mirror of
https://github.com/Ryujinx/Opentk.git
synced 2024-12-23 19:15:36 +00:00
Merge pull request #532 from UnknownShadow200/develop
Directly expose the xyz and w fields of Quarternion and Quaterniond
This commit is contained in:
commit
f8ac2565fa
|
@ -38,8 +38,15 @@ namespace OpenTK
|
|||
{
|
||||
#region Fields
|
||||
|
||||
Vector3 xyz;
|
||||
float w;
|
||||
/// <summary>
|
||||
/// The X, Y and Z components of this instance.
|
||||
/// </summary>
|
||||
public Vector3 Xyz;
|
||||
|
||||
/// <summary>
|
||||
/// The W component of this instance.
|
||||
/// </summary>
|
||||
public float W;
|
||||
|
||||
#endregion
|
||||
|
||||
|
@ -52,8 +59,8 @@ namespace OpenTK
|
|||
/// <param name="w">The w part</param>
|
||||
public Quaternion(Vector3 v, float w)
|
||||
{
|
||||
this.xyz = v;
|
||||
this.w = w;
|
||||
Xyz = v;
|
||||
W = w;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -86,10 +93,10 @@ namespace OpenTK
|
|||
float s2 = (float)Math.Sin(pitch);
|
||||
float s3 = (float)Math.Sin(roll);
|
||||
|
||||
this.w = c1 * c2 * c3 - s1 * s2 * s3;
|
||||
this.xyz.X = s1 * s2 * c3 + c1 * c2 * s3;
|
||||
this.xyz.Y = s1 * c2 * c3 + c1 * s2 * s3;
|
||||
this.xyz.Z = c1 * s2 * c3 - s1 * c2 * s3;
|
||||
W = c1 * c2 * c3 - s1 * s2 * s3;
|
||||
Xyz.X = s1 * s2 * c3 + c1 * c2 * s3;
|
||||
Xyz.Y = s1 * c2 * c3 + c1 * s2 * s3;
|
||||
Xyz.Z = c1 * s2 * c3 - s1 * c2 * s3;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -117,36 +124,25 @@ namespace OpenTK
|
|||
[CLSCompliant(false)]
|
||||
public Vector3 XYZ { get { return Xyz; } set { Xyz = value; } }
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets an OpenTK.Vector3 with the X, Y and Z components of this instance.
|
||||
/// </summary>
|
||||
[CLSCompliant(false)]
|
||||
public Vector3 Xyz { get { return xyz; } set { xyz = value; } }
|
||||
|
||||
#pragma warning restore 3005
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets the X component of this instance.
|
||||
/// </summary>
|
||||
[XmlIgnore]
|
||||
public float X { get { return xyz.X; } set { xyz.X = value; } }
|
||||
public float X { get { return Xyz.X; } set { Xyz.X = value; } }
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets the Y component of this instance.
|
||||
/// </summary>
|
||||
[XmlIgnore]
|
||||
public float Y { get { return xyz.Y; } set { xyz.Y = value; } }
|
||||
public float Y { get { return Xyz.Y; } set { Xyz.Y = value; } }
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets the Z component of this instance.
|
||||
/// </summary>
|
||||
[XmlIgnore]
|
||||
public float Z { get { return xyz.Z; } set { xyz.Z = value; } }
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets the W component of this instance.
