary>
/// Multiplies two instances.
/// </summary>
/// <param name="left">The left operand of the multiplication.</param>
/// <param name="right">The right operand of the multiplication.</param>
/// <returns>A new instance that is the result of the multiplication.</returns>
public static Matrix2 Mult(Matrix2x3 left, Matrix3x2 right)
{
Matrix2 result;
Mult(ref left, ref right, out result);
return result;
}
/// <summary>
/// Multiplies two instances.
/// </summary>
/// <param name="left">The left operand of the multiplication.</param>
/// <param name="right">The right operand of the multiplication.</param>
/// <param name="result">A new instance that is the result of the multiplication.</param>
public static void Mult(ref Matrix2x3 left, ref Matrix3 right, out Matrix2x3 result)
{
float lM11 = left.Row0.X, lM12 = left.Row0.Y, lM13 = left.Row0.Z,
lM21 = left.Row1.X, lM22 = left.Row1.Y, lM23 = left.Row1.Z,
rM11 = right.Row0.X, rM12 = right.Row0.Y, rM13 = right.Row0.Z,
rM21 = right.Row1.X, rM22 = right.Row1.Y, rM23 = right.Row1.Z,
rM31 = right.Row2.X, rm32 = right.Row2.Y, rM33 = right.Row2.Z;
result.Row0.X = ((lM11 * rM11) + (lM12 * rM21)) + (lM13 * rM31);
result.Row0.Y = ((lM11 * rM12) + (lM12 * rM22)) + (lM13 * rm32);
result.Row0.Z = ((lM11 * rM13) + (lM12 * rM23)) + (lM13 * rM33);
result.Row1.X = ((lM21 * rM11) + (lM22 * rM21)) + (lM23 * rM31);
result.Row1.Y = ((lM21 * rM12) + (lM22 * rM22)) + (lM23 * rm32);
result.Row1.Z = ((lM21 * rM13) + (lM22 * rM23)) + (lM23 * rM33);
}
/// <summary>
/// Multiplies two instances.
/// </summary>
/// <param name="left">The left operand of the multiplication.</param>
/// <param name="right">The right operand of the multiplication.</param>
/// <returns>A new instance that is the result of the multiplication.</returns>
public static Matrix2x3 Mult(Matrix2x3 left, Matrix3 right)
{
Matrix2x3 result;
Mult(ref left, ref right, out result);
return result;
}
/// <summary>
/// Multiplies two instances.
/// </summary>
/// <param name="left">The left operand of the multiplication.</param>
/// <param name="right">The right operand of the multiplication.</param>
/// <param name="result">A new instance that is the result of the multiplication.</param>
public static void Mult(ref Matrix2x3 left, ref Matrix3x4 right, out Matrix2x4 result)
{
float lM11 = left.Row0.X, lM12 = left.Row0.Y, lM13 = left.Row0.Z,
lM21 = left.Row1.X, lM22 = left.Row1.Y, lM23 = left.Row1.Z,
rM11 = right.Row0.X, rM12 = right.Row0.Y, rM13 = right.Row0.Z, rM14 = right.Row0.W,
rM21 = right.Row1.X, rM22 = right.Row1.Y, rM23 = right.Row1.Z, rM24 = right.Row1.W,
rM31 = right.Row2.X, rm32 = right.Row2.Y, rM33 = right.Row2.Z, rM34 = right.Row2.W;
result.Row0.X = ((lM11 * rM11) + (lM12 * rM21)) + (lM13 * rM31);
result.Row0.Y = ((lM11 * rM12) + (lM12 * rM22)) + (lM13 * rm32);
result.Row0.Z = ((lM11 * rM13) + (lM12 * rM23)) + (lM13 * rM33);
result.Row0.W = ((lM11 * rM14) + (lM12 * rM24)) + (lM13 * rM34);
result.Row1.X = ((lM21 * rM11) + (lM22 * rM21)) + (lM23 * rM31);
result.Row1.Y = ((lM21 * rM12) + (lM22 * rM22)) + (lM23 * rm32);
result.Row1.Z = ((lM21 * rM13) + (lM22 * rM23)) + (lM23 * rM33);
result.Row1.W = ((lM21 * rM14) + (lM22 * rM24)) + (lM23 * rM34);
}
/// <summary>
/// Multiplies two instances.
