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Initial implementation of GamePadTriggers
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102
Source/OpenTK/Input/GamePadTriggers.cs
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Source/OpenTK/Input/GamePadTriggers.cs
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// #region License
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//
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// GamePadTriggers.cs
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//
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// Author:
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// Stefanos A. <stapostol@gmail.com>
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//
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// Copyright (c) 2006-2013 Stefanos Apostolopoulos
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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// THE SOFTWARE.
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//
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// #endregion
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using System;
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namespace OpenTK.Input
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{
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public struct GamePadTriggers : IEquatable<GamePadTriggers>
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{
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const float ConversionFactor = 1.0f / short.MaxValue;
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short left;
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short right;
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internal GamePadTriggers(short left, short right)
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{
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this.left = left;
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this.right = right;
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}
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#region Public Members
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public float Left
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{
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get { return left * ConversionFactor; }
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}
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public float Right
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{
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get { return right * ConversionFactor; }
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}
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public static bool operator ==(GamePadTriggers left, GamePadTriggers right)
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{
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return left.Equals(right);
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}
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public static bool operator !=(GamePadTriggers left, GamePadTriggers right)
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{
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return !left.Equals(right);
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}
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public override string ToString()
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{
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return String.Format(
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"{{Left: {0}; Right: {1}}}",
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Left, Right);
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}
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public override int GetHashCode()
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{
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return
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left.GetHashCode() ^ right.GetHashCode();
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}
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public override bool Equals(object obj)
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{
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return
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obj is GamePadTriggers &&
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Equals((GamePadTriggers)obj);
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}
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#endregion
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#region IEquatable<GamePadTriggers> Members
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public bool Equals(GamePadTriggers other)
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{
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return
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left == other.left &&
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right == other.right;
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}
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#endregion
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}
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}
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@ -134,6 +134,7 @@
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<Compile Include="DisplayIndex.cs" />
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<Compile Include="Graphics\GraphicsModeComparer.cs" />
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<Compile Include="Input\GamePadThumbSticks.cs" />
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<Compile Include="Input\GamePadTriggers.cs" />
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<Compile Include="Input\IGamePadDriver.cs" />
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<Compile Include="Input\IInputDriver2.cs" />
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<Compile Include="Input\IKeyboardDriver2.cs" />
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