|
||||
/// </summary>
|
||||
public float W { get { return w; } set { w = value; } }
|
||||
public float Z { get { return Xyz.Z; } set { Xyz.Z = value; } }
|
||||
|
||||
#endregion
|
||||
|
||||
|
@ -583,10 +579,10 @@ namespace OpenTK
|
|||
float s2 = (float)Math.Sin(eulerAngles.X * 0.5f);
|
||||
float s3 = (float)Math.Sin(eulerAngles.Z * 0.5f);
|
||||
|
||||
result.w = c1 * c2 * c3 - s1 * s2 * s3;
|
||||
result.xyz.X = s1 * s2 * c3 + c1 * c2 * s3;
|
||||
result.xyz.Y = s1 * c2 * c3 + c1 * s2 * s3;
|
||||
result.xyz.Z = c1 * s2 * c3 - s1 * c2 * s3;
|
||||
result.W = c1 * c2 * c3 - s1 * s2 * s3;
|
||||
result.Xyz.X = s1 * s2 * c3 + c1 * c2 * s3;
|
||||
result.Xyz.Y = s1 * c2 * c3 + c1 * s2 * s3;
|
||||
result.Xyz.Z = c1 * s2 * c3 - s1 * c2 * s3;
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
@ -619,10 +615,10 @@ namespace OpenTK
|
|||
float s = (float)Math.Sqrt(trace + 1) * 2;
|
||||
float invS = 1f / s;
|
||||
|
||||
result.w = s * 0.25f;
|
||||
result.xyz.X = (matrix.Row2.Y - matrix.Row1.Z) * invS;
|
||||
result.xyz.Y = (matrix.Row0.Z - matrix.Row2.X) * invS;
|
||||
result.xyz.Z = (matrix.Row1.X - matrix.Row0.Y) * invS;
|
||||
result.W = s * 0.25f;
|
||||
result.Xyz.X = (matrix.Row2.Y - matrix.Row1.Z) * invS;
|
||||
result.Xyz.Y = (matrix.Row0.Z - matrix.Row2.X) * invS;
|
||||
result.Xyz.Z = (matrix.Row1.X - matrix.Row0.Y) * invS;
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -633,30 +629,30 @@ namespace OpenTK
|
|||
float s = (float)Math.Sqrt(1 + m00 - m11 - m22) * 2;
|
||||
float invS = 1f / s;
|
||||
|
||||
result.w = (matrix.Row2.Y - matrix.Row1.Z) * invS;
|
||||
result.xyz.X = s * 0.25f;
|
||||
result.xyz.Y = (matrix.Row0.Y + matrix.Row1.X) * invS;
|
||||
result.xyz.Z = (matrix.Row0.Z + matrix.Row2.X) * invS;
|
||||
result.W = (matrix.Row2.Y - matrix.Row1.Z) * invS;
|
||||
result.Xyz.X = s * 0.25f;
|
||||
result.Xyz.Y = (matrix.Row0.Y + matrix.Row1.X) * invS;
|
||||
result.Xyz.Z = (matrix.Row0.Z + matrix.Row2.X) * invS;
|
||||
}
|
||||
else if (m11 > m22)
|
||||
{
|
||||
float s = (float)Math.Sqrt(1 + m11 - m00 - m22) * 2;
|
||||
float invS = 1f / s;
|
||||
|
||||
result.w = (matrix.Row0.Z - matrix.Row2.X) * invS;
|
||||
result.xyz.X = (matrix.Row0.Y + matrix.Row1.X) * invS;
|
||||
result.xyz.Y = s * 0.25f;
|
||||
result.xyz.Z = (matrix.Row1.Z + matrix.Row2.Y) * invS;
|
||||
result.W = (matrix.Row0.Z - matrix.Row2.X) * invS;
|
||||
result.Xyz.X = (matrix.Row0.Y + matrix.Row1.X) * invS;
|
||||
result.Xyz.Y = s * 0.25f;
|
||||
result.Xyz.Z = (matrix.Row1.Z + matrix.Row2.Y) * invS;
|
||||
}
|
||||
else
|
||||
{
|
||||
float s = (float)Math.Sqrt(1 + m22 - m00 - m11) * 2;
|
||||
float invS = 1f / s;
|
||||
|
||||
result.w = (matrix.Row1.X - matrix.Row0.Y) * invS;
|
||||
result.xyz.X = (matrix.Row0.Z + matrix.Row2.X) * invS;
|
||||
result.xyz.Y = (matrix.Row1.Z + matrix.Row2.Y) * invS;
|
||||
result.xyz.Z = s * 0.25f;
|
||||
result.W = (matrix.Row1.X - matrix.Row0.Y) * invS;
|
||||
result.Xyz.X = (matrix.Row0.Z + matrix.Row2.X) * invS;
|
||||
result.Xyz.Y = (matrix.Row1.Z + matrix.Row2.Y) * invS;
|
||||
result.Xyz.Z = s * 0.25f;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -859,7 +855,7 @@ namespace OpenTK
|
|||
{
|
||||
unchecked
|
||||
{
|
||||
return (this.xyz.GetHashCode() * 397) ^ this.w.GetHashCode();
|
||||
return (this.Xyz.GetHashCode() * 397) ^ this.W.GetHashCode();
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -38,8 +38,15 @@ namespace OpenTK
|
|||
{
|
||||
#region Fields
|
||||
|
||||
Vector3d xyz;
|
||||
double w;
|
||||
/// <summary>
|
||||
/// The X, Y and Z components of this instance.