/// </summary>
/// <param name="left">The left operand of the multiplication.</param>
/// <param name="right">The right operand of the multiplication.</param>
/// <returns>A new instance that is the result of the multiplication.</returns>
public static Matrix2x4 Mult(Matrix2x3 left, Matrix3x4 right)
{
Matrix2x4 result;
Mult(ref left, ref right, out result);
return result;
}
#endregion
#region Add
/// <summary>
/// Adds two instances.
/// </summary>
/// <param name="left">The left operand of the addition.</param>
/// <param name="right">The right operand of the addition.</param>
/// <param name="result">A new instance that is the result of the addition.</param>
public static void Add(ref Matrix2x3 left, ref Matrix2x3 right, out Matrix2x3 result)
{
result.Row0.X = left.Row0.X + right.Row0.X;
result.Row0.Y = left.Row0.Y + right.Row0.Y;
result.Row0.Z = left.Row0.Z + right.Row0.Z;
result.Row1.X = left.Row1.X + right.Row1.X;
result.Row1.Y = left.Row1.Y + right.Row1.Y;
result.Row1.Z = left.Row1.Z + right.Row1.Z;
}
/// <summary>
/// Adds two instances.
/// </summary>
/// <param name="left">The left operand of the addition.</param>
/// <param name="right">The right operand of the addition.</param>
/// <returns>A new instance that is the result of the addition.</returns>
public static Matrix2x3 Add(Matrix2x3 left, Matrix2x3 right)
{
Matrix2x3 result;
Add(ref left, ref right, out result);
return result;
}
#endregion
#region Subtract
/// <summary>
/// Subtracts two instances.
/// </summary>
/// <param name="left">The left operand of the subtraction.</param>
/// <param name="right">The right operand of the subtraction.</param>
/// <param name="result">A new instance that is the result of the subtraction.</param>
public static void Subtract(ref Matrix2x3 left, ref Matrix2x3 right, out Matrix2x3 result)
{
result.Row0.X = left.Row0.X - right.Row0.X;
result.Row0.Y = left.Row0.Y - right.Row0.Y;
result.Row0.Z = left.Row0.Z - right.Row0.Z;
result.Row1.X = left.Row1.X - right.Row1.X;
result.Row1.Y = left.Row1.Y - right.Row1.Y;
result.Row1.Z = left.Row1.Z - right.Row1.Z;
}
/// <summary>
/// Subtracts two instances.
/// </summary>
/// <param name="left">The left operand of the subtraction.</param>
/// <param name="right">The right operand of the subtraction.</param>
/// <returns>A new instance that is the result of the subtraction.</returns>
public static Matrix2x3 Subtract(Matrix2x3 left, Matrix2x3 right)
{
Matrix2x3 result;
Subtract(ref left, ref right, out result);
return result;
}
#endregion
#region Invert Functions
#endregion
#region Transpose
/// <summary>
/// Calculate the transpose of the given matrix.
/// </summary>
/// <param name="mat">The matrix to transpose.</param>
/// <param name="result">The transpose of the given matrix.</param>
public static void Transpose(ref Matrix2x3 mat, out Matrix3x2 result)
{
result.Row0.X = mat.Row0.X;
result.Row0.Y = mat.Row1.X;
result.Row1.X = mat.Row0.Y;
result.Row1.Y = mat.Row1.Y;
result.Row2.X = mat.Row0.Z;
result.Row2.Y = mat.Row1.Z;
}
#endregion
#endregion #endregion
#region Operators #region Operators
/// <summary>
/// Scalar multiplication.
/// </summary>
/// <param name="left">left-hand operand</param>
/// <param name="right">right-hand operand</param>
/// <returns>A new Matrix2x3 which holds the result of the multiplication</returns>
public static Matrix2x3 operator *(float left, Matrix2x3 right)
{
return Mult(right, left);
}
/// <summary>
/// Scalar multiplication.
