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Specific enums for Version21 feature: "GLSL shaders ".
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@ -1122,14 +1122,14 @@ VERSION_2_1 enum:
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CURRENT_RASTER_SECONDARY_COLOR = 0x845F # New for 2.1
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# PIXEL_PACK_BUFFER = 0x88EB # ARB_pixel_buffer_object
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# PIXEL_UNPACK_BUFFER = 0x88EC # ARB_pixel_buffer_object
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PIXEL_PACK_BUFFER_BINDING = 0x88ED # ARB_pixel_buffer_object
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PIXEL_UNPACK_BUFFER_BINDING = 0x88EF # ARB_pixel_buffer_object
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FLOAT_MAT2x3 = 0x8B65 # New for 2.1
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FLOAT_MAT2x4 = 0x8B66 # New for 2.1
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FLOAT_MAT3x2 = 0x8B67 # New for 2.1
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FLOAT_MAT3x4 = 0x8B68 # New for 2.1
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FLOAT_MAT4x2 = 0x8B69 # New for 2.1
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FLOAT_MAT4x3 = 0x8B6A # New for 2.1
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# PIXEL_PACK_BUFFER_BINDING = 0x88ED # ARB_pixel_buffer_object
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# PIXEL_UNPACK_BUFFER_BINDING = 0x88EF # ARB_pixel_buffer_object
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# FLOAT_MAT2x3 = 0x8B65 # New for 2.1
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# FLOAT_MAT2x4 = 0x8B66 # New for 2.1
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# FLOAT_MAT3x2 = 0x8B67 # New for 2.1
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# FLOAT_MAT3x4 = 0x8B68 # New for 2.1
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# FLOAT_MAT4x2 = 0x8B69 # New for 2.1
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# FLOAT_MAT4x3 = 0x8B6A # New for 2.1
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# SRGB = 0x8C40 # EXT_texture_sRGB
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# SRGB8 = 0x8C41 # EXT_texture_sRGB
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# SRGB_ALPHA = 0x8C42 # EXT_texture_sRGB
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@ -1143,6 +1143,15 @@ VERSION_2_1 enum:
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# COMPRESSED_SLUMINANCE = 0x8C4A # EXT_texture_sRGB
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# COMPRESSED_SLUMINANCE_ALPHA = 0x8C4B # EXT_texture_sRGB
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# Shader Uniforms
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ActiveUniformType enum:
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FLOAT_MAT2x3 = 0x8B65 # New for 2.1
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FLOAT_MAT2x4 = 0x8B66 # New for 2.1
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FLOAT_MAT3x2 = 0x8B67 # New for 2.1
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FLOAT_MAT3x4 = 0x8B68 # New for 2.1
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FLOAT_MAT4x2 = 0x8B69 # New for 2.1
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FLOAT_MAT4x3 = 0x8B6A # New for 2.1
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# Pixel Buffer Objects http://www.opengl.org/sdk/docs/man/xhtml/glBindBuffer.xml
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BufferTarget enum:
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PIXEL_PACK_BUFFER = 0x88EB # ARB_pixel_buffer_object
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