|
||||
/// </summary>
|
||||
public Vector3d Xyz;
|
||||
|
||||
/// <summary>
|
||||
/// The W component of this instance.
|
||||
/// </summary>
|
||||
public double W;
|
||||
|
||||
#endregion
|
||||
|
||||
|
@ -52,8 +59,8 @@ namespace OpenTK
|
|||
/// <param name="w">The w part</param>
|
||||
public Quaterniond(Vector3d v, double w)
|
||||
{
|
||||
this.xyz = v;
|
||||
this.w = w;
|
||||
Xyz = v;
|
||||
W = w;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -86,10 +93,10 @@ namespace OpenTK
|
|||
double s2 = Math.Sin(pitch);
|
||||
double s3 = Math.Sin(roll);
|
||||
|
||||
this.w = c1 * c2 * c3 - s1 * s2 * s3;
|
||||
this.xyz.X = s1 * s2 * c3 + c1 * c2 * s3;
|
||||
this.xyz.Y = s1 * c2 * c3 + c1 * s2 * s3;
|
||||
this.xyz.Z = c1 * s2 * c3 - s1 * c2 * s3;
|
||||
W = c1 * c2 * c3 - s1 * s2 * s3;
|
||||
Xyz.X = s1 * s2 * c3 + c1 * c2 * s3;
|
||||
Xyz.Y = s1 * c2 * c3 + c1 * s2 * s3;
|
||||
Xyz.Z = c1 * s2 * c3 - s1 * c2 * s3;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -117,35 +124,25 @@ namespace OpenTK
|
|||
[XmlIgnore]
|
||||
public Vector3d XYZ { get { return Xyz; } set { Xyz = value; } }
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets an OpenTK.Vector3d with the X, Y and Z components of this instance.
|
||||
/// </summary>
|
||||
public Vector3d Xyz { get { return xyz; } set { xyz = value; } }
|
||||
|
||||
#pragma warning restore 3005
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets the X component of this instance.
|
||||
/// </summary>
|
||||
[XmlIgnore]
|
||||
public double X { get { return xyz.X; } set { xyz.X = value; } }
|
||||
public double X { get { return Xyz.X; } set { Xyz.X = value; } }
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets the Y component of this instance.
|
||||
/// </summary>
|
||||
[XmlIgnore]
|
||||
public double Y { get { return xyz.Y; } set { xyz.Y = value; } }
|
||||
public double Y { get { return Xyz.Y; } set { Xyz.Y = value; } }
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets the Z component of this instance.
|
||||
/// </summary>
|
||||
[XmlIgnore]
|
||||
public double Z { get { return xyz.Z; } set { xyz.Z = value; } }
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets the W component of this instance.