/// </summary>
/// <param name="left">left-hand operand</param>
/// <param name="right">right-hand operand</param>
/// <returns>A new Matrix2x3 which holds the result of the multiplication</returns>
public static Matrix2x3 operator *(Matrix2x3 left, float right)
{
return Mult(left, right);
}
/// <summary>
/// Matrix multiplication
/// </summary>
/// <param name="left">left-hand operand</param>
/// <param name="right">right-hand operand</param>
/// <returns>A new Matrix2 which holds the result of the multiplication</returns>
public static Matrix2 operator *(Matrix2x3 left, Matrix3x2 right)
{
return Mult(left, right);
}
/// <summary>
/// Matrix multiplication
/// </summary>
/// <param name="left">left-hand operand</param>
/// <param name="right">right-hand operand</param>
/// <returns>A new Matrix2x3 which holds the result of the multiplication</returns>
public static Matrix2x3 operator *(Matrix2x3 left, Matrix3 right)
{
return Mult(left, right);
}
/// <summary>
/// Matrix multiplication
/// </summary>
/// <param name="left">left-hand operand</param>
/// <param name="right">right-hand operand</param>
/// <returns>A new Matrix2x4 which holds the result of the multiplication</returns>
public static Matrix2x4 operator *(Matrix2x3 left, Matrix3x4 right)
{
return Mult(left, right);
}
/// <summary>
/// Matrix addition
/// </summary>
/// <param name="left">left-hand operand</param>
/// <param name="right">right-hand operand</param>
/// <returns>A new Matrix2x3 which holds the result of the addition</returns>
public static Matrix2x3 operator +(Matrix2x3 left, Matrix2x3 right)
{
return Add(left, right);
}
/// <summary>
/// Matrix subtraction
/// </summary>
/// <param name="left">left-hand operand</param>
/// <param name="right">right-hand operand</param>
/// <returns>A new Matrix2x3 which holds the result of the subtraction</returns>
public static Matrix2x3 operator -(Matrix2x3 left, Matrix2x3 right)
{
return Subtract(left, right);
}
/// <summary> /// <summary>
/// Compares two instances for equality. /// Compares two instances for equality.
/// </summary> /// </summary>

View file

@ -31,24 +31,47 @@ namespace OpenTK
{ {
#region Fields #region Fields
/// <summary>
/// Top row of the matrix.
/// </summary>
public Vector4 Row0; public Vector4 Row0;
/// <summary>
/// Bottom row of the matrix.
/// </summary>
public Vector4 Row1; public Vector4 Row1;
/// <summary> /// <summary>
/// The zero matrix. /// The zero matrix.
/// </summary> /// </summary>
public static Matrix2x4 Zero = new Matrix2x4(Vector4.Zero, Vector4.Zero); public static readonly Matrix2x4 Zero = new Matrix2x4(Vector4.Zero, Vector4.Zero);
#endregion #endregion
#region Constructors #region Constructors
/// <summary>
/// Constructs a new instance.
/// </summary>
/// <param name="row0">Top row of the matrix.</param>
/// <param name="row1">Bottom row of the matrix.</param>
public Matrix2x4(Vector4 row0, Vector4 row1) public Matrix2x4(Vector4 row0, Vector4 row1)
{ {
Row0 = row0; Row0 = row0;
Row1 = row1; Row1 = row1;
} }
/// <summary>
/// Constructs a new instance
/// </summary>
/// <param name="m00">First item of the first row of the matrix.</param>
/// <param name="m01">Second item of the first row of the matrix.</param>
/// <param name="m02">Third item of the first row of the matrix.</param>
/// <param name="m03">Fourth item of the first row of the matrix.</param>
/// <param name="m10">First item of the second row of the matrix.</param>
/// <param name="m11">Second item of the second row of the matrix.</param>
/// <param name="m12">Third item of the second row of the matrix.</param>
/// <param name="m13">Fourth item of the second row of the matrix.</param>
public Matrix2x4( public Matrix2x4(
float m00, float m01, float m02, float m03, float m00, float m01, float m02, float m03,
float m10, float m11, float m12, float m13) float m10, float m11, float m12, float m13)
@ -121,6 +144,539 @@ namespace OpenTK
#endregion #endregion
#region Static
#region CreateRotation
/// <summary>
/// Builds a rotation matrix.
