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* Source/Examples/OpenTK/Test/GameWindowStates.cs: Handle
MouseButtonUp event to make mouse visible.
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@ -41,6 +41,7 @@ namespace Examples.Tests
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WindowStateChanged += delegate { refresh_text = true; };
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Mouse.Move += MouseMoveHandler;
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Mouse.ButtonDown += MouseButtonHandler;
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Mouse.ButtonUp += MouseButtonHandler;
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}
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void KeyDownHandler(object sender, KeyboardKeyEventArgs e)
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@ -85,15 +86,18 @@ namespace Examples.Tests
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{
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refresh_text = true;
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if (e.IsPressed)
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if (e.Button == MouseButton.Left)
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{
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CursorVisible = false;
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move_window = true;
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}
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else
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{
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CursorVisible = true;
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move_window = false;
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if (e.IsPressed)
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{
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CursorVisible = false;
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move_window = true;
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}
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else
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{
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CursorVisible = true;
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move_window = false;
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}
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}
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}
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