|
||||
/// </summary>
|
||||
public double W { get { return w; } set { w = value; } }
|
||||
public double Z { get { return Xyz.Z; } set { Xyz.Z = value; } }
|
||||
|
||||
#endregion
|
||||
|
||||
|
@ -582,10 +579,10 @@ namespace OpenTK
|
|||
double s2 = Math.Sin(eulerAngles.X * 0.5);
|
||||
double s3 = Math.Sin(eulerAngles.Z * 0.5);
|
||||
|
||||
result.w = c1 * c2 * c3 - s1 * s2 * s3;
|
||||
result.xyz.X = s1 * s2 * c3 + c1 * c2 * s3;
|
||||
result.xyz.Y = s1 * c2 * c3 + c1 * s2 * s3;
|
||||
result.xyz.Z = c1 * s2 * c3 - s1 * c2 * s3;
|
||||
result.W = c1 * c2 * c3 - s1 * s2 * s3;
|
||||
result.Xyz.X = s1 * s2 * c3 + c1 * c2 * s3;
|
||||
result.Xyz.Y = s1 * c2 * c3 + c1 * s2 * s3;
|
||||
result.Xyz.Z = c1 * s2 * c3 - s1 * c2 * s3;
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
@ -618,10 +615,10 @@ namespace OpenTK
|
|||
double s = Math.Sqrt(trace + 1) * 2;
|
||||
double invS = 1.0 / s;
|
||||
|
||||
result.w = s * 0.25;
|
||||
result.xyz.X = (matrix.Row2.Y - matrix.Row1.Z) * invS;
|
||||
result.xyz.Y = (matrix.Row0.Z - matrix.Row2.X) * invS;
|
||||
result.xyz.Z = (matrix.Row1.X - matrix.Row0.Y) * invS;
|
||||
result.W = s * 0.25;
|
||||
result.Xyz.X = (matrix.Row2.Y - matrix.Row1.Z) * invS;
|
||||
result.Xyz.Y = (matrix.Row0.Z - matrix.Row2.X) * invS;
|
||||
result.Xyz.Z = (matrix.Row1.X - matrix.Row0.Y) * invS;
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -632,30 +629,30 @@ namespace OpenTK
|
|||
double s = Math.Sqrt(1 + m00 - m11 - m22) * 2;
|
||||
double invS = 1.0 / s;
|
||||
|
||||
result.w = (matrix.Row2.Y - matrix.Row1.Z) * invS;
|
||||
result.xyz.X = s * 0.25;
|
||||
result.xyz.Y = (matrix.Row0.Y + matrix.Row1.X) * invS;
|
||||
result.xyz.Z = (matrix.Row0.Z + matrix.Row2.X) * invS;
|
||||
result.W = (matrix.Row2.Y - matrix.Row1.Z) * invS;
|
||||
result.Xyz.X = s * 0.25;
|
||||
result.Xyz.Y = (matrix.Row0.Y + matrix.Row1.X) * invS;
|
||||
result.Xyz.Z = (matrix.Row0.Z + matrix.Row2.X) * invS;
|
||||
}
|
||||
else if (m11 > m22)
|
||||
{
|
||||
double s = Math.Sqrt(1 + m11 - m00 - m22) * 2;
|
||||
double invS = 1.0 / s;
|
||||
|
||||
result.w = (matrix.Row0.Z - matrix.Row2.X) * invS;
|
||||
result.xyz.X = (matrix.Row0.Y + matrix.Row1.X) * invS;
|
||||
result.xyz.Y = s * 0.25;
|
||||
result.xyz.Z = (matrix.Row1.Z + matrix.Row2.Y) * invS;
|
||||
result.W = (matrix.Row0.Z - matrix.Row2.X) * invS;
|
||||
result.Xyz.X = (matrix.Row0.Y + matrix.Row1.X) * invS;
|
||||
result.Xyz.Y = s * 0.25;
|
||||
result.Xyz.Z = (matrix.Row1.Z + matrix.Row2.Y) * invS;
|
||||
}
|
||||
else
|
||||
{
|
||||
double s = Math.Sqrt(1 + m22 - m00 - m11) * 2;
|
||||
double invS = 1.0 / s;
|
||||
|
||||
result.w = (matrix.Row1.X - matrix.Row0.Y) * invS;
|
||||
result.xyz.X = (matrix.Row0.Z + matrix.Row2.X) * invS;
|
||||
result.xyz.Y = (matrix.Row1.Z + matrix.Row2.Y) * invS;
|
||||
result.xyz.Z = s * 0.25;
|
||||
result.W = (matrix.Row1.X - matrix.Row0.Y) * invS;
|
||||
result.Xyz.X = (matrix.Row0.Z + matrix.Row2.X) * invS;
|
||||
result.Xyz.Y = (matrix.Row1.Z + matrix.Row2.Y) * invS;
|
||||
result.Xyz.Z = s * 0.25;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -859,7 +856,7 @@ namespace OpenTK
|
|||
{
|
||||
unchecked
|
||||
{
|
||||
return (this.xyz.GetHashCode() * 397) ^ this.w.GetHashCode();
|
||||
return (this.Xyz.GetHashCode() * 397) ^ this.W.GetHashCode();
|
||||
}
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in a new issue