/// </summary>
/// <param name="angle">The counter-clockwise angle in radians.</param>
/// <param name="result">The resulting Matrix2x4 instance.</param>
public static void CreateRotation(float angle, out Matrix2x4 result)
{
float cos = (float)System.Math.Cos(angle);
float sin = (float)System.Math.Sin(angle);
result.Row0.X = cos;
result.Row0.Y = sin;
result.Row0.Z = 0;
result.Row0.W = 0;
result.Row1.X = -sin;
result.Row1.Y = cos;
result.Row1.Z = 0;
result.Row1.W = 0;
}
/// <summary>
/// Builds a rotation matrix.
/// </summary>
/// <param name="angle">The counter-clockwise angle in radians.</param>
/// <returns>The resulting Matrix2x3 instance.</returns>
public static Matrix2x4 CreateRotation(float angle)
{
Matrix2x4 result;
CreateRotation(angle, out result);
return result;
}
#endregion
#region CreateScale
/// <summary>
/// Creates a scale matrix.
/// </summary>
/// <param name="scale">Single scale factor for the x, y, and z axes.</param>
/// <param name="result">A scale matrix.</param>
public static void CreateScale(float scale, out Matrix2x4 result)
{
result.Row0.X = scale;
result.Row0.Y = 0;
result.Row0.Z = 0;
result.Row0.W = 0;
result.Row1.X = 0;
result.Row1.Y = scale;
result.Row1.Z = 0;
result.Row1.W = 0;
}
/// <summary>
/// Creates a scale matrix.
/// </summary>
/// <param name="scale">Single scale factor for the x and y axes.</param>
/// <returns>A scale matrix.</returns>
public static Matrix2x4 CreateScale(float scale)
{
Matrix2x4 result;
CreateScale(scale, out result);
return result;
}
/// <summary>
/// Creates a scale matrix.
/// </summary>
/// <param name="scale">Scale factors for the x and y axes.</param>
/// <param name="result">A scale matrix.</param>
public static void CreateScale(Vector2 scale, out Matrix2x4 result)
{
result.Row0.X = scale.X;
result.Row0.Y = 0;
result.Row0.Z = 0;
result.Row0.W = 0;
result.Row1.X = 0;
result.Row1.Y = scale.Y;
result.Row1.Z = 0;
result.Row1.W = 0;
}
/// <summary>
/// Creates a scale matrix.
/// </summary>
/// <param name="scale">Scale factors for the x and y axes.</param>
/// <returns>A scale matrix.</returns>
public static Matrix2x4 CreateScale(Vector2 scale)
{
Matrix2x4 result;
CreateScale(scale, out result);
return result;
}
/// <summary>
/// Creates a scale matrix.
/// </summary>
/// <param name="x">Scale factor for the x axis.</param>
/// <param name="y">Scale factor for the y axis.</param>
/// <param name="result">A scale matrix.</param>
public static void CreateScale(float x, float y, out Matrix2x4 result)
{
result.Row0.X = x;
result.Row0.Y = 0;
result.Row0.Z = 0;
result.Row0.W = 0;
result.Row1.X = 0;
result.Row1.Y = y;
result.Row1.Z = 0;
result.Row1.W = 0;
}
/// <summary>
/// Creates a scale matrix.
/// </summary>
/// <param name="x">Scale factor for the x axis.</param>
/// <param name="y">Scale factor for the y axis.</param>
/// <returns>A scale matrix.</returns>
public static Matrix2x4 CreateScale(float x, float y)
{
Matrix2x4 result;
CreateScale(x, y, out result);
return result;
}
#endregion
#region Multiply Functions
/// <summary>
/// Multiplies and instance by a scalar.
/// </summary>
/// <param name="left">The left operand of the multiplication.</param>
/// <param name="right">The right operand of the multiplication.</param>
/// <param name="result">A new instance that is the result of the multiplication.</param>
public static void Mult(ref Matrix2x4 left, float right, out Matrix2x4 result)
{
result.Row0.X = left.Row0.X * right;
result.Row0.Y = left.Row0.Y * right;
result.Row0.Z = left.Row0.Z * right;
result.Row0.W = left.Row0.W * right;
result.Row1.X = left.Row1.X * right;
result.Row1.Y = left.Row1.Y * right;
result.Row1.Z = left.Row1.Z * right;
result.Row1.W = left.Row1.W * right;
}
/// <summary>
/// Multiplies and instance by a scalar.
/// </summary>
/// <param name="left">The left operand of the multiplication.</param>
/// <param name="right">The right operand of the multiplication.</param>
/// <returns>A new instance that is the result of the multiplication.</returns>
public static Matrix2x4 Mult(Matrix2x4 left, float right)
{
Matrix2x4 result;
Mult(ref left, right, out result);
return result;
}
/// <summary>
/// Multiplies two instances.
/// </summary>
/// <param name="left">The left operand of the multiplication.</param>
/// <param name="right">The right operand of the multiplication.</param>
/// <param name="result">A new instance that is the result of the multiplication.</param>
public static void Mult(ref Matrix2x4 left, ref Matrix4x2 right, out Matrix2 result)
{
float lM11 = left.Row0.X, lM12 = left.Row0.Y, lM13 = left.Row0.Z, lM14 = left.Row0.W,
lM21 = left.Row1.X, lM22 = left.Row1.Y, lM23 = left.Row1.Z, lM24 = left.Row1.W,
rM11 = right.Row0.X, rM12 = right.Row0.Y,
rM21 = right.Row1.X, rM22 = right.Row1.Y,
rM31 = right.Row2.X, rM32 = right.Row2.Y,
rM41 = right.Row3.X, rM42 = right.Row3.Y;
result.Row0.X = (((lM11 * rM11) + (lM12 * rM21)) + (lM13 * rM31)) + (lM14 * rM41);
result.Row0.Y = (((lM11 * rM12) + (lM12 * rM22)) + (lM13 * rM32)) + (lM14 * rM42);
result.Row1.X = (((lM21 * rM11) + (lM22 * rM21)) + (lM23 * rM31)) + (lM24 * rM41);
result.Row1.Y = (((lM21 * rM12) + (lM22 * rM22)) + (lM23 * rM32)) + (lM24 * rM42);
}
/// <summary>
/// Multiplies two instances.
/// </summary>
/// <param name="left">The left operand of the multiplication.</param>
/// <param name="right">The right operand of the multiplication.</param>
/// <returns>A new instance that is the result of the multiplication.</returns>
public static Matrix2 Mult(Matrix2x4 left, Matrix4x2 right)
{
Matrix2 result;
Mult(ref left, ref right, out result);
return result;
}
/// <summary>
/// Multiplies two instances.
/// </summary>
/// <param name="left">The left operand of the multiplication.</param>
/// <param name="right">The right operand of the multiplication.</param>
/// <param name="result">A new instance that is the result of the multiplication.</param>
public static void Mult(ref Matrix2x4 left, ref Matrix4x3 right, out Matrix2x3 result)
{
float lM11 = left.Row0.X, lM12 = left.Row0.Y, lM13 = left.Row0.Z, lM14 = left.Row0.W,
lM21 = left.Row1.X, lM22 = left.Row1.Y, lM23 = left.Row1.Z, lM24 = left.Row1.W,
rM11 = right.Row0.X, rM12 = right.Row0.Y, rM13 = right.Row0.Z,
rM21 = right.Row1.X, rM22 = right.Row1.Y, rM23 = right.Row1.Z,
rM31 = right.Row2.X, rM32 = right.Row2.Y, rM33 = right.Row2.Z,
rM41 = right.Row3.X, rM42 = right.Row3.Y, rM43 = right.Row3.Z;
result.Row0.X = (((lM11 * rM11) + (lM12 * rM21)) + (lM13 * rM31)) + (lM14 * rM41);
result.Row0.Y = (((lM11 * rM12) + (lM12 * rM22)) + (lM13 * rM32)) + (lM14 * rM42);
result.Row0.Z = (((lM11 * rM13) + (lM12 * rM23)) + (lM13 * rM33)) + (lM14 * rM43);
result.Row1.X = (((lM21 * rM11) + (lM22 * rM21)) + (lM23 * rM31)) + (lM24 * rM41);
result.Row1.Y = (((lM21 * rM12) + (lM22 * rM22)) + (lM23 * rM32)) + (lM24 * rM42);
result.Row1.Z = (((lM21 * rM13) + (lM22 * rM23)) + (lM23 * rM33)) + (lM24 * rM43);
}
/// <summary>
/// Multiplies two instances.
/// </summary>
/// <param name="left">The left operand of the multiplication.</param>
/// <param name="right">The right operand of the multiplication.</param>
/// <returns>A new instance that is the result of the multiplication.</returns>
public static Matrix2x3 Mult(Matrix2x4 left, Matrix4x3 right)
{
Matrix2x3 result;
Mult(ref left, ref right, out result);
return result;
}
/// <summary>
/// Multiplies two instances.
/// </summary>
/// <param name="left">The left operand of the multiplication.</param>
/// <param name="right">The right operand of the multiplication.</param>
/// <param name="result">A new instance that is the result of the multiplication.</param>
public static void Mult(ref Matrix2x4 left, ref Matrix4 right, out Matrix2x4 result)
{
float lM11 = left.Row0.X, lM12 = left.Row0.Y, lM13 = left.Row0.Z, lM14 = left.Row0.W,
lM21 = left.Row1.X, lM22 = left.Row1.Y, lM23 = left.Row1.Z, lM24 = left.Row1.W,
rM11 = right.Row0.X, rM12 = right.Row0.Y, rM13 = right.Row0.Z, rM14 = right.Row0.W,
rM21 = right.Row1.X, rM22 = right.Row1.Y, rM23 = right.Row1.Z, rM24 = right.Row1.W,
rM31 = right.Row2.X, rM32 = right.Row2.Y, rM33 = right.Row2.Z, rM34 = right.Row2.W,
rM41 = right.Row3.X, rM42 = right.Row3.Y, rM43 = right.Row3.Z, rM44 = right.Row3.W;
result.Row0.X = (((lM11 * rM11) + (lM12 * rM21)) + (lM13 * rM31)) + (lM14 * rM41);
result.Row0.Y = (((lM11 * rM12) + (lM12 * rM22)) + (lM13 * rM32)) + (lM14 * rM42);
result.Row0.Z = (((lM11 * rM13) + (lM12 * rM23)) + (lM13 * rM33)) + (lM14 * rM43);
result.Row0.W = (((lM11 * rM14) + (lM12 * rM24)) + (lM13 * rM34)) + (lM14 * rM44);
result.Row1.X = (((lM21 * rM11) + (lM22 * rM21)) + (lM23 * rM31)) + (lM24 * rM41);
result.Row1.Y = (((lM21 * rM12) + (lM22 * rM22)) + (lM23 * rM32)) + (lM24 * rM42);
result.Row1.Z = (((lM21 * rM13) + (lM22 * rM23)) + (lM23 * rM33)) + (lM24 * rM43);
result.Row1.W = (((lM21 * rM14) + (lM22 * rM24)) + (lM23 * rM34)) + (lM24 * rM44);
}
/// <summary>
/// Multiplies two instances.
/// </summary>
/// <param name="left">The left operand of the multiplication.</param>
/// <param name="right">The right operand of the multiplication.</param>
/// <returns>A new instance that is the result of the multiplication.</returns>
public static Matrix2x4 Mult(Matrix2x4 left, Matrix4 right)
{
Matrix2x4 result;
Mult(ref left, ref right, out result);
return result;
}
#endregion
#region Add
/// <summary>
/// Adds two instances.
/// </summary>
/// <param name="left">The left operand of the addition.</param>
/// <param name="right">The right operand of the addition.</param>
/// <param name="result">A new instance that is the result of the addition.</param>
public static void Add(ref Matrix2x4 left, ref Matrix2x4 right, out Matrix2x4 result)
{
result.Row0.X = left.Row0.X + right.Row0.X;
result.Row0.Y = left.Row0.Y + right.Row0.Y;
result.Row0.Z = left.Row0.Z + right.Row0.Z;
result.Row0.W = left.Row0.W + right.Row0.W;
result.Row1.X = left.Row1.X + right.Row1.X;
result.Row1.Y = left.Row1.Y + right.Row1.Y;
result.Row1.Z = left.Row1.Z + right.Row1.Z;
result.Row1.W = left.Row1.W + right.Row1.W;
}
/// <summary>
/// Adds two instances.
/// </summary>
/// <param name="left">The left operand of the addition.</param>
/// <param name="right">The right operand of the addition.</param>
/// <returns>A new instance that is the result of the addition.</returns>
public static Matrix2x4 Add(Matrix2x4 left, Matrix2x4 right)
{
Matrix2x4 result;
Add(ref left, ref right, out result);
return result;
}
#endregion
#region Subtract
/// <summary>
/// Subtracts two instances.
/// </summary>
/// <param name="left">The left operand of the subtraction.</param>
/// <param name="right">The right operand of the subtraction.</param>
/// <param name="result">A new instance that is the result of the subtraction.</param>
public static void Subtract(ref Matrix2x4 left, ref Matrix2x4 right, out Matrix2x4 result)
{
result.Row0.X = left.Row0.X - right.Row0.X;
result.Row0.Y = left.Row0.Y - right.Row0.Y;
result.Row0.Z = left.Row0.Z - right.Row0.Z;
result.Row0.W = left.Row0.W - right.Row0.W;
result.Row1.X = left.Row1.X - right.Row1.X;
result.Row1.Y = left.Row1.Y - right.Row1.Y;
result.Row1.Z = left.Row1.Z - right.Row1.Z;
result.Row1.W = left.Row1.W - right.Row1.W;
}
/// <summary>
/// Subtracts two instances.
/// </summary>
/// <param name="left">The left operand of the subtraction.</param>
/// <param name="right">The right operand of the subtraction.</param>
/// <returns>A new instance that is the result of the subtraction.</returns>
public static Matrix2x4 Subtract(Matrix2x4 left, Matrix2x4 right)
{
Matrix2x4 result;
Subtract(ref left, ref right, out result);
return result;
}
#endregion
#region Invert Functions
#endregion
#region Transpose
/// <summary>
/// Calculate the transpose of the given matrix.
/// </summary>
/// <param name="mat">The matrix to transpose.</param>
/// <param name="result">The transpose of the given matrix.</param>
public static void Transpose(ref Matrix2x4 mat, out Matrix4x2 result)
{
result.Row0.X = mat.Row0.X;
result.Row0.Y = mat.Row1.X;
result.Row1.X = mat.Row0.Y;
result.Row1.Y = mat.Row1.Y;
result.Row2.X = mat.Row0.Z;
result.Row2.Y = mat.Row1.Z;
result.Row3.X = mat.Row0.W;
result.Row3.Y = mat.Row1.W;
}
/// <summary>
/// Calculate the transpose of the given matrix.
/// </summary>
/// <param name="mat">The matrix to transpose.</param>
/// <returns>The transpose of the given matrix.</returns>
public static Matrix4x2 Transpose(Matrix2x4 mat)
{
Matrix4x2 result;
Transpose(ref mat, out result);
return result;
}
#endregion
#endregion
#region Operators
/// <summary>
/// Scalar multiplication.
/// </summary>
/// <param name="left">left-hand operand</param>
/// <param name="right">right-hand operand</param>
/// <returns>A new Matrix2x4 which holds the result of the multiplication</returns>
public static Matrix2x4 operator *(float left, Matrix2x4 right)
{
return Mult(right, left);
}
/// <summary>
/// Scalar multiplication.
/// </summary>
/// <param name="left">left-hand operand</param>
/// <param name="right">right-hand operand</param>
/// <returns>A new Matrix2x4 which holds the result of the multiplication</returns>
public static Matrix2x4 operator *(Matrix2x4 left, float right)
{
return Mult(left, right);
}
/// <summary>
/// Matrix multiplication
/// </summary>
/// <param name="left">left-hand operand</param>
/// <param name="right">right-hand operand</param>
/// <returns>A new Matrix2 which holds the result of the multiplication</returns>
public static Matrix2 operator *(Matrix2x4 left, Matrix4x2 right)
{
return Mult(left, right);
}
/// <summary>
/// Matrix multiplication
/// </summary>
/// <param name="left">left-hand operand</param>
/// <param name="right">right-hand operand</param>
/// <returns>A new Matrix2x3 which holds the result of the multiplication</returns>
public static Matrix2x3 operator *(Matrix2x4 left, Matrix4x3 right)
{
return Mult(left, right);
}
/// <summary>
/// Matrix multiplication
/// </summary>
/// <param name="left">left-hand operand</param>
/// <param name="right">right-hand operand</param>
/// <returns>A new Matrix2x4 which holds the result of the multiplication</returns>
public static Matrix2x4 operator *(Matrix2x4 left, Matrix4 right)
{
return Mult(left, right);
}
/// <summary>
/// Matrix addition
/// </summary>
/// <param name="left">left-hand operand</param>
/// <param name="right">right-hand operand</param>
/// <returns>A new Matrix2 which holds the result of the addition</returns>
public static Matrix2x4 operator +(Matrix2x4 left, Matrix2x4 right)
{
return Add(left, right);
}
/// <summary>
/// Matrix subtraction
/// </summary>
/// <param name="left">left-hand operand</param>
/// <param name="right">right-hand operand</param>
/// <returns>A new Matrix2x4 which holds the result of the subtraction</returns>
public static Matrix2x4 operator -(Matrix2x4 left, Matrix2x4 right)
{
return Subtract(left, right);
}
/// <summary>
/// Compares two instances for equality.
/// </summary>
/// <param name="left">The first instance.</param>
/// <param name="right">The second instance.</param>
/// <returns>True, if left equals right; false otherwise.</returns>
public static bool operator ==(Matrix2x4 left, Matrix2x4 right)
{
return left.Equals(right);
}
/// <summary>
/// Compares two instances for inequality.
/// </summary>
/// <param name="left">The first instance.</param>
/// <param name="right">The second instance.</param>
/// <returns>True, if left does not equal right; false otherwise.</returns>
public static bool operator !=(Matrix2x4 left, Matrix2x4 right)
{
return !left.Equals(right);
}
#endregion
#region Overrides
#region public override string ToString()
/// <summary>
/// Returns a System.String that represents the current Matrix4.
/// </summary>
/// <returns>The string representation of the matrix.</returns>
public override string ToString()
{
return String.Format("{0}\n{1}", Row0, Row1);
}
#endregion
#region public override int GetHashCode()
/// <summary>
/// Returns the hashcode for this instance.
/// </summary>
/// <returns>A System.Int32 containing the unique hashcode for this instance.</returns>
public override int GetHashCode()
{
return Row0.GetHashCode() ^ Row1.GetHashCode();
}
#endregion
#region public override bool Equals(object obj)
/// <summary>
/// Indicates whether this instance and a specified object are equal.
/// </summary>
/// <param name="obj">The object to compare to.</param>
/// <returns>True if the instances are equal; false otherwise.</returns>
public override bool Equals(object obj)
{
if (!(obj is Matrix2x4))
return false;
return this.Equals((Matrix2x4)obj);
}
#endregion
#endregion
#endregion #endregion
#region IEquatable<Matrix2x4> Members #region IEquatable<Matrix2x4> Members

View file

@ -55,6 +55,12 @@ namespace OpenTK
#region Constructors #region Constructors
/// <summary>
/// Constructs a new instance.
/// </summary>
/// <param name="row0">Top row of the matrix.</param>
/// <param name="row1">Second row of the matrix.</param>
/// <param name="row2">Bottom row of the matrix.</param>
public Matrix3x2(Vector2 row0, Vector2 row1, Vector2 row2) public Matrix3x2(Vector2 row0, Vector2 row1, Vector2 row2)
{ {
Row0 = row0; Row0 = row0;
@ -62,6 +68,15 @@ namespace OpenTK
Row2 = row2; Row2 = row2;
} }
/// <summary>
/// Constructs a new instance
/// </summary>
/// <param name="m00">First item of the first row of the matrix.</param>
/// <param name="m01">Second item of the first row of the matrix.</param>
/// <param name="m10">First item of the second row of the matrix.</param>
/// <param name="m11">Second item of the second row of the matrix.</param>
/// <param name="m20">First item of the third row of the matrix.</param>
/// <param name="m21">Second item of the third row of the matrix.</param>
public Matrix3x2( public Matrix3x2(
float m00, float m01, float m00, float m01,
float m10, float m11, float m10, float m11,